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The Talkhaus "Make a Good Level" Contest II - Submissions

they were fun, but now they're done
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Jesuiscontent
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby Jesuiscontent » 6 years ago

Hi

Here's my offering for this year
jesus is content.ips
I had box 38.

-Gemini Man's tileset
-Fire Brother & lightning sprites
-Note Block
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Validon98
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby Validon98 » 6 years ago

And, breathe out.
I honestly want to say that I'm not very confident. At all. This was my first level, and I feel as if I was forced into doing something I really didn't want to do. I wanted to do a sky level, but that didn't turn out well. What did I make? Well, that's what I'm uploading. I think I ironed out all of the bugs. There's a secret exit that's rather easy to find (and that's where my music comes in). In my own opinion, the level feels really tight and "compressed," but the concept is to take it slow and be careful, not rush it.
And my box number? 24. Contains the following:
Airwalker (that's the seaweed in this level)
Blurp disassembly (Appears a lot)
Hop Hop Donut Lifts, from Yoshi's Island (appears in the secret exit room)
In addition to that, I used Beyond the Deep Blue Sea from Final Fantasy V (non-sampled, ported by Lui37). That's about it. I'm feeling pretty nervous here.
Oh, and after the judging, I would actually like to know of those ideas you were talking about, Argumentable. I may have thought of them, but again I probably didn't, and I'm REALLY curious as to what you were talking about.
Because Mystia's being a big ol' goofball.

Currently Playing:
Final Fantasy XIV: Shadowbringers (Shadows brought, time for postgame)
Final Fantasy V: Four Job Fiesta (Pure Chaos, no restrictions, Interdimensional Rift, let's do this)
Bloodstained: Ritual of the Night (Hard mode is in fact hard)

Strawberry Bose Partial Translations and Patches!

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distactedOne
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby distactedOne » 6 years ago

What have we learned?

Don't wait until the last minute and do it all in one day, that's what we've learned.

Also, video tutorials are obnoxious as heck and people need to make more text-and-image ones.
Ha! Ha! I'm using the internet!
Wait there's a profile place for my website already, um,,
well whatever posts don't look right without signatures so i'm leaving it

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GalaxyOfJ
The Mysterious Stranger Except Incompetent
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby GalaxyOfJ » 6 years ago

My first real Super Mario World level! Probably full of underlying issues that my inexperience has created and didn't notice due to slamming it all together in a little under three days

Two exits, secret exit shouldn't be too difficult. GO

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Septentrion Pleiades
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby Septentrion Pleiades » 6 years ago

It's sort thrown together in a few hours and accidentally kaizoish if you play it a certain way. There are two exits.

edit: box 12
Last edited by Septentrion Pleiades on 29 Apr 2013, 03:47, edited 1 time in total.
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Oracle of Wuffing
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby Oracle of Wuffing » 6 years ago

I am submitting my submission in the submission thread for submission.
raocow wrote:Next LP project - the entire hunter/scorpion series in chronological order

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Raximus
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby Raximus » 6 years ago

Glad this level is finally done. This was made with box 45, which contains Heavy Water Block, pipes (background), and Boo Bombs.
Fool me once, strike one. Fool me twice... strike three.

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Fireyblaze
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby Fireyblaze » 6 years ago

hi, i'm really tired and i made this level with a horrible headache and i didn't make it as long as i wanted

i hope I win!!!!! i had box 57 which had spike top disassembly, on-off solid/nonsolid blocks, and nightmare from castlevania 3

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swirlybomb
a bomb that is swirly
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby swirlybomb » 6 years ago

I got a good feeling!!

I can't even think of what to say, other than I really enjoyed making this and I'd like to think it turned out pretty good. Got to learn some things along the way. Though I've... come to learn that I seem to be predisposed towards designing 'long' levels...!
Unfortunately there are a couple things that I'm not too happy with- swimming against walls gets kind of wacky, and the fourth dragon coin fails to appear ~40% of the time? Eh...

Everyone else seems to be doing it, so... I got box 84, but you'll have to play/beat it to find out what the resources were!
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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muuma
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby muuma » 6 years ago

Hi, me again. Changed a last thing pretty quickly. Here is a V3, I'll erase my former upload to avoid problems. Box 63 still.
I see what you did there...

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Tyty
Posts: 46
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby Tyty » 6 years ago

Here's mine. Box 53.

I had
- Hammer Bros Music
- Alternative Piranha Plants
- Fire only Pipes

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limepie20
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby limepie20 » 6 years ago

Image

The submissions period has ended.

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LunarNeedle
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First name: Matthew
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Re: The Talkhaus "Make a Good Level" Contest II - Submissions

Postby LunarNeedle » 6 years ago

I forgot to add messages in the blocks stupidly, also fixed a bug that immediately started you with MARIO 1 opened, causing you to miss the opening cutscene. Thought I'd submit a new version. Sorry again. :<
"All these flavors and you choose to be salty"
- Grandma


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