Level Submissions
-
- Banned
- Posts: 0
- Joined: 13 years ago
- First name: Stephen
- Location: Holstaurus Heaven
Re: Level Submissions
Level name: Time Will Hide Your Way
http://www.mediafire.com/?zday3t1mopc90lw
Suggestion: On the over world the secret exit should have a drop in elevation into the ground.
Hopefully I could get that new level spot soon.
http://www.mediafire.com/?zday3t1mopc90lw
Suggestion: On the over world the secret exit should have a drop in elevation into the ground.
Hopefully I could get that new level spot soon.
- Schnurmanator
- Posts: 0
- Joined: 14 years ago
Re: Level Submissions
Here you go.SyStemkraSh5642 wrote:@ Schnurmanator: You didn't specify which slots your blocks, sprites, and music go on.
Re: Level Submissions
Here's TurboPup's level. I would not like to be given credit for it. If anything is missing, please let me know.
-
- Banned
- Posts: 0
- Joined: 13 years ago
- First name: Stephen
- Location: Holstaurus Heaven
Re: Level Submissions
Here's this thing. I need to make a few changes to make sure the player can't break the gimmick.
http://www.mediafire.com/?e3u3fpdf1dq82l5
http://www.mediafire.com/?e3u3fpdf1dq82l5
-
- Posts: 0
- Joined: 15 years ago
Re: Level Submissions
@ Septentrion Pleiades: Both of your levels are inserted.
@ limepie20: TurboPup's level can't be inserted since the level slot was already taken (but you saw this already in the update thread).
@ Schurmanator: Alright, your resources are inserted.
@ limepie20: TurboPup's level can't be inserted since the level slot was already taken (but you saw this already in the update thread).
@ Schurmanator: Alright, your resources are inserted.
- Kevinskie555
- Posts: 0
- Joined: 14 years ago
Re: Level Submissions
Did you guys overlook my level or...? :s
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
- Jesuiscontent
- Tsundere
- Posts: 852
- Joined: 12 years ago
- First name: cool old field
- Location: France
- Kevinskie555
- Posts: 0
- Joined: 14 years ago
Re: Level Submissions
Sorry I'm blind x.xJesuiscontent wrote:It is
-
Argumentable
the biggest shit
- Posts: 690
- Joined: 15 years ago
- Location: A butthole
- Contact:
- https://argu.talkhaus.com/
Re: Level Submissions
I feel like I've gutted this but here's my edit. It doesn't use level 45 so you may or may not want to open that up if need be.
I'm probably done with it though.
I'm probably done with it though.
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
-
- Posts: 0
- Joined: 15 years ago
Re: Level Submissions
Alright, it's inserted. I edited it very slightly in some parts to make a few things easier to get. Instead of a Mushroom spawning in thin air, I edited it so that Demo will instantly be Big/Super status with ASM. The entrance pipe at 4C was shifted over to the left one space, the arrow blocks from the multi-coin block on the side were extended by two tiles, and the final Parrot Coin was moved down a tile.Argumentable wrote:I feel like I've gutted this but here's my edit. It doesn't use level 45 so you may or may not want to open that up if need be.
I'm probably done with it though.
-
Argumentable
the biggest shit
- Posts: 690
- Joined: 15 years ago
- Location: A butthole
- Contact:
- https://argu.talkhaus.com/
Re: Level Submissions
You may want to turn off the "no yoshi" intro too cause apparently I forgot.
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
-
- Banned
- Posts: 0
- Joined: 13 years ago
- First name: Stephen
- Location: Holstaurus Heaven
Re: Level Submissions
I thought that since yoshi was going to be removed at he start of every level, that none of the level would have that in the final product.Argumentable wrote:You may want to turn off the "no yoshi" intro too cause apparently I forgot.
- swirlybomb
- a bomb that is swirly
- Posts: 65
- Joined: 12 years ago
- First name: Swirlus Bomberton
- Location: The Canadas
Re: Level Submissions
Hope I'm doing this all right!
Level was cleared by Systemkrash (and the edit proposed was done). viewtopic.php?f=9&t=1273&p=127832#p127832
Level 00A, Ye Olde Spookhouse:
http://dl.dropbox.com/u/14760273/Talkha ... khouse.rar
Level was cleared by Systemkrash (and the edit proposed was done). viewtopic.php?f=9&t=1273&p=127832#p127832
Level 00A, Ye Olde Spookhouse:
http://dl.dropbox.com/u/14760273/Talkha ... khouse.rar
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
Re: Level Submissions
Alright got a question. How do I only export 1 .mwl file? It keeps trying to make me export multiple levels =/
-
- Banned
- Posts: 0
- Joined: 13 years ago
- First name: Stephen
- Location: Holstaurus Heaven
Re: Level Submissions
It will still have 1 mwl file for each level.Camoslash wrote:Alright got a question. How do I only export 1 .mwl file? It keeps trying to make me export multiple levels =/
Re: Level Submissions
Yes I know, but I just wanted 13B, not every single level that has been edited in the ROM =| Oh well, I guess I will just make a temporary folder to dump them into.
- Jesuiscontent
- Tsundere
- Posts: 852
- Joined: 12 years ago
- First name: cool old field
- Location: France
Re: Level Submissions
File -> Save Level to file as? Pretty sure this gives you only the current level?
Re: Level Submissions
Oh yup, figures I would miss that lol, anyways thanks =)
-
- Banned
- Posts: 0
- Joined: 13 years ago
- First name: Stephen
- Location: Holstaurus Heaven
Re: Level Submissions
Something to do with layer 2
http://www.mediafire.com/?g9o9pn7xvphi0e6
Everything should be explained in the txt file
I made one part slightly easier, and change sprite memory to remove slowdown.
http://www.mediafire.com/?g9o9pn7xvphi0e6
Everything should be explained in the txt file
I made one part slightly easier, and change sprite memory to remove slowdown.
Re: Level Submissions
Level: 13B
Name: Irritating...
# Of Exits: 1
Music Slot: 4A
ExGFX?: Nope
Custom Sprites?: Only the Box!
In the Box: I would like a SUN! Yup, because the level is wicked hot, so it only makes sense right? I would draw it, but... I suck at drawing plain and simple haha.
Additional Info:
- SHOULD BE PLACED AFTER THE RED SWITCH PALACE (IF POSSIBLE).
Message Box #1
Also with the .ZIP Folder:
-.mwl File
-IPS File
-This in Notepad Version =D
.ZIP Folder
http://www.mediafire.com/?6w08qbsdq684phe
Name: Irritating...
# Of Exits: 1
Music Slot: 4A
ExGFX?: Nope
Custom Sprites?: Only the Box!
In the Box: I would like a SUN! Yup, because the level is wicked hot, so it only makes sense right? I would draw it, but... I suck at drawing plain and simple haha.
Additional Info:
- SHOULD BE PLACED AFTER THE RED SWITCH PALACE (IF POSSIBLE).
Message Box #1
-.mwl File
-IPS File
-This in Notepad Version =D
.ZIP Folder
http://www.mediafire.com/?6w08qbsdq684phe
-
- Posts: 0
- Joined: 15 years ago
Re: Level Submissions
Alright, levels 00a (swirlybomb), 021 (Septentrion Pleiades), and 13b (Camoslash) are inserted. The next base ROM will be pumped out soon.
-
- Posts: 0
- Joined: 15 years ago
Re: Level Submissions
Sorry for the VERY late response; Punctuated Time (006) was inserted a week ago.
Re: Level Submissions
Gelatin Factory.
The workers only area works better now.
The workers only area works better now.