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Level Submissions

Anthrax 2 Multiply Themodynamics
Septentrion Pleiades
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First name: Stephen
Location: Holstaurus Heaven

Re: Level Submissions

Postby Septentrion Pleiades » 8 years ago

Level name: Time Will Hide Your Way

http://www.mediafire.com/?zday3t1mopc90lw

Suggestion: On the over world the secret exit should have a drop in elevation into the ground.

Hopefully I could get that new level spot soon.
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Schnurmanator
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Re: Level Submissions

Postby Schnurmanator » 8 years ago

SyStemkraSh5642 wrote:@ Schnurmanator: You didn't specify which slots your blocks, sprites, and music go on.
Here you go.
Blocks
"cointoll.asm" block created by SL. I inserted this block on Map16 tile 284F.

Sprites
"goomba.asm" sprite is a Normal Shooter created by Davros. I inserted/reserved slot C0 for this sprite.

Music
"butternz.txt" and "butternz.spc" were created by Wyatt. I inserted/reserved slot 52 for the music.

Map16 Spaces
Page 28:
2800-287F
28E0-28E7
28F0-28F7

Page 43:
4310-433F

EXGFX
I reserved files 1F6-1F9
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limepie20
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Joined: 10 years ago
Location: Doesn't Matter

Re: Level Submissions

Postby limepie20 » 8 years ago

Here's TurboPup's level. I would not like to be given credit for it. If anything is missing, please let me know.

Septentrion Pleiades
Banned
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First name: Stephen
Location: Holstaurus Heaven

Re: Level Submissions

Postby Septentrion Pleiades » 8 years ago

Here's this thing. I need to make a few changes to make sure the player can't break the gimmick.

http://www.mediafire.com/?e3u3fpdf1dq82l5
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SyStemkraSh5642
Posts: 0
Joined: 11 years ago

Re: Level Submissions

Postby SyStemkraSh5642 » 8 years ago

@ Septentrion Pleiades: Both of your levels are inserted.
@ limepie20: TurboPup's level can't be inserted since the level slot was already taken (but you saw this already in the update thread).
@ Schurmanator: Alright, your resources are inserted.

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Kevinskie555
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Joined: 10 years ago

Re: Level Submissions

Postby Kevinskie555 » 8 years ago

Did you guys overlook my level or...? :s
My hack:
Image ''creator''
Lookie! It's Goofy Bowser Junior
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raocow
the death of the incredible huge
Posts: 3198
Joined: 11 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: Level Submissions

Postby raocow » 8 years ago

the management site says that it's inserted..?
the chillaxest of dragonsImage
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Jesuiscontent
Tsundere
Posts: 864
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First name: cool old field
Location: France

Re: Level Submissions

Postby Jesuiscontent » 8 years ago

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Kevinskie555
Posts: 0
Joined: 10 years ago

Re: Level Submissions

Postby Kevinskie555 » 8 years ago

Jesuiscontent wrote:It is
Sorry I'm blind x.x
My hack:
Image ''creator''
Lookie! It's Goofy Bowser Junior
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Argumentable
the biggest shit
Posts: 535
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Re: Level Submissions

Postby Argumentable » 8 years ago

I feel like I've gutted this but here's my edit. It doesn't use level 45 so you may or may not want to open that up if need be.

I'm probably done with it though.

SyStemkraSh5642
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Re: Level Submissions

Postby SyStemkraSh5642 » 8 years ago

Argumentable wrote:I feel like I've gutted this but here's my edit. It doesn't use level 45 so you may or may not want to open that up if need be.

I'm probably done with it though.
Alright, it's inserted. I edited it very slightly in some parts to make a few things easier to get. Instead of a Mushroom spawning in thin air, I edited it so that Demo will instantly be Big/Super status with ASM. The entrance pipe at 4C was shifted over to the left one space, the arrow blocks from the multi-coin block on the side were extended by two tiles, and the final Parrot Coin was moved down a tile.

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Argumentable
the biggest shit
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Re: Level Submissions

Postby Argumentable » 8 years ago

You may want to turn off the "no yoshi" intro too cause apparently I forgot.

Septentrion Pleiades
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First name: Stephen
Location: Holstaurus Heaven

Re: Level Submissions

Postby Septentrion Pleiades » 8 years ago

Argumentable wrote:You may want to turn off the "no yoshi" intro too cause apparently I forgot.
I thought that since yoshi was going to be removed at he start of every level, that none of the level would have that in the final product.
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swirlybomb
a bomb that is swirly
Posts: 70
Joined: 8 years ago
First name: Swirlus Bomberton
Location: The Canadas

Re: Level Submissions

Postby swirlybomb » 8 years ago

Hope I'm doing this all right!

Level was cleared by Systemkrash (and the edit proposed was done). viewtopic.php?f=9&t=1273&p=127832#p127832

Level 00A, Ye Olde Spookhouse:
http://dl.dropbox.com/u/14760273/Talkha ... khouse.rar
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Camoslash
Posts: 0
Joined: 8 years ago
Location: Oh ya know, that part of Maine.

Re: Level Submissions

Postby Camoslash » 8 years ago

Alright got a question. How do I only export 1 .mwl file? It keeps trying to make me export multiple levels =/

Septentrion Pleiades
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First name: Stephen
Location: Holstaurus Heaven

Re: Level Submissions

Postby Septentrion Pleiades » 8 years ago

Camoslash wrote:Alright got a question. How do I only export 1 .mwl file? It keeps trying to make me export multiple levels =/
It will still have 1 mwl file for each level.
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Camoslash
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Location: Oh ya know, that part of Maine.

Re: Level Submissions

Postby Camoslash » 8 years ago

Yes I know, but I just wanted 13B, not every single level that has been edited in the ROM =| Oh well, I guess I will just make a temporary folder to dump them into.

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Jesuiscontent
Tsundere
Posts: 864
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First name: cool old field
Location: France

Re: Level Submissions

Postby Jesuiscontent » 8 years ago

File -> Save Level to file as? Pretty sure this gives you only the current level?
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Camoslash
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Location: Oh ya know, that part of Maine.

Re: Level Submissions

Postby Camoslash » 8 years ago

Oh yup, figures I would miss that lol, anyways thanks =)

Septentrion Pleiades
Banned
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First name: Stephen
Location: Holstaurus Heaven

Re: Level Submissions

Postby Septentrion Pleiades » 8 years ago

Something to do with layer 2

http://www.mediafire.com/?g9o9pn7xvphi0e6

Everything should be explained in the txt file

I made one part slightly easier, and change sprite memory to remove slowdown.
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Camoslash
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Joined: 8 years ago
Location: Oh ya know, that part of Maine.

Re: Level Submissions

Postby Camoslash » 8 years ago

Level: 13B

Name: Irritating...

# Of Exits: 1

Music Slot: 4A

ExGFX?: Nope

Custom Sprites?: Only the Box!

In the Box: I would like a SUN! Yup, because the level is wicked hot, so it only makes sense right? I would draw it, but... I suck at drawing plain and simple haha.

Additional Info:
- SHOULD BE PLACED AFTER THE RED SWITCH PALACE (IF POSSIBLE).

Message Box #1
Ohh man! The
heat is really
bothering your
eye! You better
find a way outta
here before it
gets worse!
Also with the .ZIP Folder:
-.mwl File
-IPS File
-This in Notepad Version =D

.ZIP Folder
http://www.mediafire.com/?6w08qbsdq684phe

SyStemkraSh5642
Posts: 0
Joined: 11 years ago

Re: Level Submissions

Postby SyStemkraSh5642 » 8 years ago

Alright, levels 00a (swirlybomb), 021 (Septentrion Pleiades), and 13b (Camoslash) are inserted. The next base ROM will be pumped out soon.

limepie20
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Joined: 10 years ago
Location: Doesn't Matter

Re: Level Submissions

Postby limepie20 » 8 years ago

Took me long enough.

Punctuated Time by Cheeseofdoom and limepie20

SyStemkraSh5642
Posts: 0
Joined: 11 years ago

Re: Level Submissions

Postby SyStemkraSh5642 » 8 years ago

Sorry for the VERY late response; Punctuated Time (006) was inserted a week ago.

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Paralars
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Location: down there (49°1'59"N 8°22'12"O)

Re: Level Submissions

Postby Paralars » 8 years ago

Gelatin Factory.
The workers only area works better now.
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