Schnurmanator wrote:Here is Level 124, Nezumi's Farm.
It's just a level devoted to farming for lives. I hope you like it!
Link to IPS for Testing
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bin.smwcentral.net/u/8017/farmland.ips
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On the ips, level 124 is the second level down. The first level (yoshi house) that you start on is for getting coins. You will need 99 coins in order to use Nezumi's farm for life farming.
Giving input will be greatly appreciated, thanks.
Really fun theme, I liked it. I didn't really see any flaws execpt perhaps for one thing, in the 3rd room it took me 3 deaths to realise that there was a silver P-switch before the entrance, I thought I was supposed to bounce on the ennemies but instead I massacered myself by running right into them. I'll admit, the wording in the textbox implies there's several P-switches and I didn't really pay attention at first, but still, I'll suggest making the silver P stand out a bit more.
Now maybe it's just me but I think "only" three life-farming styles is somewhat lackluster, I was expecting a room exploiting the star, or bouncing on a long chain of ennemies. For example you could make something with the Torpedo Teds like some other game did (Scarlet Devil Mario I think?), giving the player a star and they can knock off Torpedo Teds indefinitely.
Or, using the same technology as your boost thing in the 3rd room, you could make demo bounce on a long chain of ennemies in a "automatic level" fashion.
Also I was thinking of a room full of bullet bill shooters that would instead shoot 1ups or 3up moons.
I know almost nothing of ASM so I don't know if that would be too complicated/require too much effort, so yeah. Just putting some ideas out there !
Oh also about the necessary 99 coins, I think it's more tedious than anything, especially with the coins at the beginning that brought me to 0 coins several times

If I were you, I would either delete the coins at the beginning or lower the coin requirement. But don't remove it, that cow is awesome