I knew raocow helped people.Scirel wrote:Heh, me too. These videos just really brighten up anything. I've lost 20 pounds while watching his videos on my Ipad while going on the treadmill. Exercise is hemorrhagingly boring otherwise.
Well, I didn't.
I knew raocow helped people.Scirel wrote:Heh, me too. These videos just really brighten up anything. I've lost 20 pounds while watching his videos on my Ipad while going on the treadmill. Exercise is hemorrhagingly boring otherwise.
This tends to happen when you're dealing with absolute bottom-of-the-barrel at SMWCentral.raocow wrote:yet another video recording session that just leaves me completely drained
That's part of a still ongoing DKC soundtrack porting project. Slash Man made most/all of the "truly accurate" DKC2 ports (as in, they sound like they were ripped straight from the game), so credit would go to him for those.Ashanmaril wrote:I've heard lots of ports of Krook's March into Super Mario World hacks, but whatever version was used in Thehoundsquad's level was really nice.
How did it rank that high at all? It's near unbeatable and still doesn't at all fit the theme of the contest.S.N.N. wrote:It's worth noting that this level would have ranked a tad higher if it weren't for this major glitch.
You have the patience of a saint, which at times like that comes right around to bite you square in the butt. On today's video, after the second time I died from the glitch, or even after the third, I'd have safestated and tried it out. Or after the tenth time on the hammer bro, because come on, it's the 78th place in a contest, I really don't feel you need to do it "justice" or something, declare it unplayable shit and move on. Saves you half an hour of your life and a major headache afterwards.raocow wrote:yet another video recording session that just leaves me completely drained
Judging discrepency mixed in with SNN somehow managing to make it past there, most likely.Ometeotl wrote:How did it rank that high at all? It's near unbeatable and still doesn't at all fit the theme of the contest.
I'm fairly certain that non-SMW material did effect numerous entries (it did with mine, since my entry played more like NSMB/W than SMW.) if it strayed (too) far from SMW.. I haven't looked through all of the higher ranking entries (yet), but I'm sure that Majora's entry was purely SMW and would easily fit in the context of Bowser's Castle. One person complained about THAT entry (he's subscribed to me for some god forsaken reason) so I asked him what "should" have won then. I never got an answer back.Argumentable wrote:Also I have no idea how everything was scored, but if it was me I would knock an unreasonable amount of points off for stuff not using vanilla graphics and the castle music, at least with the theme of this contest.
Why do people even consider 78th "that high"? It's not even a good score at all. It's literally like, sixth last place (and that's simply because I was able to get past that part on my second try or so). Graphics and all that weren't even considered in this contest (unless they completely detracted from the level) - the judging itself came down to nothing but the level design and how authentic it was.Ometeotl wrote:How did it rank that high at all? It's near unbeatable and still doesn't at all fit the theme of the contest.
Different perspectives then I guess. People tend to bitch about everything they can during these, especially how they were judged (rather than actually calling out the levels themselves for sucking). As such, it becomes almost tiring from my point of view. If I or any other judge was 100% correct and professional at reviewing and playing hacks/other things, we wouldn't be screwing around in the ROM hacking scene.raocow wrote:I really like doing contest series because it focuses on design, and I like all the design talk that it brings out in people. The fact that the contest is really focused lets us be really nitpicky when considering things, and I think that is really fun.
I don't get why people care; if it sucked, it sucked.S.N.N. wrote:But I digress. I imagine tomorrow's video will bring out more of the "why was level X higher than level Y" since there is one level which is particularly .. difficult.
But they're funny.MrDeePay wrote:At this point, I would just straight out disable comments...
Scores are scores. If position number doesn't matter, then why even have scores at all? Why not just have a big lump of "These were good" "These were ok" and "These sucked"?S.N.N. wrote:Why do people even consider 78th "that high"? It's not even a good score at all. It's literally like, sixth last place
You seem bitter.MrDeePay wrote:At this point, I would just straight out disable comments and tell them to take any grievance about a level entry straight to the forum as I'm sure it'll just be them complaining about things based on what raocow shows/how well he plays through it. I expect that they'll just continue with this for days and weeks to come in any case.
Though if it was related to raocow (or even something not related to SMWC at all), they'd just try to downplay it or bat a blind eye.
It's kind of sad, because honestly, I find this is a great idea. When you get as many entries as a contest on SMWC (80 - 100), it becomes very difficult to rank them 100% perfectly, as I'm sure people have noticed. I'm sure something like a top ten would be possible, but throwing the rest of them into various groups ("good" "mediocre" "bad") might make a lot of people lay off on the "OH LORDY THIS BAD LEVEL RANKED A DECIMAL POINT HIGHER THAN THIS BAD LEVEL".ZaCloud wrote:Scores are scores. If position number doesn't matter, then why even have scores at all? Why not just have a big lump of "These were good" "These were ok" and "These sucked"?