Testing and Development: Deadline-one week after comments
- Tails_155
- May be dead.
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Re: Testing and Development: Deadline Sep. 15th
The yellows should be grayer, less yellow, more "purple" -- brownish gray, but still with an apparent yellow to them.
I'm member number 499 (⬤)∀(⬤)
- shdwdrgnix
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Re: Testing and Development: Deadline Sep. 15th
small little status report:
- keckcellent
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- Location: Catskills, NY
Re: Testing and Development: Deadline Sep. 15th
Trying to get into the swing of things again. If anyone else would like me to test their level that I missed, let me know.
Tails155 (and a little ProfessorDemetri):
Ometeotl:
Tails155 (and a little ProfessorDemetri):
Re: Testing and Development: Deadline Sep. 15th
IMPORTANT BASEROM UPDATE
Read the post here:
viewtopic.php?f=9&t=1224&p=109835#p109835
This is required to be able to use the new parrot coins.
Read the post here:
viewtopic.php?f=9&t=1224&p=109835#p109835
This is required to be able to use the new parrot coins.
- ProfessorDemetri
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- Location: BC, Canada
Re: Testing and Development: Deadline Sep. 15th
I was going to add the parrot coin snibbit to the OP, but ya beat me to it. lol
Shadow, I think I found something that will work for yours. I'm just in the process of exgfxing it, and adding the palette to your tiles already. Yo. lol
CMB, so that looks really neato, but the purples really blend into each other. I find the FG just getting lost in the BG. Maybe lighten up the FG or darken the BG. One or the other.
Shadow, I think I found something that will work for yours. I'm just in the process of exgfxing it, and adding the palette to your tiles already. Yo. lol
CMB, so that looks really neato, but the purples really blend into each other. I find the FG just getting lost in the BG. Maybe lighten up the FG or darken the BG. One or the other.
- Tails_155
- May be dead.
- Posts: 23
- Joined: 14 years ago
- First name: Kit/Tails
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- Location: The Moon or Something.
Re: Testing and Development: Deadline Sep. 15th
So, just an extended cave, then?
any suggestions for it?
any suggestions for it?
I'm member number 499 (⬤)∀(⬤)
- Cmbheadquarters
- Posts: 0
- Joined: 13 years ago
Re: Testing and Development: Deadline Sep. 15th
Problem. the clouds and the collum plants have the same pallete.ProfessorDemetri wrote:I was going to add the parrot coin snibbit to the OP, but ya beat me to it. lol
Shadow, I think I found something that will work for yours. I'm just in the process of exgfxing it, and adding the palette to your tiles already. Yo. lol
CMB, so that looks really neato, but the purples really blend into each other. I find the FG just getting lost in the BG. Maybe lighten up the FG or darken the BG. One or the other.
- ProfessorDemetri
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- Location: BC, Canada
Re: Testing and Development: Deadline Sep. 15th
CMB: Not if you map16 them out. You can change their palettes if you use map16.
I still think you should do that...
I still think you should do that...
- Cmbheadquarters
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Re: Testing and Development: Deadline Sep. 15th
I've made quite the progress. Half way done already.
Re: Testing and Development: Deadline Sep. 15th
I don't like the bright purple palette the coins, some turn blocks, and the logs use. It's just too bright and kind of sticks out. I suggest dulling them down a bit (not too much. They would still look good a bit brighter than everything else).
- Cmbheadquarters
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Re: Testing and Development: Deadline Sep. 15th
Kay.... anything about the level itself?
Re: Testing and Development: Deadline Sep. 15th
I can't really judge gameplay through a picture, sorry. There doesn't seem to be anything bad in the picture.
Re: Testing and Development: Deadline Sep. 15th
Here's my current concept for level 137. It's far from finished, but I wanted to post some of the progress I made:
Level 137:
Sublevel 1C8 (The Yoshi Wings part):
Level 137:
The last section has a custom combined generator of fish, Super Koopas & Bullet Bills. Though, I might need to slow the generators down a bit as this is going really berserk at the moment. XD
- Cmbheadquarters
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Re: Testing and Development: Deadline Sep. 15th
@Diortem: I love the slopey part... looks very "exiting."
However I think the pallete could be revamped a bit, (I'm talkin' sprites, more "Frozen." Especially the Monty Moles.)
However I think the pallete could be revamped a bit, (I'm talkin' sprites, more "Frozen." Especially the Monty Moles.)
- shdwdrgnix
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- Joined: 13 years ago
Re: Testing and Development: Deadline Sep. 15th
Also I have'nt finished fixing up the map16 for the first area yet, but it will be the next thing I will focus on.
- Cmbheadquarters
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- ProfessorDemetri
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- Location: BC, Canada
Re: Testing and Development: Deadline Sep. 15th
Dior: So... sad to say, I really hate that palette... reminds me of cake, instead of ice. Especially the generic ice blue blocks. I'd think about changing it to resemble something more blue, and less pale..
But that could just be me lol Other then the palette, the rest of the level looks fine. :)
Shadow: Been abit of a delay, but I got your background when I get home from work. Thanks for being patient.
But that could just be me lol Other then the palette, the rest of the level looks fine. :)
Shadow: Been abit of a delay, but I got your background when I get home from work. Thanks for being patient.
Re: Testing and Development: Deadline Sep. 15th
I guess we all agree the palette wasn't the best choice. So I'll see to a change, but one person likes it blue better yet another thinks it's too blue all the same. This is going to get difficult. XD I was actually trying to avoid the default ice palette, but it seems like there's not too much I can think of to make it different.
Also, the cave level will be in there (hence some of the pipes on the overworld), but it was too far from showing anything decent that I left it as it is right now.
Also, the cave level will be in there (hence some of the pipes on the overworld), but it was too far from showing anything decent that I left it as it is right now.
- ProfessorDemetri
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Re: Testing and Development: Deadline Sep. 15th
Yeah, if you could make a level with those fantastic see through patterns, that would be amazing.
Also, progress on my own level...
Also, progress on my own level...
No sprites yet, those will come later when I have them ExGFX'd out to be more CV-y.
Re: Testing and Development: Deadline Sep. 15th
Ah, transparant stuff looks really good. I'll look into that. ^_^ Although, I wonder how that will work for the bridge sections. In any case, thanks for the info and time to experiment.
Demetri:
Demetri:
- ProfessorDemetri
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Re: Testing and Development: Deadline Sep. 15th
Dior:
You don't recognize the graphics, bro?
Also, another section...
You don't recognize the graphics, bro?
- Cmbheadquarters
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- Joined: 13 years ago
Re: Testing and Development: Deadline Sep. 15th
I'm confused.... Why is there a layer 2 falls in a horizantal level? :@
Re: Testing and Development: Deadline Sep. 15th
Deme:
Cmbhq:
I know your level isn't yet completed, but here's what I noticed so far. Perhaps you already fixed some of these, or still haven't finished some of the sections yet.
I know your level isn't yet completed, but here's what I noticed so far. Perhaps you already fixed some of these, or still haven't finished some of the sections yet.