Here's what I have so far:
Patches:
- multiple midway points
- main overworld music split
- HDMA fix
- overworld "raocoins collected" indicator
- SRAM expand (save lives and powerups)
- P-switch fix
Levels:
And Then There Was A Resistance Base:
- change cutscene Demo graphics to small Demo
- trigger midpoint on entrance to prevent cutscene from showing up multiple times
- prevent access to And So It Began until resistance HQ has been visited?
- fix NPCs
And So It Began:
- remove first powerup
Water Water Everywhere:
- less munchers?
- remove p-switch "puzzle"
Crossroads to the Red Switch:
- make path to secret exit pipe slightly more threatening?
Red Switch of Puzzle:
- extend level?
I Need To Breathe!:
- add beginning and end area above water without time limit
The Worms' Cave:
- tone down bridge-building segment (extend turn block platforms?)
- widen narrow tunnels with munchers
- extend cement block platform below big jump
- add ends to hanging vines
- remedy blind fall into enemies at level end
Charlie's Glue Factory:
- fix lava splash and fireball palette
- extend level
- change lava palette in boss room
viewtopic.php?f=3&t=1028&start=300#p48252
Bouncing Brigade:
- make spinjump section at end mandatory?
- tone down secret exit path?
- disable sprite interaction with layer 2 in secret exit path
Firehazard Canopy
- tone down difficulty (make some branches wider? switch blocks?)
- remove jumping flames from Koopa-bouncing section
- make the top of the level more dangerous (fishing boo?)
Down The Poison River:
- add raocoins?
The Cave Where The Crystals Are:
- make beginning part slightly less obnoxious
- add crystals/sparkles?
- add raocoins?
Yoshi's Were-House:
- disallow resetting in secret exit puzzle? (former reset door leading to layer 2 room)
- fix banisters
- add more enemies to layer 2 room
- extend second half
- add raocoins?
The Switch Where Yoshi Jumps A Lot:
- add more enemies
Afraid Of Something Unseen:
- add custom music
- make clouds nonsolid
- make bullet shooters line up with cannons in first half?
- get rid of one-tile-deep lava
- add fifth raocoin
- fix coin trail just before the goal
- make enemies not hurt you?
Emerald Stronghold:
- make message only show up the first time
- remove blind drop into lava
- make egg not teleport Demo when she's already dead
- remove darkness HDMA effect
- make egg not appear when backtracking from midpoint
- fix spinjump interaction for the boss
Noah's ARGH!:
- space out sprites to minimize slowdown
High! Sky! Fly!:
- remove no-yoshi intro
- extend time limit
- replace invisible note blocks with ceiling generator
- add midpoint to secret exit path?
- remove/move some falling footballs
- move pipes around in key room
On Cloud Nine:
- fix player being able to go under the level
- remove goombas in first section
- fix coin trails in note block section
- remove sixth raocoin
- extend distance between flying hammer bros
- add coin arrow in between p-switch wall
Charlie's Outhouse:
- add normal boos, remove first boo block
- remove first springboard
- remove coins from secret exit path
- fix goal post
Go, Come Back, Go!
- add better way to force player to keep Yoshi
- block Yoshi from eating disco shell
- replace cement blocks
- disable flying?
- change music in last room
Some Sort Of Place Type Object:
- remove shell and offscreen springboard "puzzle"
- move last raocoin?
heaven is a very sky place dangerous:
- fix sprite memory issues
- remove bullet walls
- make platforming room follow balloon room for a single path
Chocolate Castle:
- fix background position
- center bonus area pipe above falling platform
- fix music looping
- make cookies not interact with objects when killed with cape
- add extra powerup before boss (yellow switch block?)
- fix boss using palette to determine sprites to throw
- fix giant cookies animating even when sprites are frozen
- give boss more fitting music
Booster Dump Site:
- fix entrance camera position
- fix booster block graphics
- restore first message block
- extend fuzzy platforms with switch blocks?
- remove pit from bottom of secret passage
- make boost controller non-solid
- give boost controller pedestal better graphics
- disable L/R scrollling while boost controller is active
- make raocoins not reappear after exiting boost controller room
- replace dirt tiles with correct ones
- remove munchers above last booster in vertical section
REVENGE OF SWITCHES PRESSED:
- remove key?
- block off lower passage at start with green switch?
- block off 3-up from below
- replace cement blocks
- remove P-switch part
- add enemies to Boo ring part
- fix palette animation not fading properly
Chillout:
- replace powerup filtering with "no flying" levelASM code, add sign
- fix buzzy beetle graphics getting glitched when brought through pipe
- remove layer priority from bushes
- lower time limit
- change bat palette in cave
- generally make palette look better
- replace mushroom blocks with flower blocks
- fix sprite memory issues
- change solution to secret exit (bounce up through opening on the right instead of cloning P-switch)
RAW HORSE POWER:
- fix entrance camera position
- remove powerup filtering?
- vary pipe colours
- make pipe to secret exit stand out more
- tone down secret exit room (remove upper path?)
- make sure saw doesn't despawn in secret exit room
teh hardest lvl:
- remove stairway disco shell
- remove about half of the invisible coin blocks around midpoint
- make Chuck jump easier
- add proper pipe connectors
Pipe Sprint:
- fix level tile
- spread out raocoins
- replace water with layer 3 low tide?
- fix pipe/water intersections
- fix sprite memory issues
Wild Green Yonder:
- tone down first muncher ceiling jump in beginning part
- remove Super Koopa generator in first part
- fix slowdown in beginning part
- widen one-tile-wide diagonal ledges
- tone down vertical room
- fix sprite memory issues in vertical room
- fix lava palette in vertical room
- fix music looping
- remove trick P-switch passage to 1-up
- extend time limit by 100 seconds
- fix blind jump after key
Untitled:
- raise goal sphere
- add ceiling generator to first part
- making springboard harder to get/extend level slightly?
- add raocoins?
Revenge of a Much Abused Horse:
- move background to layer 3?
- replace red yoshi with green one
- replacing falling goomba with exploding block
- fix lava palette
- remove jump between falling layer 2 Yoshis near end
- reset time limit in boss room
- make midway entrance room more interesting
- make music fade out when boss defeated
Yellow(?) Switch Palace
- fix random dying glitch
- enable diagonal movement
- put warnings for the falling platforms (red ceiling?)
- make block explode when hit
A Honeypot Trap:
- remove powerup filtering
- fix piranha plant graphics
- lower bee spawn rate in layer 2 spike room
- impose limit on number of homing bees in boss room
- make leftover bees disappear when boss is defeated
hey there charlie:
- make beginning gauntlet slightly more possible
- remove a few chucks in key room to alleviate slowdown
- tone down part right after midpoint (switch blocks?)
Pressure Point:
- fix powerup filtering
- fix cutoffness in entrance room
- make powerup in entrance room less obnoxious to get
- fix getting crushed by the edge of the screen
- fix Demo not falling down after dying
- make end pipe possible to enter even if you're not standing on the ground
- remove munchers from fish tunnel?
AFTER THAT SHELL!:
- move coin arrow in first room up one tile
- replace fallthrough glass blocks with munchers (or triangles?)
- make midway point easier to get
- screen position for second half/add coin R
- add powerups to second half
- fix cutoff arrow signs
- fix autorunning levelASM
- disable 1-ups from shell?
- disable shell grabbing?
Colour Crave Cave:
- remove layer 3 background
- make first raocoin easier to get
- remove reusable p-switch + used block in first half
- fix reusable p-switch graphics
- remove pointless P-switch pipe
Panic in the Outhouse:
- make all different bullets match up graphically
- replace display level message sprite with message box
- fix solidity of conveyor end tiles
- fix sprite memory issues
- give Boomerang Bills limited range
- replace midpoint with powerup, move midpoint to start of second room
- remove spikes from door area, provide clearer way back up
- lower time limit
- change first second room powerup to cape?
Night of the Living Charlie:
- increase time limit by 100
- fix sprite memory issues
- add levelASM code to make chucks unkillable
- change baby Yoshis to footballs and fireballs to baseballs in boss battle
The Castle That Goes Up And Down:
- add layer 3 background
- add powerups
- move first P-switch down one floor
- fix music channels
- make first spike elevator a bit more forgiving
- move or remove hothead just before midpoint
- fix stuck-forever spots
- extra midway point?
- readd Rumia HDMA
- make Rumia's life counter not show up until after she has appeared
- move Rumia windowing blackout up a couple of tiles
- fix Rumia's bullets disappearing when you get hit
- add button to speed up elevators?
An Echoing Call:
- widen passages in first half
- remove one B-block + wall in first room
- fix flashing used blocks
- mark ice spawners
- add powerups to second half, widen some passages?
- change ice block spinies to spiky snowflakes?
- make second half of level slippery
- add throw blocks to part where you have to use the cloud
- add reset sign to enterable pipe
- make sure Cirno doesn't go away until after you have to bounce on her near end of level
giant ice cubes:
- fix Demo palette
- fix slipperiness
- make second Demo coin slightly more possible to get without getting hurt
- add another powerup to second half
- remove fire generator
- remove Koopa from powerup area after midpoint
- remove spikes from goal door area
- add exit to secret exit room
- make pipe to secret exit room slightly more obvious
- add switch blocks to extend platforms?
Ghosts Are Scary!:
- redo completely
viewtopic.php?f=3&t=1028&start=1225#p50683
Red Koopa's Red Sparkling Death:
- fix goal blocks
- replace real goal with green ? sphere
Below the Ice, There Is...:
- lower music volume
- add custom blocks
- fix weird black line in background of first room (disable dark level mode)
- add easier way to get dragon coin in second room?
- make spike passage in midpoint room less impossible
- fix yoshi muncher palette
The Frozen Crusade:
- fix camera position
- fix sparky palette
- replace cement blocks
- remove first springboard
- replace second and third springboards with note blocks or similar
- add powerup to second half
- place extra falling platform below the one you have to ride down
- fix sprite memory issues in secret exit room
- disable screen scrolling in secret exit room
- add extra midpoint to start of secret exit room/move secret exit room nearer to midpoint
Super Puzzle Deluxe:
- improve cape filtering (remove cape on level entry through levelASM)
- make first jump less obnoxious
- remove some spikes
- raise ceiling near first silver P-switch
- replace "green" shells with ones that stop after one stomp
- remove spikes from just above and next to keyhole
- replace fire spinies in normal exit room
- make sure you can't just hit key block with shell (place key on high block)
- raise platforms below invisible coin blocks
- remove spikes above big down arrow
- remove beginning trap in normal exit room
- remove cloud trap in secret exit room
- add warning that star path leads to secret exit (key sign?)
- make springboard require blue shell to get
- add message to message boxes
Do The Puzzle Ice!:
- fix blind jump into lava from first silver P
- add way to die in first side room
- block off pipe to exit while blue P is active
- remove a few Koopas from exit room
- extend level?
A Vanilla Level:
- improve powerup filtering (just replace cape)
- make 1-up slightly less obvious (hide behind igloo)
- remove 1-up near midpoint
- extend time limit by 100
- remove falling snowball near end
Awesome Sauce Raft Ride:
- add bullet warning sign
- move blue Koopa near narrow passages
- remove munchers after narrow passages
Chateau Chilly:
- make second raocoin possible to get without taking a hit even when big
- add midway point
- extend time limit by 100
- replace graphics (SMB3 ice blocks)?
- new boss?
Dusty Desert:
- replace powerup filtering with "no flying" levelASM code
- fix sprite memory issues (replace a few springboards with note blocks)
- make springboard throw a bit more forgiving
- fix stuck-forever spot (pit next to springboard)
- replace coin arrows with arrow graphics
- replace "laser" with rope
- replace coin block under volcano lotus with cement block in Yoshi part
- replace Paratroopa in Yoshi part
- have reset doors in Yoshi part lead back to Yoshi part, create way back that's accessible even with munchers not gone
- add midpoint to Yoshi part?
- disable item box (at least for Yoshi part)
- fix slowdown in boss room (remove regular Big Boo and message box)
- remove ? block wall in bottom of pyramid
- remove topmost brown block barrier in way up from bottom of pyramid
- add "checkpoints" to pyramid (reset doors don't put you all the way back at the start)
Starry Nights:
- improve powerup filtering (powerup -> big Demo)
- add a few more powerups to secret exit path
- fix Phanto speed limit
- fix giant Phanto palette
- replace that one hammer bro with boomerang bro
HOT! HOT! DESERT!:
- fix Yoshi muncher palette
- correct background scrolling rate
- fix lava to actually kill enemies
- add powerups to first half
- reverse background scrolling in mirage part?
Flying Objects Sea:
- extend time limit by 100
- add background to second room
Spinning Sand Castle:
- restore palette of throw blocks and switch blocks
- fix layer priority of castle entrance
- make Thwomps in last room immune to thrown objects
- remove reset door from last room
- replace lava in last room with bottomless pits
- make Demo start out in lower part of last room
PANIC PUZZLE:
- lower time limit
- add way back to first part
- replace narrow muncher tunnels
SS Cotopaxi:
- fix tile properties in outside room
- remove clam in first room that takes forever to get out of the way
- add extra midpoint before scrolling room?
- fix Demo not moving with layer 2 in scrolling room
- make automatic on/off switch not affect bonus stars
- add switching sound effect to automatic on/off switch
- speed up automatic on/off switch
- change pink Blooper palette
- add extra midpoint to secret exit path before vertical room
In and Out! Boo Circles:
- remove one boo circle around tofu blocks
- remedy blind jump in first side room
- fix sprite memory issues
- change "star" to "leek" in message box
- add midpoint before springboard collection part
- fix camera position after exiting disco side
- add right arrow sign near directional coins
- move springboard alcove up one block
- widen shaft above springboard alcove
- fix 3-up palette in last room
- extend time limit by 100
- disable flying
Ara's Desert Serac:
- make aramakis only stun you if they are on screen
- replace normal coins just after p-switch part with p-switch coins
- fix reappearing midpoint
- move aramakis near end so they don't slam into invisible walls
- make climbing part near end slightly more difficult
USE YOUR ILLUSION:
- add layer 3 background
- add fifth raocoin
- fix sprite memory issues
- add ten-second countdown to boss battle?
- fix flashing platform palette in boss room
- make shell bro in boss room throw shell immediately after the previous one disappears
Munchy Plant Ruins:
- move cutscene to enter-once level on the bridge to the volcano
- add enemies to falling platform and boo ring parts
- fix sprite palettes
- make boss gradually speed up with each hit
- remove boss HP counter
- make small munchers in boss battle solid while stationary
- fix muncher seed shatter effect position
- correct y position boss rises to after falling
- make muncher seeds fall slightly slower
- give muncher seeds a slightly smaller hitbox
- add sound effect to jumping on muncher seeds
The House of Turner:
- remove insta-death spikes
- draw better graphics for on/off bounce blocks
- fix blind jump into moving hole
- fix "pass through when holding object" blocks
- remove first and second coin walls
- speed up boo rings?
- fix obnoxious jump from coin block in boo ring part
- make camera follow Demo
- remove Eerie generator from bounce block part, add other way to get up to high platform
- fix respawning midpoint
- restore yellow palette (koopas yellow, goombas orange)
- add second midpoint just below shell puzzle
- fix camera position near shell puzzle
- make shell puzzle passages shorter
- make shell puzzle execution a bit more lenient
- fix Yoshi egg graphics
The Final Assault:
- fix camera position for starting entrance
- redesign first room so as to be less repetitive
- improve castle graphics in airship room
- make airship room autoscroll from start
- remove gray flying platform in airship room
- fix background scrolling in airship room
- add fire to airship engines
- fix palettes in midpoint room
- replace spike dodging part of midpoint room
- replace some turn block bridges with the kind that only extends horizontally
- remove red door, make reset door lead back to puzzle area
- replace invisible note blocks in puzzle area
- replace puzzle area?
- replace horizontal green net Koopa near end
- remove time limit
King Charles' Castle:
- split level before VR sequence
- redo room order: three easier ones - midpoint - two harder ones
- make hub rooms and midpoint room look nicer
Upper left - first half:
- make second easier
- fix third room
Upper left - second half:
- give more reaction time at start of first room
- remove question blocks at start of first room
- remove spotlight from last room
- make last room easier (remove thwimps from second portion?)
- fix palettes for last room
Lower left - first half:
- give more time at start of first room
- add more enemies to first part of first room
- move piranha plant after bouncing on dry bones in first room
- fix palette of Magiboo in second room
- fix misaligned tetris block in second room (pink)
- make double vertical boo beam part in second room easier
- restore boo palette in second room
- make tetris blocks in boo second flash?
- add layer 3 background to second room
- (re)move fast boo beam near end of second room
Lower left - second half:
- add powerup to start of second room
- make start of third room a bit more lenient
- disable screen scrolling in third room
Lower right - second half:
- remove spikes from thwomp-falling platform spinjump in first room
- fix podoboos not reappearing in second room
- widen narrow passages in second room
Lower right - second half:
- make big boo hitbox somewhat smaller in first room
- replace all-sides bounce blocks in second room with normal ones
- move powerup block in second room to layer 1
- fix Thwimp graphics in second room
- make last part of second room slightly easier (remove spikes and maybe a few Thwimps)
Upper right - first half:
- extend first room and make it harder
- turn background in second room black
- fix player being able to swim under the level in second room
- remove "puzzle" part from second room
- remove key gathering aspect of third room
Upper right - second half:
- fix camera position in first room
- fix Demo going behind the background when entering a pipe in first room
- fix upside-down cannon in first room
- remove first instance of ceiling spikes in second room
- replace Yoshi in second room with Ninshi?
- replace 3-up in third room with 1-up, add easier way out
- remove hand from first VR room
- remove reset doors and blocks from first VR room
- redesign middle part of first VR room
- make "close" blocks in first VR room teleport Demo to empty room without floor instead of instantly killing her?
- remove score tiles in first VR room
- fix ghosts in first VR room animating while sprites are frozen
- add a couple of powerups to second VR room
- make missiles always spawn on the side of screen opposite from Demo in Heavy Thwomp battle
- add spawning cap for shells and missiles in Heavy Thwomp battle
- make missiles interact with other sprites
- fix Heavy Thwomp hitbox
- fix getting crushed by the edge of the screen in KC battle
- fix stuck-forever spots in KC battle
- fix foreground graphics messing up in KC battle
- fix shatter effect position in KC battle
- make background shake instead of foreground in KC battle
- replace vines in KC room with climbing nets
- fix screen not stopping scrolling after KC falls in the lava
King Charles' Secret Storehouse:
- redesign level
The Kanji Factory:
- fix end-of-level fadeout
Overly Hot Beach:
- delay spawning of fire wizard a few screens
- fix wizard being able to stand on top of lava
- add a couple more powerups
. remedy blind jump in first room
- fix "mole appearing" graphics in second room
- slow down Boss Bass slightly?
- make getting eaten by Boss Bass increase demo counter
- replace music with unsampled version
- add midpoint
- raise goal section one tile so that boss bass just misses you and disable scrolling
CURRENTS:
- tone down difficulty (make narrow passages less narrow)
- make raocoins more possible to get
- make midway entrance room less annoying
- extend first platform in last room to give player time to adjust for level not being underwater
- remove invisible 1-up block in last room
- remove bullet generator in last room
- remove bottom from end-of-level water pool
- fix end-of-level fadeout
The Arena:
- add starting room without enemies or time limit
- force small Demo on level entry
- midpoint + more rooms?
Singing Mountain:
- fix camera position
- fix Demo going behind the background when entering a pipe
- fix timer still decreasing while sprites are frozen
- fix sprites "floating" in dirt tiles
- change insta-death effect to just hurting
- remove Lakitu
- change red ball bouncing sound effect
Random Bowser Statues, Inc.
- add outside portion between first and second rooms
- speed up smashers
- add Boos redrawn to Bowser statue heads
- add powerup before boss room
- replace version of U.N. Owen Was Her? in boss room
- disable boss breathing fire
over there...:
- fix music channel usage
- fix sprite memory issues in first room
- remove a few Spinies from first room
- remove Lakitu cloud face tile
- add extra powerup to start of first and second room
- switch second and third rooms
- make Fishing Boo, Eeries, and Boo Blocks in second room visible
- raise Fishing Boo
Enough! RUN AWAY!:
- alleviate slowdown issues (remove spotlight?)
- fix status bar palette
- add midpoint
- replace WtH cement block graphics
- make first smasher in second part more obvious
- disable vertical scroll
trial of iron:
- make hidden mushrooms in first room more obvious
- make spikes near the bottom of the first room visible
- make second room slightly more possible
- disable 1-ups in jellyfish battle
- make last phase of jellyfish battle take less hits and not stun Demo
- tone down Gutsdozer room (either slow down scrolling or extend some platforms)
- make Yukari room look nicer
- draw better graphics for Yukari's bullets
- change Yukari's fifth pattern so it's possible even if spawned in the middle of the room
- redesign Yoshizilla room
- fix giant boss bass palette
- fix cement block guys despawning permanently
- make it not possible to move cement block guys by walking into walls
- fix scrolling in the cement block room not stopping when you die
- make Metroid cocoon nonsolid
- remove Metroid HP counter
- make BP battle more difficult?
- make lava in credits act like air to Demo
- make sure Demo can't be scrolled offscreen by solid walls in credits
- disable time limit in credits
- make credits Lakitu go away slightly earlier to prevent sprite memory issues
- fix Buzzy Beetle palette in credits
- enemy roll call?
- save and exit to title screen after credits
Other:
- making music Addmusic 4.05 compatible
- fixing NPCs and similar
- adding corner offsets to blocks
- proofread cutscenes and message boxes
- make cutscenes skippable
- add global reset door graphics
- add new 100-star bonus game?
- fix music restarting when entering pipe/door with p-switch active
- add more hidden 1-up spots to lessen need for life farming
- replace eggs from castle cutscenes with radishes
- fix castle cutscene music
- remove level end score calculation
- replace silent bullet bills with ones that make noise
- add unused sprites (carrot platforms, mechakoopas, blarggs, mega moles) to some levels where applicable
- disable slide-killing statue fireballs
- make Con and Black Plague messages only show up once
- fix music resetting when directional coins stop
- fix glitch where small Demo goes inside a wall and dies when bouncing on a note block next to it
- replace/remove Bowser head that appears after beating KC's castle
- replace overworld star graphics with some form of portal ones
- fix world 9 events
- replace world 9 overworld castles with monochrome ones
- make sure that ExAnimations are synched up properly
- optimize levels if necessary
- make star appear on file selection screen after all exits found
- change world 2 -> 3 OW transition to vine?
- change bat graphics?
- multiple midway points
- main overworld music split
- HDMA fix
- overworld "raocoins collected" indicator
- SRAM expand (save lives and powerups)
- P-switch fix
Levels:
And Then There Was A Resistance Base:
- change cutscene Demo graphics to small Demo
- trigger midpoint on entrance to prevent cutscene from showing up multiple times
- prevent access to And So It Began until resistance HQ has been visited?
- fix NPCs
And So It Began:
- remove first powerup
Water Water Everywhere:
- less munchers?
- remove p-switch "puzzle"
Crossroads to the Red Switch:
- make path to secret exit pipe slightly more threatening?
Red Switch of Puzzle:
- extend level?
I Need To Breathe!:
- add beginning and end area above water without time limit
The Worms' Cave:
- tone down bridge-building segment (extend turn block platforms?)
- widen narrow tunnels with munchers
- extend cement block platform below big jump
- add ends to hanging vines
- remedy blind fall into enemies at level end
Charlie's Glue Factory:
- fix lava splash and fireball palette
- extend level
- change lava palette in boss room
viewtopic.php?f=3&t=1028&start=300#p48252
Bouncing Brigade:
- make spinjump section at end mandatory?
- tone down secret exit path?
- disable sprite interaction with layer 2 in secret exit path
Firehazard Canopy
- tone down difficulty (make some branches wider? switch blocks?)
- remove jumping flames from Koopa-bouncing section
- make the top of the level more dangerous (fishing boo?)
Down The Poison River:
- add raocoins?
The Cave Where The Crystals Are:
- make beginning part slightly less obnoxious
- add crystals/sparkles?
- add raocoins?
Yoshi's Were-House:
- disallow resetting in secret exit puzzle? (former reset door leading to layer 2 room)
- fix banisters
- add more enemies to layer 2 room
- extend second half
- add raocoins?
The Switch Where Yoshi Jumps A Lot:
- add more enemies
Afraid Of Something Unseen:
- add custom music
- make clouds nonsolid
- make bullet shooters line up with cannons in first half?
- get rid of one-tile-deep lava
- add fifth raocoin
- fix coin trail just before the goal
- make enemies not hurt you?
Emerald Stronghold:
- make message only show up the first time
- remove blind drop into lava
- make egg not teleport Demo when she's already dead
- remove darkness HDMA effect
- make egg not appear when backtracking from midpoint
- fix spinjump interaction for the boss
Noah's ARGH!:
- space out sprites to minimize slowdown
High! Sky! Fly!:
- remove no-yoshi intro
- extend time limit
- replace invisible note blocks with ceiling generator
- add midpoint to secret exit path?
- remove/move some falling footballs
- move pipes around in key room
On Cloud Nine:
- fix player being able to go under the level
- remove goombas in first section
- fix coin trails in note block section
- remove sixth raocoin
- extend distance between flying hammer bros
- add coin arrow in between p-switch wall
Charlie's Outhouse:
- add normal boos, remove first boo block
- remove first springboard
- remove coins from secret exit path
- fix goal post
Go, Come Back, Go!
- add better way to force player to keep Yoshi
- block Yoshi from eating disco shell
- replace cement blocks
- disable flying?
- change music in last room
Some Sort Of Place Type Object:
- remove shell and offscreen springboard "puzzle"
- move last raocoin?
heaven is a very sky place dangerous:
- fix sprite memory issues
- remove bullet walls
- make platforming room follow balloon room for a single path
Chocolate Castle:
- fix background position
- center bonus area pipe above falling platform
- fix music looping
- make cookies not interact with objects when killed with cape
- add extra powerup before boss (yellow switch block?)
- fix boss using palette to determine sprites to throw
- fix giant cookies animating even when sprites are frozen
- give boss more fitting music
Booster Dump Site:
- fix entrance camera position
- fix booster block graphics
- restore first message block
- extend fuzzy platforms with switch blocks?
- remove pit from bottom of secret passage
- make boost controller non-solid
- give boost controller pedestal better graphics
- disable L/R scrollling while boost controller is active
- make raocoins not reappear after exiting boost controller room
- replace dirt tiles with correct ones
- remove munchers above last booster in vertical section
REVENGE OF SWITCHES PRESSED:
- remove key?
- block off lower passage at start with green switch?
- block off 3-up from below
- replace cement blocks
- remove P-switch part
- add enemies to Boo ring part
- fix palette animation not fading properly
Chillout:
- replace powerup filtering with "no flying" levelASM code, add sign
- fix buzzy beetle graphics getting glitched when brought through pipe
- remove layer priority from bushes
- lower time limit
- change bat palette in cave
- generally make palette look better
- replace mushroom blocks with flower blocks
- fix sprite memory issues
- change solution to secret exit (bounce up through opening on the right instead of cloning P-switch)
RAW HORSE POWER:
- fix entrance camera position
- remove powerup filtering?
- vary pipe colours
- make pipe to secret exit stand out more
- tone down secret exit room (remove upper path?)
- make sure saw doesn't despawn in secret exit room
teh hardest lvl:
- remove stairway disco shell
- remove about half of the invisible coin blocks around midpoint
- make Chuck jump easier
- add proper pipe connectors
Pipe Sprint:
- fix level tile
- spread out raocoins
- replace water with layer 3 low tide?
- fix pipe/water intersections
- fix sprite memory issues
Wild Green Yonder:
- tone down first muncher ceiling jump in beginning part
- remove Super Koopa generator in first part
- fix slowdown in beginning part
- widen one-tile-wide diagonal ledges
- tone down vertical room
- fix sprite memory issues in vertical room
- fix lava palette in vertical room
- fix music looping
- remove trick P-switch passage to 1-up
- extend time limit by 100 seconds
- fix blind jump after key
Untitled:
- raise goal sphere
- add ceiling generator to first part
- making springboard harder to get/extend level slightly?
- add raocoins?
Revenge of a Much Abused Horse:
- move background to layer 3?
- replace red yoshi with green one
- replacing falling goomba with exploding block
- fix lava palette
- remove jump between falling layer 2 Yoshis near end
- reset time limit in boss room
- make midway entrance room more interesting
- make music fade out when boss defeated
Yellow(?) Switch Palace
- fix random dying glitch
- enable diagonal movement
- put warnings for the falling platforms (red ceiling?)
- make block explode when hit
A Honeypot Trap:
- remove powerup filtering
- fix piranha plant graphics
- lower bee spawn rate in layer 2 spike room
- impose limit on number of homing bees in boss room
- make leftover bees disappear when boss is defeated
hey there charlie:
- make beginning gauntlet slightly more possible
- remove a few chucks in key room to alleviate slowdown
- tone down part right after midpoint (switch blocks?)
Pressure Point:
- fix powerup filtering
- fix cutoffness in entrance room
- make powerup in entrance room less obnoxious to get
- fix getting crushed by the edge of the screen
- fix Demo not falling down after dying
- make end pipe possible to enter even if you're not standing on the ground
- remove munchers from fish tunnel?
AFTER THAT SHELL!:
- move coin arrow in first room up one tile
- replace fallthrough glass blocks with munchers (or triangles?)
- make midway point easier to get
- screen position for second half/add coin R
- add powerups to second half
- fix cutoff arrow signs
- fix autorunning levelASM
- disable 1-ups from shell?
- disable shell grabbing?
Colour Crave Cave:
- remove layer 3 background
- make first raocoin easier to get
- remove reusable p-switch + used block in first half
- fix reusable p-switch graphics
- remove pointless P-switch pipe
Panic in the Outhouse:
- make all different bullets match up graphically
- replace display level message sprite with message box
- fix solidity of conveyor end tiles
- fix sprite memory issues
- give Boomerang Bills limited range
- replace midpoint with powerup, move midpoint to start of second room
- remove spikes from door area, provide clearer way back up
- lower time limit
- change first second room powerup to cape?
Night of the Living Charlie:
- increase time limit by 100
- fix sprite memory issues
- add levelASM code to make chucks unkillable
- change baby Yoshis to footballs and fireballs to baseballs in boss battle
The Castle That Goes Up And Down:
- add layer 3 background
- add powerups
- move first P-switch down one floor
- fix music channels
- make first spike elevator a bit more forgiving
- move or remove hothead just before midpoint
- fix stuck-forever spots
- extra midway point?
- readd Rumia HDMA
- make Rumia's life counter not show up until after she has appeared
- move Rumia windowing blackout up a couple of tiles
- fix Rumia's bullets disappearing when you get hit
- add button to speed up elevators?
An Echoing Call:
- widen passages in first half
- remove one B-block + wall in first room
- fix flashing used blocks
- mark ice spawners
- add powerups to second half, widen some passages?
- change ice block spinies to spiky snowflakes?
- make second half of level slippery
- add throw blocks to part where you have to use the cloud
- add reset sign to enterable pipe
- make sure Cirno doesn't go away until after you have to bounce on her near end of level
giant ice cubes:
- fix Demo palette
- fix slipperiness
- make second Demo coin slightly more possible to get without getting hurt
- add another powerup to second half
- remove fire generator
- remove Koopa from powerup area after midpoint
- remove spikes from goal door area
- add exit to secret exit room
- make pipe to secret exit room slightly more obvious
- add switch blocks to extend platforms?
Ghosts Are Scary!:
- redo completely
viewtopic.php?f=3&t=1028&start=1225#p50683
Red Koopa's Red Sparkling Death:
- fix goal blocks
- replace real goal with green ? sphere
Below the Ice, There Is...:
- lower music volume
- add custom blocks
- fix weird black line in background of first room (disable dark level mode)
- add easier way to get dragon coin in second room?
- make spike passage in midpoint room less impossible
- fix yoshi muncher palette
The Frozen Crusade:
- fix camera position
- fix sparky palette
- replace cement blocks
- remove first springboard
- replace second and third springboards with note blocks or similar
- add powerup to second half
- place extra falling platform below the one you have to ride down
- fix sprite memory issues in secret exit room
- disable screen scrolling in secret exit room
- add extra midpoint to start of secret exit room/move secret exit room nearer to midpoint
Super Puzzle Deluxe:
- improve cape filtering (remove cape on level entry through levelASM)
- make first jump less obnoxious
- remove some spikes
- raise ceiling near first silver P-switch
- replace "green" shells with ones that stop after one stomp
- remove spikes from just above and next to keyhole
- replace fire spinies in normal exit room
- make sure you can't just hit key block with shell (place key on high block)
- raise platforms below invisible coin blocks
- remove spikes above big down arrow
- remove beginning trap in normal exit room
- remove cloud trap in secret exit room
- add warning that star path leads to secret exit (key sign?)
- make springboard require blue shell to get
- add message to message boxes
Do The Puzzle Ice!:
- fix blind jump into lava from first silver P
- add way to die in first side room
- block off pipe to exit while blue P is active
- remove a few Koopas from exit room
- extend level?
A Vanilla Level:
- improve powerup filtering (just replace cape)
- make 1-up slightly less obvious (hide behind igloo)
- remove 1-up near midpoint
- extend time limit by 100
- remove falling snowball near end
Awesome Sauce Raft Ride:
- add bullet warning sign
- move blue Koopa near narrow passages
- remove munchers after narrow passages
Chateau Chilly:
- make second raocoin possible to get without taking a hit even when big
- add midway point
- extend time limit by 100
- replace graphics (SMB3 ice blocks)?
- new boss?
Dusty Desert:
- replace powerup filtering with "no flying" levelASM code
- fix sprite memory issues (replace a few springboards with note blocks)
- make springboard throw a bit more forgiving
- fix stuck-forever spot (pit next to springboard)
- replace coin arrows with arrow graphics
- replace "laser" with rope
- replace coin block under volcano lotus with cement block in Yoshi part
- replace Paratroopa in Yoshi part
- have reset doors in Yoshi part lead back to Yoshi part, create way back that's accessible even with munchers not gone
- add midpoint to Yoshi part?
- disable item box (at least for Yoshi part)
- fix slowdown in boss room (remove regular Big Boo and message box)
- remove ? block wall in bottom of pyramid
- remove topmost brown block barrier in way up from bottom of pyramid
- add "checkpoints" to pyramid (reset doors don't put you all the way back at the start)
Starry Nights:
- improve powerup filtering (powerup -> big Demo)
- add a few more powerups to secret exit path
- fix Phanto speed limit
- fix giant Phanto palette
- replace that one hammer bro with boomerang bro
HOT! HOT! DESERT!:
- fix Yoshi muncher palette
- correct background scrolling rate
- fix lava to actually kill enemies
- add powerups to first half
- reverse background scrolling in mirage part?
Flying Objects Sea:
- extend time limit by 100
- add background to second room
Spinning Sand Castle:
- restore palette of throw blocks and switch blocks
- fix layer priority of castle entrance
- make Thwomps in last room immune to thrown objects
- remove reset door from last room
- replace lava in last room with bottomless pits
- make Demo start out in lower part of last room
PANIC PUZZLE:
- lower time limit
- add way back to first part
- replace narrow muncher tunnels
SS Cotopaxi:
- fix tile properties in outside room
- remove clam in first room that takes forever to get out of the way
- add extra midpoint before scrolling room?
- fix Demo not moving with layer 2 in scrolling room
- make automatic on/off switch not affect bonus stars
- add switching sound effect to automatic on/off switch
- speed up automatic on/off switch
- change pink Blooper palette
- add extra midpoint to secret exit path before vertical room
In and Out! Boo Circles:
- remove one boo circle around tofu blocks
- remedy blind jump in first side room
- fix sprite memory issues
- change "star" to "leek" in message box
- add midpoint before springboard collection part
- fix camera position after exiting disco side
- add right arrow sign near directional coins
- move springboard alcove up one block
- widen shaft above springboard alcove
- fix 3-up palette in last room
- extend time limit by 100
- disable flying
Ara's Desert Serac:
- make aramakis only stun you if they are on screen
- replace normal coins just after p-switch part with p-switch coins
- fix reappearing midpoint
- move aramakis near end so they don't slam into invisible walls
- make climbing part near end slightly more difficult
USE YOUR ILLUSION:
- add layer 3 background
- add fifth raocoin
- fix sprite memory issues
- add ten-second countdown to boss battle?
- fix flashing platform palette in boss room
- make shell bro in boss room throw shell immediately after the previous one disappears
Munchy Plant Ruins:
- move cutscene to enter-once level on the bridge to the volcano
- add enemies to falling platform and boo ring parts
- fix sprite palettes
- make boss gradually speed up with each hit
- remove boss HP counter
- make small munchers in boss battle solid while stationary
- fix muncher seed shatter effect position
- correct y position boss rises to after falling
- make muncher seeds fall slightly slower
- give muncher seeds a slightly smaller hitbox
- add sound effect to jumping on muncher seeds
The House of Turner:
- remove insta-death spikes
- draw better graphics for on/off bounce blocks
- fix blind jump into moving hole
- fix "pass through when holding object" blocks
- remove first and second coin walls
- speed up boo rings?
- fix obnoxious jump from coin block in boo ring part
- make camera follow Demo
- remove Eerie generator from bounce block part, add other way to get up to high platform
- fix respawning midpoint
- restore yellow palette (koopas yellow, goombas orange)
- add second midpoint just below shell puzzle
- fix camera position near shell puzzle
- make shell puzzle passages shorter
- make shell puzzle execution a bit more lenient
- fix Yoshi egg graphics
The Final Assault:
- fix camera position for starting entrance
- redesign first room so as to be less repetitive
- improve castle graphics in airship room
- make airship room autoscroll from start
- remove gray flying platform in airship room
- fix background scrolling in airship room
- add fire to airship engines
- fix palettes in midpoint room
- replace spike dodging part of midpoint room
- replace some turn block bridges with the kind that only extends horizontally
- remove red door, make reset door lead back to puzzle area
- replace invisible note blocks in puzzle area
- replace puzzle area?
- replace horizontal green net Koopa near end
- remove time limit
King Charles' Castle:
- split level before VR sequence
- redo room order: three easier ones - midpoint - two harder ones
- make hub rooms and midpoint room look nicer
Upper left - first half:
- make second easier
- fix third room
Upper left - second half:
- give more reaction time at start of first room
- remove question blocks at start of first room
- remove spotlight from last room
- make last room easier (remove thwimps from second portion?)
- fix palettes for last room
Lower left - first half:
- give more time at start of first room
- add more enemies to first part of first room
- move piranha plant after bouncing on dry bones in first room
- fix palette of Magiboo in second room
- fix misaligned tetris block in second room (pink)
- make double vertical boo beam part in second room easier
- restore boo palette in second room
- make tetris blocks in boo second flash?
- add layer 3 background to second room
- (re)move fast boo beam near end of second room
Lower left - second half:
- add powerup to start of second room
- make start of third room a bit more lenient
- disable screen scrolling in third room
Lower right - second half:
- remove spikes from thwomp-falling platform spinjump in first room
- fix podoboos not reappearing in second room
- widen narrow passages in second room
Lower right - second half:
- make big boo hitbox somewhat smaller in first room
- replace all-sides bounce blocks in second room with normal ones
- move powerup block in second room to layer 1
- fix Thwimp graphics in second room
- make last part of second room slightly easier (remove spikes and maybe a few Thwimps)
Upper right - first half:
- extend first room and make it harder
- turn background in second room black
- fix player being able to swim under the level in second room
- remove "puzzle" part from second room
- remove key gathering aspect of third room
Upper right - second half:
- fix camera position in first room
- fix Demo going behind the background when entering a pipe in first room
- fix upside-down cannon in first room
- remove first instance of ceiling spikes in second room
- replace Yoshi in second room with Ninshi?
- replace 3-up in third room with 1-up, add easier way out
- remove hand from first VR room
- remove reset doors and blocks from first VR room
- redesign middle part of first VR room
- make "close" blocks in first VR room teleport Demo to empty room without floor instead of instantly killing her?
- remove score tiles in first VR room
- fix ghosts in first VR room animating while sprites are frozen
- add a couple of powerups to second VR room
- make missiles always spawn on the side of screen opposite from Demo in Heavy Thwomp battle
- add spawning cap for shells and missiles in Heavy Thwomp battle
- make missiles interact with other sprites
- fix Heavy Thwomp hitbox
- fix getting crushed by the edge of the screen in KC battle
- fix stuck-forever spots in KC battle
- fix foreground graphics messing up in KC battle
- fix shatter effect position in KC battle
- make background shake instead of foreground in KC battle
- replace vines in KC room with climbing nets
- fix screen not stopping scrolling after KC falls in the lava
King Charles' Secret Storehouse:
- redesign level
The Kanji Factory:
- fix end-of-level fadeout
Overly Hot Beach:
- delay spawning of fire wizard a few screens
- fix wizard being able to stand on top of lava
- add a couple more powerups
. remedy blind jump in first room
- fix "mole appearing" graphics in second room
- slow down Boss Bass slightly?
- make getting eaten by Boss Bass increase demo counter
- replace music with unsampled version
- add midpoint
- raise goal section one tile so that boss bass just misses you and disable scrolling
CURRENTS:
- tone down difficulty (make narrow passages less narrow)
- make raocoins more possible to get
- make midway entrance room less annoying
- extend first platform in last room to give player time to adjust for level not being underwater
- remove invisible 1-up block in last room
- remove bullet generator in last room
- remove bottom from end-of-level water pool
- fix end-of-level fadeout
The Arena:
- add starting room without enemies or time limit
- force small Demo on level entry
- midpoint + more rooms?
Singing Mountain:
- fix camera position
- fix Demo going behind the background when entering a pipe
- fix timer still decreasing while sprites are frozen
- fix sprites "floating" in dirt tiles
- change insta-death effect to just hurting
- remove Lakitu
- change red ball bouncing sound effect
Random Bowser Statues, Inc.
- add outside portion between first and second rooms
- speed up smashers
- add Boos redrawn to Bowser statue heads
- add powerup before boss room
- replace version of U.N. Owen Was Her? in boss room
- disable boss breathing fire
over there...:
- fix music channel usage
- fix sprite memory issues in first room
- remove a few Spinies from first room
- remove Lakitu cloud face tile
- add extra powerup to start of first and second room
- switch second and third rooms
- make Fishing Boo, Eeries, and Boo Blocks in second room visible
- raise Fishing Boo
Enough! RUN AWAY!:
- alleviate slowdown issues (remove spotlight?)
- fix status bar palette
- add midpoint
- replace WtH cement block graphics
- make first smasher in second part more obvious
- disable vertical scroll
trial of iron:
- make hidden mushrooms in first room more obvious
- make spikes near the bottom of the first room visible
- make second room slightly more possible
- disable 1-ups in jellyfish battle
- make last phase of jellyfish battle take less hits and not stun Demo
- tone down Gutsdozer room (either slow down scrolling or extend some platforms)
- make Yukari room look nicer
- draw better graphics for Yukari's bullets
- change Yukari's fifth pattern so it's possible even if spawned in the middle of the room
- redesign Yoshizilla room
- fix giant boss bass palette
- fix cement block guys despawning permanently
- make it not possible to move cement block guys by walking into walls
- fix scrolling in the cement block room not stopping when you die
- make Metroid cocoon nonsolid
- remove Metroid HP counter
- make BP battle more difficult?
- make lava in credits act like air to Demo
- make sure Demo can't be scrolled offscreen by solid walls in credits
- disable time limit in credits
- make credits Lakitu go away slightly earlier to prevent sprite memory issues
- fix Buzzy Beetle palette in credits
- enemy roll call?
- save and exit to title screen after credits
Other:
- making music Addmusic 4.05 compatible
- fixing NPCs and similar
- adding corner offsets to blocks
- proofread cutscenes and message boxes
- make cutscenes skippable
- add global reset door graphics
- add new 100-star bonus game?
- fix music restarting when entering pipe/door with p-switch active
- add more hidden 1-up spots to lessen need for life farming
- replace eggs from castle cutscenes with radishes
- fix castle cutscene music
- remove level end score calculation
- replace silent bullet bills with ones that make noise
- add unused sprites (carrot platforms, mechakoopas, blarggs, mega moles) to some levels where applicable
- disable slide-killing statue fireballs
- make Con and Black Plague messages only show up once
- fix music resetting when directional coins stop
- fix glitch where small Demo goes inside a wall and dies when bouncing on a note block next to it
- replace/remove Bowser head that appears after beating KC's castle
- replace overworld star graphics with some form of portal ones
- fix world 9 events
- replace world 9 overworld castles with monochrome ones
- make sure that ExAnimations are synched up properly
- optimize levels if necessary
- make star appear on file selection screen after all exits found
- change world 2 -> 3 OW transition to vine?
- change bat graphics?