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A2MT Update Thread

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Camoslash
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Re: A2MT Update Thread

Post by Camoslash »

Just thought I would let you guys know I have 10 Screens done. I am going to be working on it all day today, so hopefully I get it done =)
SyStemkraSh5642
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Re: A2MT Update Thread

Post by SyStemkraSh5642 »

+ Fixed 00B's glitched logs
+ Level 122's (Phase Out) Map16 problem has been fixed
+ Level 003's (Skyway to Wonderland) music has been fixed
+ Chest data is inserted
+ Level 12F is completed
- Level 122 uses Sublevel 081, which I didn't receive
- Patched Multi-Midpoints for 008, but I keep getting spawned back at the beginning

To do:
- Level optimization; need to check the amount of tiles used in all levels
- 004 needs to be redesigned (Argumentable is already working on it)
- Mad Science Laboratory's thwomps need to be fixed (I have no idea what the problem could be)
- Insert graphics for chest items
- Clean out unused ExGFX files

EDIT: Did tenta suddenly vanish or something? :|
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raocow
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Re: A2MT Update Thread

Post by raocow »

who should be having that sublevel, so I know who to holla at?
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SyStemkraSh5642
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Re: A2MT Update Thread

Post by SyStemkraSh5642 »

raocow wrote:who should be having that sublevel, so I know who to holla at?
I'll do that for you.

EDIT: Was told that it was no longer used, so it's free.
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Re: A2MT Update Thread

Post by SyStemkraSh5642 »

Alex wrote:May I have it, assuming there's nobody on the reserve list? I have the sudden urge to finish my level
That would go here, but sublevel 081 is all yours!
Septentrion Pleiades
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Re: A2MT Update Thread

Post by Septentrion Pleiades »

SyStemkraSh5642 wrote: - Level 122 uses Sublevel 081, which I didn't receive
I think I have the latest version of 81, which I got from the ISP.

http://www.mediafire.com/?iq5uvwpewtpapvf

It's very good, and I don't think it's necessary to create a new one
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limepie20
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Re: A2MT Update Thread

Post by limepie20 »

limepie20 wrote:No, [sublevel 81] is not used. It was a part of the original level but my substantial compression of the level excluded that sublevel entirely. Any exit that leads to it should be stark inaccessible. So yeah, don't worry about that.
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Cheeseofdoom
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Re: A2MT Update Thread

Post by Cheeseofdoom »

Hello there gang. I was told by Mr. Rao to post here about something I need a little help with.

I have this level. A very nice level. You can try it out if you haven't in the past, it's right down there in that zip file.

The problem is, I don't have time to finish this lovely level. The zip file below includes all of my resources, and a readme as to how the level works. Currently the readme has resource numbers listed that are no longer valid. Once someone takes on this project, we can get the level transferred and working under new slots.

I really need your help guys. raocow wants this level, I want this level, and if you play it, maybe you will too.

Thank you.
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Re: A2MT Update Thread

Post by limepie20 »

You know, I'll attempt dredging this. I'll get all resources necessary and change them as necessary.

The last version I played was before you fully fleshed out the gimmick and I think the way it is now is really nice.
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raocow
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Re: A2MT Update Thread

Post by raocow »

Please do pieman!
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SyStemkraSh5642
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Re: A2MT Update Thread

Post by SyStemkraSh5642 »

I haven't done much lately, but here is a quick update:
+ 004 is redesigned

To do:
- Level optimization; need to check the amount of tiles used in all levels
- Mad Science Laboratory's thwomps need to be fixed (I have no idea what the problem could be)
- 008's second midpoint isn't working
- Insert graphics for chest items

I'm currently sorting the ExGFX files to see which ones are used and which ones aren't used to free up some ExGFX slots.
EDIT: Also forgot to mention that limepie20 is looking into 008's midpoint, and he plans to port everything to a new ROM after the next ROM update, which is one level away.
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Re: A2MT Update Thread

Post by S.N.N. »

Now when you say "redesigned", do you mean like, you changed most of the level/the entire level? If so, I think it would be wise to post any such updates for testing if you haven't already. It's not that I personally doubt your ability to design levels, but nobody is perfect.

If you already did and I just missed it, disregard this.
Awakenyourmind
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Re: A2MT Update Thread

Post by Awakenyourmind »

Well no reply from tenta yet. It's been a couple days. I'll just keep YI hacking and helping here I guess. Though I wish she/he would contact me soon! I've been ready to help and I've been checking in everyday.
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Re: A2MT Update Thread

Post by limepie20 »

The redesign was already posted in this thread prior to its insertion.
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Re: A2MT Update Thread

Post by SyStemkraSh5642 »

S.N.N. wrote:Now when you say "redesigned", do you mean like, you changed most of the level/the entire level? If so, I think it would be wise to post any such updates for testing if you haven't already. It's not that I personally doubt your ability to design levels, but nobody is perfect.
By "redesigned", I meant that the original level 004 is still there, but parts of it have been changed in order to make it easier. The level used to give the player barely enough time to react, but it's been edited to give the player more leeway.
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Re: A2MT Update Thread

Post by SyStemkraSh5642 »

Sorry, this took longer than it should have. I have the list of ExGFX files from 7F-2FF done. These files aren't used in the ROM, so they'll be moved into another folder.
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Re: A2MT Update Thread

Post by limepie20 »

Nice. That looks like about 20 exgfx spaces we can free up. Also, why are you moving it to a new folder? Most of the exgfx is claimed by talkhaus and if people will end up needing those slots, it's an easy fix. I think it would be best do delete them and free up those slots on the wiki.
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Re: A2MT Update Thread

Post by SyStemkraSh5642 »

limepie20 wrote:Nice. That looks like about 20 exgfx spaces we can free up. Also, why are you moving it to a new folder? Most of the exgfx is claimed by talkhaus and if people will end up needing those slots, it's an easy fix. I think it would be best do delete them and free up those slots on the wiki.
I'm moving it to another folder so I can save the ExGFX in case there's something usable in them; the slots on the wiki will be freed up as well.
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raocow
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Re: A2MT Update Thread

Post by raocow »

So, quick headcount, who has a thing going on now? I know there isn't all that many, and I THINK most are almost done?

I guess I just want some sort of update.
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shdwdrgnix
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Re: A2MT Update Thread

Post by shdwdrgnix »

All that I have left is making a short segment for the chest.
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Re: A2MT Update Thread

Post by SyStemkraSh5642 »

The ExGFX on the wiki have been cleared, according to the "files that are in the folder but not used:" part of the list. Also, I made a slight mistake on the list; 170 agie777, 175 Tails_155, 17E Jvyrn are not in the folder.

I just cleared swirlybomb for 00A, Paralars is working on 116, and capefeather is working on 01A.

I'm starting to check each level's tiles for Level Optimization now.

EDIT: Just wondering; 105 is currently being used as a test level, but is it possible to use this level?
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Re: A2MT Update Thread

Post by Septentrion Pleiades »

SyStemkraSh5642 wrote:EDIT: Just wondering; 105 is currently being used as a test level, but is it possible to use this level?
I wonder about 129. I'm not sure, is that the final level?

Here are the pending levels as I understand them. I think it would be easy to plan all of them at this piont in developement. I might have gotten some of these misunderstood.
006 - not sure what's going on with this level right now. Active user.
00A - level claimed by active user
010 - waiting for dredge
01A - Level Claimed by active user
021 - forgotten about?
105 - Talkhaus test level
113 - needs expanding
116 - Claimed by active user
129 - Talkhaus
12b - Claimed by active user
12c - Active user, not sure the story
135 - Upcoming Epic level
13B - Claimed by active user.
4 switch places
16 Total Pending
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Re: A2MT Update Thread

Post by limepie20 »

Well 006 is my dredging of Cheeseofdoom's level. I claimed it last Sunday and I'd say it's around 5/6 completed.
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raocow
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Re: A2MT Update Thread

Post by raocow »

129 is the end level, yeah.
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Re: A2MT Update Thread

Post by raekuul »

Why does 021 say it's been forgotten about?
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