A2MT Intro
Re: A2MT Intro
It looks very nice CMB, but to be honest, do we really need to repeat the first game's storyline in this one? Granted, it's skippable, but I sort of liked ProfessorDemetri's idea better, just a slideshow/scrapbook of the siblings, to establish the mood and get the story of this game started.
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Note: If I accepted your ASM request and you never heard back from me, please let me know. I feel like I've forgotten a few of them.
Also the creator of the new A2MT CMS. PM me if you have any questions.
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- Cmbheadquarters
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Re: A2MT Intro
I was acutally thinking that could go after, after all they all are parts of books, no? Thus begings a2mt... (Siblings) I thought it could be an old man telling the story, perhaps the artist? (Silouhetted)
For example: DON'T READ raocow
For example: DON'T READ raocow
Re: A2MT Intro
We could add a library to wherever it is the treasure room is being placed that let's you read up on the backstory when/if you want. If we wanted to, and it were feasible, we could even go the extra mile and add entries for the Siblings as they're beaten and give the names for the enemies and all that.
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Re: A2MT Intro
This. and also, for that matter, perfect place for "unlockables" Like a hub.Ometeotl wrote:We could add a library to wherever it is the treasure room is being placed that let's you read up on the backstory when/if you want. If we wanted to, and it were feasible, we could even go the extra mile and add entries for the Siblings as they're beaten and give the names for the enemies and all that.
Re: A2MT Intro
A library is not a bad idea. It probably wouldn't be too hard to do. As long as those cutscenes don't take up a lot of rom space (I don't know how they work), we could do it.
Re: A2MT Intro
This a thousand times. It looks fantastic and it's simple; it's a perfect title screen.Alex wrote:Or use Demetri's. I'm seriously in love with that image, and having it be what we use would be amazing.
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Re: A2MT Intro
I agree, but I still think we should make a library of sorts...
Re: A2MT Intro
I honestly think having it scroll through a couple different title screens would be pretty cheesy.
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Re: A2MT Intro
N-n-n-n-n-n-n-noooo... Ya got me rawng, dawg! I mean as a hub world... Like in The Great Empire, you had a hub. A use for Yoshi's House.
- ProfessorDemetri
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Re: A2MT Intro
*cough*
No Raocows, SPOILER ALERT!
aaaaaaaaaaand, I'm off to bed lol
No Raocows, SPOILER ALERT!
Just an idea I was playing around with... Ending screen?
Re: A2MT Intro
Sorry, Cmb. That wasn't directed to you. I was just giving my thoughts on THAT idea. I agree with you. I think the library is a good idea.
Re: A2MT Intro
just remembered this
http://www.youtube.com/watch?v=pxGeZDDGsAY
No idea if its even possible, but when he posted that it definitely made me smile and laugh a bit. I didn't even know the title screen was up for discussion.
Just my 2 cents.
as stated hereyoshicookiezeus wrote:I just realized that the title screen for A2MT needs to be done in this style.
http://www.youtube.com/watch?v=pxGeZDDGsAY
No idea if its even possible, but when he posted that it definitely made me smile and laugh a bit. I didn't even know the title screen was up for discussion.
Just my 2 cents.
- ProfessorDemetri
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Re: A2MT Intro
My friend, everything is up for discussion.
Tis the nice thing about a democracy lol.
Tis the nice thing about a democracy lol.
Re: A2MT Intro
the title screen is a link to this thread.
Eeehm, but seriously, is it feasible to get a working library into the game and actually getting that done while we are still grappling with the trasure room stuff and the costume idea stuff that has kind of been discarded as well?
Eeehm, but seriously, is it feasible to get a working library into the game and actually getting that done while we are still grappling with the trasure room stuff and the costume idea stuff that has kind of been discarded as well?
Re: A2MT Intro
Hi Demitri, I'm going to work out the insertion of the titlescreen (which I like just as much as the rest :) ), but there's two things that I would like to ask:
1. The "Talkhaus presents..." is already part of the very first thing you see when booting the game, I dunno but it feels double to have it here as well.
2. I counted the colors (well, actually Paintshop did it) in the picture you put up and came to a staggering 975 individual colors... The theoretical limit is 256 individual colors (in Mode 7 only), on I decreased the color count to 256 using "optimized octree" reduction and got this. I hope this is acceptable to you, otherwise we need some other modifications. Personally, I only notice some difference with Garish only.
1. The "Talkhaus presents..." is already part of the very first thing you see when booting the game, I dunno but it feels double to have it here as well.
2. I counted the colors (well, actually Paintshop did it) in the picture you put up and came to a staggering 975 individual colors... The theoretical limit is 256 individual colors (in Mode 7 only), on I decreased the color count to 256 using "optimized octree" reduction and got this. I hope this is acceptable to you, otherwise we need some other modifications. Personally, I only notice some difference with Garish only.
Re: A2MT Intro
I'm gonna be honest, although the design is AMAZING, I don't really see it being a "good" title screen for A2MT. Like, a new player might come at it and be like "WTF" or something. Personally I think a title screen like in ASMT would be cool.
I dunno. Just my opinion.
I dunno. Just my opinion.
Re: A2MT Intro
I agree with frostyfish completely. In fact, if you took out the text, I think it would be an absolutely perfect ending scene. As a title though .. eh, I don't think so.
Re: A2MT Intro
frostyfish & snn:
You guys have a really good point. It could definitely be weird to new players but work well as an ending screen. And I agree with frostyfish that I enjoy a "traditional" title screen. Anyone else have an opinion on this?
You guys have a really good point. It could definitely be weird to new players but work well as an ending screen. And I agree with frostyfish that I enjoy a "traditional" title screen. Anyone else have an opinion on this?
Re: A2MT Intro
It's true that a completely static title screen could be weird, but it would be cool if some parts where somewhat animated. The white dots on the water could flicker to mimic light reflection on the waves, the clouds in the background could scroll sideways in a loop and the opened eyes could have some reflexion animations too. Sounds like a lot of work though and I don't even know if it's doable.
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Re: A2MT Intro
It being static isn't really the issue, though.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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Re: A2MT Intro
Looking at it, my main issue is that Nevada has a pot in her dress instead of the flower just 'being there' :/
the chillaxest of dragons
Re: A2MT Intro
You guys might be over thinking it a bit. The wtf boat sailed long ago. It comes with the territory for asmt and actively trying to avoid it at this point would totally change the atmosphere around here!
This image is probably fine wherever you put it. Intro or ending, it'd be great. I suggest just keeping it as the intro unless Demetri wants to make one that doesn't foreshadow any plot. It's totally good either way though.
This image is probably fine wherever you put it. Intro or ending, it'd be great. I suggest just keeping it as the intro unless Demetri wants to make one that doesn't foreshadow any plot. It's totally good either way though.
Re: A2MT Intro
Well, here's a first step of an in-game image using "Mode 3" rendering (as it's easier to handle than 7):
Yes I know, some tiles and a subset of the palette is glitched, due to the fact that the player sprite's DMA routines constantly override a few segments in VRAM (and this picture needs all of the 2 kB to render). I have yet to get rid of that without breaking the rest. If we want to stick with this another subscreen is needed for loading the level file, cause Layer 3 is not possible in "Mode 3". I don't see that as a problem, but it will cost some effort as well.
Spiznagl: I suppose it's possible to add some sparkle sprites, but because the entire rendering is done on a single layer I don't see movement of the clouds happening anytime soon.
Spiznagl: I suppose it's possible to add some sparkle sprites, but because the entire rendering is done on a single layer I don't see movement of the clouds happening anytime soon.
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Re: A2MT Intro
I do wonder if that screen now should be better as an ending screen, followed by a 'THANKS FOR PLAY' of sorts. Though then, what should we have for the actual title screen?
the chillaxest of dragons
Re: A2MT Intro
After I read Cup's post, I felt he was probably right and then felt a bit malleable.
I don't worrying about newcomers is too necessary; Cup explained nicely. I feel the only reason to make it an ending screen is to have a traditional title screen. I do like the nice feel of the title screens with the player moving around, but it's a super minor reason, and this picture is really good on its own right.
I don't worrying about newcomers is too necessary; Cup explained nicely. I feel the only reason to make it an ending screen is to have a traditional title screen. I do like the nice feel of the title screens with the player moving around, but it's a super minor reason, and this picture is really good on its own right.