Level Finalization/QA List (Tweaking of Inserted Levels)
- Fireyblaze
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- Joined: 14 years ago
Re: Level Finalization List (Tweaking of Inserted Levels)
Just going to post this here. I'm the maker of Level 130 which apparently the tester or player is having trouble with. If you feel like it, you can try to message me on the forum or post in here to get help from me. Both of the levels I submitted definitely need tweaking, so I would like to have some direct contact with the people who tweak them.
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- Banned
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- First name: Stephen
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Re: Level Finalization List (Tweaking of Inserted Levels)
I just review 010 and put it up. I'm not sure how flexible it's gimmick is, but I would suggest making it longer to space out the sprites to prevent lag.fireyblaze wrote:Just going to post this here. I'm the maker of Level 130 which apparently the tester or player is having trouble with. If you feel like it, you can try to message me on the forum or post in here to get help from me. Both of the levels I submitted definitely need tweaking, so I would like to have some direct contact with the people who tweak them.
By direct do you mean Skype, irc, or just forums?
- Fireyblaze
- Posts: 4
- Joined: 14 years ago
Re: Level Finalization List (Tweaking of Inserted Levels)
Both are fine. You would just have to contact me on the forum to get my Skype.Septentrion Pleiades wrote:I just review 010 and put it up. I'm not sure how flexible it's gimmick is, but I would suggest making it longer to space out the sprites to prevent lag.fireyblaze wrote:Just going to post this here. I'm the maker of Level 130 which apparently the tester or player is having trouble with. If you feel like it, you can try to message me on the forum or post in here to get help from me. Both of the levels I submitted definitely need tweaking, so I would like to have some direct contact with the people who tweak them.
By direct do you mean Skype, irc, or just forums?
And I know that the difficulty of that level skyrockets near the end of 010. The gimmick was actually part of a scrapped level I picked up. I wanted to still use the gimmick, but it is hard to design around. I know that the gimmick slows you down to the point that it feels unfair. That is why I wouldn't EXTEND the level. I could get another sublevel (And a midpoint) to help, but I kind of made the level as a "Minimum resources used, minimum space used". The way I understand it, the initial use of the gimmick was just to make the level less boring. I could do away with it or lighten it, but the level right now is literally being constricted by space which is why it lags a lot. The gimmick is at fault since the gimmick slows your movement based on how many screens you passed. If I made the current level longer, it would either slow you to a halt or make you literally start going backwards.
- shdwdrgnix
- Posts: 1
- Joined: 13 years ago
Re: Level Finalization List (Tweaking of Inserted Levels)
Is it possible for the person that fixes these to lower the pipe + pirana plant just a bit? Or should I just do the fix myself and reupload the level file?Septentrion Pleiades wrote:
009 the level of slipery floors and ghost
Re: Level Finalization List (Tweaking of Inserted Levels)
Yeah we'll do that. But you can certainly fix it yourself if you prefer to.
- Cheeseofdoom
- Posts: 0
- Joined: 14 years ago
Re: Level Finalization List (Tweaking of Inserted Levels)
I've noticed "Punctuated time" is an awful mess. Since that was originally my level, I can try to help with getting the blocks working and such, perhaps not-so-much level design wise.
Re: Level Finalization List (Tweaking of Inserted Levels)
If you want to, go ahead and that would be really helpful. I guess I would get there eventually anyway (because I'm going through fixing all the bugs right now). Thanks for telling me.
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Re: Level Finalization List (Tweaking of Inserted Levels)
The version of the level I tested in the testing thread was working much better than the version currently in the baserom. I don't know what happened during insertion, but the water block stopped working as they should during the "gimmick".Cheeseofdoom wrote:I've noticed "Punctuated time" is an awful mess. Since that was originally my level, I can try to help with getting the blocks working and such, perhaps not-so-much level design wise.
- Cheeseofdoom
- Posts: 0
- Joined: 14 years ago
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
Question: is "waterswitchoff.asm" inserted anywhere into the rom?
edit: okay... so the BT folder has "wateroff.bin," "wateron.bin," "wateronoff.asm," waterswitchoff.asm," and waterswitchoff.asm"
Are ANY of these being used in other levels, and if so, which one? Also, I may be out of practice, but do we not have a .dbk for the rom, or am I not supposed to use BTSD?
It would be really helpful to have a list of what blocks are where in the rom. Can anyone tell me where the slopefix block is located?
edit: okay... so the BT folder has "wateroff.bin," "wateron.bin," "wateronoff.asm," waterswitchoff.asm," and waterswitchoff.asm"
Are ANY of these being used in other levels, and if so, which one? Also, I may be out of practice, but do we not have a .dbk for the rom, or am I not supposed to use BTSD?
It would be really helpful to have a list of what blocks are where in the rom. Can anyone tell me where the slopefix block is located?
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
Yeah we use BTSD. Check out the list with that.
- Cheeseofdoom
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- Joined: 14 years ago
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
Upon reading this, I've realized that the .dbk file was right in front of me. I had renamed the rom file.limepie20 wrote:Yeah we use BTSD. Check out the list with that.
Thanks! xD
Edit: Reinserting the blocks fixes the problem. The fans and water blocks function properly now. The blocks continued to function upon creating a new patch from the rom with reinserted blocks. So, perhaps we should reinsert the blocks into the baserom, and make a new patch from that.
Edit2: Where does the slopefix block need to be added? After I fix that, only the level design issues are left. I feel that's better left up to someone else.
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
I can take care of that. I designed the level!
- Cheeseofdoom
- Posts: 0
- Joined: 14 years ago
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
Indeed you did! <3limepie20 wrote:I can take care of that. I designed the level!
Shall I just send you a patch then?
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
Yeah you can do that. Thanks.
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Re: Level Finalization/QA List (Tweaking of Inserted Levels)
Would you like to use me to use black instead of yellow? I don't find it that hard to read myself.alex2 wrote:I like how the op totally isn't unreadable in the slightest.
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Re: Level Finalization/QA List (Tweaking of Inserted Levels)
I guess I could try to change this to this and this to this.alex2 wrote:It's neon yellow and green yo. That's eye-searing.
Edit: this browser I'm force to use right now isn't capatible with actually getting anything done. I'll have to fix it later.
Edit2: Purged the neon colors. I think I'll convert the orange to black when I have time at home
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
So, uh, I don't know what happened to my levels during submission and afterwards, as Sagan was working just fine for a few BaseROM versions after it was added. I don't know about Woodchuck Woods, but still. I guess I'll just post the two submissions as they were working before.
http://bin.smwcentral.net/u/1089/Level107.zip
http://bin.smwcentral.net/u/1089/Level11B.zip
http://bin.smwcentral.net/u/1089/Level107.zip
http://bin.smwcentral.net/u/1089/Level11B.zip
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
So I just played through some levels again while assembling the OW, and I'm really confused how everything is so messed up?
Like, whole chunks of tiles are missing or use the wrong map16 or are completely solid, how does that even happen?
Also, since nothing's happening in this thread, who's fixing this? Who even did that? Is it something that just happened when inserting stuff?
I'm aware this problem has been around for a while, but now I'm really inclined to ask what's gonna be done about it.
Like, whole chunks of tiles are missing or use the wrong map16 or are completely solid, how does that even happen?
Also, since nothing's happening in this thread, who's fixing this? Who even did that? Is it something that just happened when inserting stuff?
I'm aware this problem has been around for a while, but now I'm really inclined to ask what's gonna be done about it.
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
I've fixed about 40% of the levels so far. I'm gonna have them all fixed up hopefully soon.
As for how it happens, I don't know.
As for how it happens, I don't know.
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
So it just happened after inserting for no apparent reason, and now you're fixing them on your side and didn't upload the fixed ones yet?
I'd be willing to accept that.
I'd be willing to accept that.
- Tails_155
- May be dead.
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Re: Level Finalization/QA List (Tweaking of Inserted Levels)
Are the corrections for Goofy Grotto and Stroll Under the Stars things I, personally, need to change? Because I have none of the tools on here anymore.
I'm member number 499 (⬤)∀(⬤)
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
Don't worry. I'll take care of it. I already did Goofy Grotto. If I have trouble with Stroll Under the Stars, I'll ask you then, but I shouldn't need to unless it's like asking you which way to change something.
- Tails_155
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Re: Level Finalization/QA List (Tweaking of Inserted Levels)
Yeah, all the graphics should have been there for Goofy Grotto's cutoff, just oversights.limepie20 wrote:Don't worry. I'll take care of it. I already did Goofy Grotto. If I have trouble with Stroll Under the Stars, I'll ask you then, but I shouldn't need to unless it's like asking you which way to change something.
Don't know anything about memory indexes, except that they can screw stuff up if they're wrong.
Just copy/paste the note block graphic over.
Stroll's goof up has to do with the transfer, I must have forgot to point blocks to the actual vine/ledge
Menagerie: The ice thing I THOUGHT I fixed, maybe it was in a version that I didn't upload due to transfer of power or something.
Arrow signs would do the trick for the not-so-obvious pipes. If not, I guess just making an actual pipe entrance, but I just think it'll make it look more meh...
101 is also a reference
I'm member number 499 (⬤)∀(⬤)
Re: Level Finalization/QA List (Tweaking of Inserted Levels)
I need to know if ExGFX92-94 are actually used for anything, they're reserved for talkhaus, but I didn't find them inserted anywhere in the ROM that I have. Same goes for 8B and 91, they're reserved for level designers, but I didn't actually see them inserted, are they though?
I just wanna know if those are even inserted or planned to be inserted, then I could make the exgfx slot shoving a bit easier on your end.
I just wanna know if those are even inserted or planned to be inserted, then I could make the exgfx slot shoving a bit easier on your end.