So about a year ago, agie777 requested a steak graphic to use as a banzai bill replacement for his level "Dodge the Beefsteak". The request was acknowledged and MoneyMan did come up with this:
However, the steak was never actually put together in an ExGFX file and the level still has regular banzai bills. So I decided to make that ExGFX file myself last night:
An ExGFX page needs to be claimed for this. If you want, you can put it under my name. Any page will do.
As you can see, the current banzai bill palette in Dodge the Beefsteak makes it appear much more raw than MoneyMan's original. I'm not sure if this is intended, but if it needs to be changed just make it so palette 9 looks exactly like palette 8.
One more thing...
That's how the steak will appear once you insert the ExGFX. There's an easy fix though.
In a hex editor, change:
Offset 157DE from 33 to B3
Offset 157DF from 33 to B3
This will vertically flip the 11th and 12th 16x16 tiles that make up the banzai bill. This has no visible effect on the default A2MT banzai bills, as those tiles are perfectly mirrored when flipped. (I can't say the same for any alternate banzai bills, but there doesn't seem to be any others anyway)
Oh and if you're making hex edits... there's a really minor thing in one of my levels that I noticed. By default in SMW, one of the corners of the floating spike balls (as seen in Yoshi's Island 4) has a different layer priority than the other three. You can see this if you watch carefully as a spike ball passes through the layer 2 in A2MT level B6.
To fix this, all you have to do is change offset 0B864 from A1 to B1.