MrDeePay wrote:- The criticisms I made toward The Deadly Ninja Assassin Squad and the Meaning of Sharp still apply to this base; though at this point I feel that MOS is just better off not in this game at all, same for Mansion of Onoffness. Then again, I doubt many of the issues people pointed out haven't been addressed.
Can you please elaborate? I actually really want to know why you don't like these levels. Sorry if you said so earlier, and I missed it. You can just link me to the post.
MrDeePay wrote:- Several levels are just underwhelming in regards of how they play out. Notable offenders include (but not limited to) A Gelatin Factory, Air Arena, Smouldering Stones, Cumulonimbastille, I need a P, Farenheit Something, and Intertwined Plains.
What exactly do you mean by underwhelming? Is it too easy, or are there too little sprites? If the levels are underwhelming like you say, I could understand why you would dislike them!
MrDeePay wrote:- You really should use directional hurt blocks instead of Muncher reswaps. You even have direction hurt blocks in the base ROM already (they're only used in Crazed Crayon Combat).
I've actually never heard this. It would be really easy to fix because they are in the baserom. Can you explain why they're better? I'd like to know because, again, I haven't heard this criticism before. If they are better, we'll definitely make that switch.
MrDeePay wrote:- Tile 1562 (used in A Calm Forest) on top of being a Muncher reskin, also lacks corner offsets. Ergo, it's possible for the player to do their job right but still take damage because they hit the damn corner of the blocks.
Sorry, I know little about blocks. Do we just need to add some lines of code to the block, do we require someone with asm knowledge to make this fix?
MrDeePay wrote:I could go on more about individual level issues (there's quite a lot) and it's ~3:15am where I am, but it's safe to say that I only scratched the surface, especially with the "underwhelming" levels.
Please express every criticism you have because the more you do, the more levels we get fixed. Every level in the baserom is in there because someone thought the level was "up to standards". But, the more point of views we get on a level, the more we can improve it. I'd really like to appeal to you to. Thanks for voicing your complaints, by the way.