limepie20 wrote:If he wants to make that room as well.
Awesome! So it should pretty much just be a room with four different colored doors (blue, yellow, red and green)? Just give me a level number and I'll start on that right away as well!
Septentrion Pleiades wrote:1. If you fall before the scrolling starts you fall into a green zone with white boxes before reaching death.
Ah, nice catch. It's been fixed.
Septentrion Pleiades wrote:2. It's possible to phase through the second green springy platform if it's near the top of the screen. Don't know if anything can be done about that.
If it leaves the bottom of the screen, it'll disappear as well.
We seem to have some disconected on the difficult of the switch levels. Two switch levels have been tested that have ASMT world 7-8 Difficuly, and are 16 screens long. The rest are easier and shorter. I wouldn't even call systemcrash's level endgame difficult, but it's half a level.
So umm, I'm dropping my switch palace level after all. Jolpengammler pretty much did what I was trying to do but managed to make it much prettier and much harder, so I don't think I was going to get accepted anyhow. :(
Cirno wrote:So umm, I'm dropping my switch palace level after all. Jolpengammler pretty much did what I was trying to do but managed to make it much prettier and much harder, so I don't think I was going to get accepted anyhow. :(
Slot's open!
Hey, don't drop your level because you don't think you can make a good one. I can understand if you don't have the time, but this is the perfect chance to improve your level design skill by having a bunch of people critique your level until it is up to scale with the others. If you don't think your gimmick will work, try another one. In fact, I highly recommend thinking of something more creative; that'll make your level more memorable. Give it a second thought before you decide to stop.
kilon wrote:While we are away from the MK, which is synonymous with Mario, the title still is
A Second Mario Thing
So it's okay to have similar things sometimes. But if someone can come up with an alternative for the switch palaces, feel free to share it with us.
I haven't read all of the posts to know if a decision's been made b ut my idea is have switch towers.Including the switch selection idea mentioned earlier.
I've been mulling over this, but I'll have to drop my Switch Palace sublevel. I have much less free time than I was expecting to have, and I still have not hashed out an interesting gimmick or idea for it.
I could re enter it, because all exams are over and stuff I got some freetime!
Also got a little bit of an idea...
Also a question if you let me re enter, what do I do, if I use exgfx and/or a custom map16 page do i have to claim it somewhere in the forums?
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
I like the idea of the level. It's challenging, but it's good for World 9's difficulty. However, I don't like the use of the bullet bill generator since it's completely random in where it shoots its bullets. I'm not asking you to take it out, but can you try the level with and without the generator? Also, the level's length is short compared to the other levels, so it'd be good to add onto it until you hit screen 0F.
Progress!
I removed the Bullet Generator, because it was getting too chaotic. I longered the level to 0F screens, also some minor changes. (better enemy placement)
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
Jolpengammler:
I definitely liked the aesthetics in this level. The only thing I'm not sure about though is the background. The foreground makes sense, but the background is just random crosses moving up and down, and it just feels like a forced abstract aesthetic. The up and down movement especially because it's just moving up and down because it can. Either way, this is an extremely nitpicky and insignificant complaint, so only replace the background with something more creative.
Alright, now I will talk about things that actually matter. I thought the level design was pretty good for the most part, but there was just this one little part that I didn't like. That section on screen five with the one tile blocks and the lava lotus was extremely frustrating. It seems like there are no safe spots, and the only way to get through is by going fast or getting lucky. I really didn't like that one part; it just seemed unfair.
I hate making backgrounds, they look stupid or don't fit or are just as shitty as these crosses.
I have no clue what I should do about the bg. Maybe someone could help me here?
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
Maybe a simple checkerboard pattern? Squares and rectangles have a way of looking good. Maybe a diagonal based pattern would contrast with your terrain. Stick to geometric designs if you can't draw something good.