Alright, here's my idea for mishi!
If you'd rather just watch a video, I have that too!
http://www.youtube.com/watch?v=e3blNzA1 ... e=youtu.be
But yeah, just tossing ideas out there. Of course it's meant to be an à la carte boss, so it doesn't need to go with that ghost house. I just threw it there because it shared a color scheme. I still don't know what I want to do with the foreground. What I have was meant as filler, but I don't know what I can do that would improve it. Suggestions are very welcome.
How are we approaching the music for sibling fights? Are we using Wyatt's SMarisaW port or is someone still planing to make something custom (another lullaby mix?)? What I have playing is filler as well since I'm not sure what the plan is.
If someone knows a lot about sprite limitations, I was running into a rather large problem in those last few screens, and even with only one sprite over 3 or 4 screens I couldn't get them to spawn. I don't know why it was only causing a problem towards the end. I have sprite memory set to 10 since that's the best I found for the sprite I chose to work with. It makes the ending rather bland, so I don't really know how to end things. Again suggestions welcome.
The transitions are fill as well, since I imagine people are going to want to use cutscenes.
Let me know what you think of this direction. I think it needs some work, but I also think it has potential. Something's missing though. It feels a little too barren! Help me put a finger on what it is...