Testing and Development: Deadline-one week after comments
Re: Testing and Development: Deadline-one week after comment
Changed the vertical bg scrolling in the main room to variable. Gonna keep to chest room as it is.
Re: Testing and Development: Deadline-one week after comment
I don't have any idea for my level name but its an ice level with french message boxes so obviously its slippery lol.
This if my very first completed level ever.
IVe let some peoples test out my level and they said its pretty challenging so il put the IPS here.
Sorry i don't know what to say more.
Just click here D:
This if my very first completed level ever.
IVe let some peoples test out my level and they said its pretty challenging so il put the IPS here.
Sorry i don't know what to say more.
Just click here D:
- raocow
- the death of the incredible huge
- Posts: 4078
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- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: Testing and Development: Deadline-one week after comment
I totally agree with having a level randomly having french text (don't worry, didn't open it or anything). As thus, however, the name should be in french. I propose 'un niveau glissant' (a slippery level)
the chillaxest of dragons
Re: Testing and Development: Deadline-one week after comment
Well i recently had the idea of -> Glisse demo glisse <- Yes im french too haha. But yeah i may choose one of these two choices.
Re: Testing and Development: Deadline-one week after comment
I forgot to add, i had to rush my level and its the first on the right of teh pimp house...
Edit: I think i found the name i will give to my level. How does -> La joie de glisser <- sound?
Edit: I think i found the name i will give to my level. How does -> La joie de glisser <- sound?
Re: Testing and Development: Deadline-one week after comment
*Ahem*...Excuse me? can i get an awnser yet?
- AUS
- Toni#4796
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- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline-one week after comment
Google translate says "The joy of sliding" which I think is a hilarious name. ;)
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: Testing and Development: Deadline-one week after comment
You didn't need google translation since i could have been able to translate it for you haha
Im only wondering if anyone tested my level yet.
Im only wondering if anyone tested my level yet.
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline-one week after comment
I have this level for you guys to test around, see if the idea is a good one. Everything is subject to change, even the gimmick because I have lots of ideas. But here is what I'm trying right now.
Confused Goopas
Confused Goopas
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- yogui
- ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
- Banned
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- First name: guy who made something
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- Contact:
Re: Testing and Development: Deadline-one week after comment
Don't worry tenta, I will play your level tonight, with omeotl and AUS one.
I have already played it for 1 minutes and I noticed that:
-il y a des fautes d'orthographes en français !
-You don't use the custom parrots coins that diseaper once collected (maybe you used an old baserom?)
-I think the ground at the left of the first parrot coin should be solid (and this coin is too easy to get)
-There is a place when the ground in indicated with coins. If you collect the coins, you don't know where the safe ground is. Never use bottom room for ground in lunar magic.
The rest is for tonight (french timezone).
I have already played it for 1 minutes and I noticed that:
-il y a des fautes d'orthographes en français !
-You don't use the custom parrots coins that diseaper once collected (maybe you used an old baserom?)
-I think the ground at the left of the first parrot coin should be solid (and this coin is too easy to get)
-There is a place when the ground in indicated with coins. If you collect the coins, you don't know where the safe ground is. Never use bottom room for ground in lunar magic.
The rest is for tonight (french timezone).
[enable_hats][/enable_hats]
Re: Testing and Development: Deadline-one week after comment
Because of the slowly but surely approaching deadline and because there is a new page, I have decided to repost my level.
http://www.smwcentral.net/?p=files&u=17962
Unnamed one on the bottom.
http://www.smwcentral.net/?p=files&u=17962
Unnamed one on the bottom.
Re: Testing and Development: Deadline-one week after comment
The level is really good overall, could be a bit more diversified, but it's good.
Some things:
The level looks slippery, but it isn't. That's a bit confusing.
The music doesn't fit obviously.
The background stars should be more offset.
The dragon coin with the muncher is kinda lame because you can just force it and tank the hit, maybe replace the muncher with something that always kills you.
Maybe replace the suicide hole in case you kill the flowers with a reset door.
There is a place where a dragon coin is between two columns of turnblocks, there is a blind jump right before that, maybe add some coins.
Some things:
The level looks slippery, but it isn't. That's a bit confusing.
The music doesn't fit obviously.
The background stars should be more offset.
The dragon coin with the muncher is kinda lame because you can just force it and tank the hit, maybe replace the muncher with something that always kills you.
Maybe replace the suicide hole in case you kill the flowers with a reset door.
There is a place where a dragon coin is between two columns of turnblocks, there is a blind jump right before that, maybe add some coins.
- yogui
- ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
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- First name: guy who made something
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Re: Testing and Development: Deadline-one week after comment
I'm farting a lot tonight. Anyways, here is some "reviews".
tenta:
Omeotl:
AUS:
tenta:
[enable_hats][/enable_hats]
Re: Testing and Development: Deadline-one week after comment
My hint is that you should look for a bonus room that gives you a hint via the message box, although since I think you're a non-native English speaker, I'm not sure how helpful the hint will be.
- yogui
- ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
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Re: Testing and Development: Deadline-one week after comment
I forgot about that hint in the message box, ha ha!
There is a cut-off here.
[enable_hats][/enable_hats]
Re: Testing and Development: Deadline-one week after comment
Well, the message box at the beginning of the secret path gives you a hint to look for blue coins upside-down, as one set tells you of the key and the other the hidden pipe.
Re: Testing and Development: Deadline-one week after comment
Yeah. I dont know what music to put in my level [ or how to put (I have never even bothered to try to use addmusic)].The music doesn't fit obviously.
I appreciate your opinion, but I think that the stars are fine the way they are now.The background stars should be more offset.
Fixed. I put the parrot coin so high that you now need to bounce on the buzzy beetle.The dragon coin with the muncher is kinda lame because you can just force it and tank the hit, maybe replace the muncher with something that always kills you.
There are two parts where you absolutely need plant-man charlie to progress, and both parts are so simple to figure out that I see no reason to add a reset door.Maybe replace the suicide hole in case you kill the flowers with a reset door.
Fixed.There is a place where a dragon coin is between two columns of turnblocks, there is a blind jump right before that, maybe add some coins.
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: Testing and Development: Deadline-one week after comment
Don't let the music be an issue. After insertion a song will be chosen for you if you don't know what to pick or whatever - probably one of the original compositions made for the project.
the chillaxest of dragons
- Cheeseofdoom
- Posts: 0
- Joined: 14 years ago
Re: Testing and Development: Deadline-one week after comment
Not that anyone is taking up the project at the moment, but when and if someone does, it would be nice if someone could collaborate with SNN about changing a song based on the on/off trigger for my level.
Also, is it possible for there to be a notice that my level needs someone in the first post? I feel like it's just going to get buried, even though raocow seems eager to get it into the game.
Also, is it possible for there to be a notice that my level needs someone in the first post? I feel like it's just going to get buried, even though raocow seems eager to get it into the game.
Re: Testing and Development: Deadline-one week after comment
Code: Select all
!MySongNum = #$03
!ScreenNum = #$06
LDA $7EC100
CMP !MySongNum
BEQ Return
LDA $1463
CMP !ScreenNum
BCC Return
LDA !MySongNum
TAX
STA $0DDA
STA $1DFB
LDA #$11
STA $0100
STZ $4200
LDA $13BF
PHA
STZ $13BF
LDA $0DAE
PHA
LDA $0DAF
PHA
PHK
PER RETURNADDR2-1
TDC
PHA
PLB
TXA
JML [$9741]
RETURNADDR2:
PLA
STA $0DAF
PLA
STA $0DAE
LDA #$14
STA $0100
PLA
STA $13BF
LDA #$81
STA $4200
Return:
RTS
Re: Testing and Development: Deadline-one week after comment
Fixed most of what Yogui told me (Thanks to skype and french speaking ).
Going to put the fixed version soon.
Going to put the fixed version soon.
-
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Re: Testing and Development: Deadline-one week after comment
Sorry for the late update, it's Thanksgiving here in the USA.
My A2MT Level - Update the 3rd
This level is set in the sky, and it is somewhat difficult. It is nearing completion; the chest has been placed, and 4/5 parrot coins have been placed. I hope you like how the level looks as much as I liked making it. Please leave feedback!
My A2MT Level - Update the 3rd
This level is set in the sky, and it is somewhat difficult. It is nearing completion; the chest has been placed, and 4/5 parrot coins have been placed. I hope you like how the level looks as much as I liked making it. Please leave feedback!
Re: Testing and Development: Deadline-one week after comment
Maybe late to reply but thanks for the suggestions, and yeah, I completely forgot about the "Passable with a spin jump" thing, and yeah, you can make some GFX for me ^^Paralars wrote:I suggest posting your thing in Clearing now, so you can get some other feedback as soon as possible.
You'll still have to fix some things, anyway.
About the instant kill problem, you could just use "make Demo small" blocks like you did earlier instead of giving the player a raddish, making him spinjump and then forcing him through three firebars where he's supposed to get hit.
Or scrap the raddish-turnblock stations completely and use custom "only passable with spinjump" blocks.
There were some in AUS' first level, I don't know if they are inserted in the current baseROM, but getting them wouldn't be much trouble for you. (-> It's tile 448)
(That way, you could even replace the booster turnblocks with arrow blocks or something self-explanatory and the player wouldn't need the messagebox hint anymore)
If you want, I can make you 2 custom graphics for a block that has an A on it and one with an arrow on it for the spinjump-only and booster blocks.
Or you just do something completely different, its up to you.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
Re: Testing and Development: Deadline-one week after comment
I don't know where there is place for those graphics in your level's files, so I just put those in an empty GFX file.