On my new computer I re used the quality control graphics by YCZ with layer 2 smash, though that stuff is gone because of an HDD failing. And even then, I could not get his line guided end tile to show so I was limited in what I could use. It doesn't rip in correctly when I import the map16 page. I'm thinking of grabbing that set again if someone could set that set up on an IPS file I'll create and send back a new IPS with it functioning correctly. I'm still thinking of what else can be used. That abstract auto scrolling level in the Final level of ASMT also looks nice. I still need to go look at other ones I might want to use. I'm thinking of getting rid of the snow section and creating another section so there's not two ice section. I can't change the background like you said, because it seems to use the same ExGFX file as the snow GFX. I'm not really great in that area. lollimepie20 wrote:It's looking nice. I do like the new addition of the phanto fuzzies. I would like to suggests making it so the autoscroll stops on the last screen.
The phanto thing feels weird though without having a real phanto. Is there any way you could incorporate one? It doesn't have to be like a key one. Maybe you could have its following condition something else to have it fit the level. Or just have the key there for a chest or something.
What other sublevels are you planning on in the future? I'd like to know what you will take from out of curiosity.
You should check this older video and see if the phanto part i did there is fine.
http://www.youtube.com/watch?v=82YhKl0rU-A