Testing and Development: Deadline-one week after comments
Posted: 26 May 2010, 23:53
CURRENT BASEROM: A2MT 3.12
This is the base rom of what you should be using to make your level. Download this, patch a clean copy of SMW, and then open this with Lunar Magic. Start building your level from that.
This thread is for you to post your beta level for testing, bugfixing, and opinions.
When posting here, please, again, keep in mind that people are putting effort into their levels, and because of that, post respectfully, and with helpful critism. Rudeness will not be tolerated. We're working as a team to make something great here.
We want screens (either Prnt Scrn and paste, uploaded somewhere with a large enough resolution, or "File, Levels, Export Level to Bitmap File..." in LM, and upload it in your post (please don't post the graphic in the thread if you do this, most of it won't be visible anyway, we'll click links, also, as you'll notice, if you upload it on the forum, it's already visible WITH SCROLLING! Isn't that nifty?
WHY WE NEED RESPONSES:
DEADLINES every three weeks. You must meet every deadline with evidence of progress until your level is submitted or your level will be taken away.
This is in no way personal, it is just to make sure that people are pulling their weight and not holding onto coveted level slots.
CHESTS AND PARROT COINS:
You need FIVE parrot coins in each level and one chest.
The parrot coins should be like in smw. Not too hard to get, but a bit more of a challenge. The chest should be more hidden and harder to find.
HOW TO USE THE PARROT COINS:
Be in Object editing mode and press the Insert button. Under "Size/Type/Ext" you can put 9E, 9F, A0, A1, or A2. Each one of those blocks is a parrot coin. 9E is the first, 9F is the second, and so on... The graphics will look glitchy in Lunar Magic, but just ignore them. They work ingame.
HOW TO USE THE CHEST:
The chest is inserted in sprite 5C. Start inserting it into your levels. You can also edit what's inside the chest but you may need to learn how to use the chest patches first (download the chest in Diortem's thread; he explains it well).
How to insert the chest into a level:
First, get in sprite editing mode (the green shell). Press the Insert button on your key board and a little menu will pop up. For "Command", type 5C and for "Extra Bits", type 2. You can put anything for XY Position or Screen Number, that's just where it appears but you can still drag it around normally so it doesn't have much use unless you don't want to drag it across multiple screens. It will appear in Lunar Magic as a black box with an X going through it.
Rules! Pft, who likes 'em? Welp, you gotta abide, or you don't get your level inserted into the game.
-You are not allowed to use vanilla SMW Chucks as a Chuck graphic, and you may not use exgfx to get around this. Any attempts to getting around it will be unaccepted.
(Unless you are approved to do so by a hack moderator or Argumentable, in which case you must name who gave you permission.)
-YES You are still allowed to use the Chuck sprites, just don't make an ExGFX file just to keep the Chucks as Chucks.
-Exgfx to make the Chucks into something that isn't a Chuck is fine.
-Absolutely NO cat planet references. There is already an entire level dedicated to this. If you attempt to submit a level with a cat planet reference, it will not be accepted.
-No "cheap" raocow references
-NO KAIZO, however you still can make hard levels (we support this), but remember the difference between hard and unfair.
GENERAL INFORMATION!
SUPER IMPORTANT CHEST UPDATE OH YES:
In each of your levels you need to make sure there are 5 yoshicoins which are at least moderately tricky to find, and a place to put a collectible chest, which will be quite tricky to find. Information on how to insert the chests and how to pick a treasure for your level will come later.
Use Sprite 33 for anti_boo.
Warning about backgrounds: We are not making a HUD with a custom palette setting, so PLEASE do not use any of the red-bordered colors in the following image in your backgrounds, or we will demand you correct them, this means, likely, that there is no Yoshi's Island (as in SMW 2) backgrounds that will work (too many colors.)
Stuck for Level Ideas? .
Check out the Show and Tell Thread.
OR the Level Idea Thread
Still stuck? Why not take on one of the levels that didn't get finished?
Check the LOST LEVELS, here.
viewtopic.php?f=9&t=2483
From here on out, if you post something, the judges may flat out say "This is not A2MT material." If they do, that does not mean stop, it means go back to the drawing board and try again. Remember, we're looking for quality here. NPJB = Nothing Personal, Just Business (© Paste.)
The reigning mod in this thread is: limepie20, FlameOfDoubt, Wyatt, Terry von Feleday
This is the base rom of what you should be using to make your level. Download this, patch a clean copy of SMW, and then open this with Lunar Magic. Start building your level from that.
This thread is for you to post your beta level for testing, bugfixing, and opinions.
When posting here, please, again, keep in mind that people are putting effort into their levels, and because of that, post respectfully, and with helpful critism. Rudeness will not be tolerated. We're working as a team to make something great here.
We want screens (either Prnt Scrn and paste, uploaded somewhere with a large enough resolution, or "File, Levels, Export Level to Bitmap File..." in LM, and upload it in your post (please don't post the graphic in the thread if you do this, most of it won't be visible anyway, we'll click links, also, as you'll notice, if you upload it on the forum, it's already visible WITH SCROLLING! Isn't that nifty?
WHY WE NEED RESPONSES:
DEADLINES every three weeks. You must meet every deadline with evidence of progress until your level is submitted or your level will be taken away.
This is in no way personal, it is just to make sure that people are pulling their weight and not holding onto coveted level slots.
CHESTS AND PARROT COINS:
You need FIVE parrot coins in each level and one chest.
The parrot coins should be like in smw. Not too hard to get, but a bit more of a challenge. The chest should be more hidden and harder to find.
HOW TO USE THE PARROT COINS:
Be in Object editing mode and press the Insert button. Under "Size/Type/Ext" you can put 9E, 9F, A0, A1, or A2. Each one of those blocks is a parrot coin. 9E is the first, 9F is the second, and so on... The graphics will look glitchy in Lunar Magic, but just ignore them. They work ingame.
HOW TO USE THE CHEST:
The chest is inserted in sprite 5C. Start inserting it into your levels. You can also edit what's inside the chest but you may need to learn how to use the chest patches first (download the chest in Diortem's thread; he explains it well).
How to insert the chest into a level:
First, get in sprite editing mode (the green shell). Press the Insert button on your key board and a little menu will pop up. For "Command", type 5C and for "Extra Bits", type 2. You can put anything for XY Position or Screen Number, that's just where it appears but you can still drag it around normally so it doesn't have much use unless you don't want to drag it across multiple screens. It will appear in Lunar Magic as a black box with an X going through it.
Rules! Pft, who likes 'em? Welp, you gotta abide, or you don't get your level inserted into the game.
-You are not allowed to use vanilla SMW Chucks as a Chuck graphic, and you may not use exgfx to get around this. Any attempts to getting around it will be unaccepted.
(Unless you are approved to do so by a hack moderator or Argumentable, in which case you must name who gave you permission.)
-YES You are still allowed to use the Chuck sprites, just don't make an ExGFX file just to keep the Chucks as Chucks.
-Exgfx to make the Chucks into something that isn't a Chuck is fine.
-Absolutely NO cat planet references. There is already an entire level dedicated to this. If you attempt to submit a level with a cat planet reference, it will not be accepted.
-No "cheap" raocow references
-NO KAIZO, however you still can make hard levels (we support this), but remember the difference between hard and unfair.
GENERAL INFORMATION!
SUPER IMPORTANT CHEST UPDATE OH YES:
In each of your levels you need to make sure there are 5 yoshicoins which are at least moderately tricky to find, and a place to put a collectible chest, which will be quite tricky to find. Information on how to insert the chests and how to pick a treasure for your level will come later.
Use Sprite 33 for anti_boo.
Warning about backgrounds: We are not making a HUD with a custom palette setting, so PLEASE do not use any of the red-bordered colors in the following image in your backgrounds, or we will demand you correct them, this means, likely, that there is no Yoshi's Island (as in SMW 2) backgrounds that will work (too many colors.)
Stuck for Level Ideas? .
Check out the Show and Tell Thread.
OR the Level Idea Thread
Still stuck? Why not take on one of the levels that didn't get finished?
Check the LOST LEVELS, here.
viewtopic.php?f=9&t=2483
From here on out, if you post something, the judges may flat out say "This is not A2MT material." If they do, that does not mean stop, it means go back to the drawing board and try again. Remember, we're looking for quality here. NPJB = Nothing Personal, Just Business (© Paste.)
The reigning mod in this thread is: limepie20, FlameOfDoubt, Wyatt, Terry von Feleday