Oh wow, you sure are humble.Caracc wrote:If you guys can't accept my artistic talent the third time around, I'm going to stop showing you this at all :/
Testing and Development: Deadline-one week after comments
- AUS
- Toni#4796
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Re: Testing & Development~
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- shdwdrgnix
- Posts: 1
- Joined: 13 years ago
Re: Testing & Development~
raocow wrote:Uhm... go ahead?
Unless you're saying you want some ExGFX slots?
What I meant is that I sent a message to a japanese hacker about the ExGfx he used to make sure I can use it aswell without angering him.
Re: Testing & Development~
V0.1 of my level is ready! The Main Level is pretty much finished except for some parts (marked red) which I will most likely change because I don't like them.
What's left then is the Sublevel with the chest (accessed through the orange pipe), and the boss, which I will hopefully be able to code.
I'll decide where to put the midpoint when I'm finished with the whole and after testing.
My Level
What's left then is the Sublevel with the chest (accessed through the orange pipe), and the boss, which I will hopefully be able to code.
I'll decide where to put the midpoint when I'm finished with the whole and after testing.
My Level
Re: Testing & Development~
Mercy, I've never seen that many pencils in my lifetime there RealLink. O_O
Oh, yeah after a couple months, and just fresh from making my Vanilla Contest entry, I've decided to get back to work on my level. Having no idea what my original intentions were with my original concept (as in from the images way back when) I've decided to rebuild it from scratch...yet again.
Either way this is what I have up so far: Link
I used a test rom of my own, which is why the only thing patched is LevelASM. It also explains why there aren't any graphics from the dev rom in the level.
Oh, yeah after a couple months, and just fresh from making my Vanilla Contest entry, I've decided to get back to work on my level. Having no idea what my original intentions were with my original concept (as in from the images way back when) I've decided to rebuild it from scratch...yet again.
Either way this is what I have up so far: Link
I used a test rom of my own, which is why the only thing patched is LevelASM. It also explains why there aren't any graphics from the dev rom in the level.
Re: Testing & Development~
Wait so you get hit if you're on the ground when you hear the beep? I don't really get how that works.
Re: Testing & Development~
Oh sorry I should have explained that.limepie20 wrote:Wait so you get hit if you're on the ground when you hear the beep? I don't really get how that works.
The level revolves around hot stones within the level. Similar to what happens in real life if you stand on a hot stone for too long: you get burned or your feet start to hurt. In this case, you get damaged. The beep was a warning for the player that they've been standing on the stones for too long and they will eventually get burned. I would have used some other sound effect, but that's the best one that I can think of using. :\
If all goes correctly, this will be the underlying gimmick throughout the entire level.
Re: Testing & Development~
That's actually a pretty neat gimmick. It needs some kinda visual aid and ideally a custom sound effect to make it feel natural though.
In terms of the actual level, the palette should become redder in the second sublevel and, if possible, the time it takes for your feet to burn should decrease as well.
In terms of the actual level, the palette should become redder in the second sublevel and, if possible, the time it takes for your feet to burn should decrease as well.
Re: Testing & Development~
Yeah what Wyatt said. I would actually raise it for the first sublevel and keep it the same for the second because it looked pretty fast. Also, you need a message box explaining all that. Unless there already was one?
Re: Testing & Development~
The message was supposed to have appeared at the very beginning there. However I have a feeling that because of the color math involved in the HDMA it never got displayed. In not that, then it's because I don't have a fix patch put into place. Either way, I'll get that figured out soon enough.limepie20 wrote:Yeah what Wyatt said. I would actually raise it for the first sublevel and keep it the same for the second because it looked pretty fast. Also, you need a message box explaining all that. Unless there already was one?
As for the burn time, I'll make it a little slower in the upper part of the level. At the moment it will burn you after about two in-game seconds, which is reasonably quick for this kind of level.
- Karatekid5
- Welcome to the resort!
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Re: Testing & Development~
If I recall correctly, there's a fix patch that comes with Ice Man's HDMA effects 1.0 on SMW Central.E-Man wrote: The message was supposed to have appeared at the very beginning there. However I have a feeling that because of the color math involved in the HDMA it never got displayed. In not that, then it's because I don't have a fix patch put into place. Either way, I'll get that figured out soon enough.
Anyway, here's some more progress on my level. Haven't inserted the custom sprites yet, as I'm going to finish the build of the level first. So, each tofu block is where a barrel cannon will be. I'll also replace the coins with bananas and the munchers with spikes or something similar. The glitched gold thing near the beginning is a test door for a sublevel.
- Attachments
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- Level00D.PNG (169.03 KiB) Viewed 4445 times
- RivalNightmare
- Posts: 0
- Joined: 14 years ago
- Location: Earth.
Re: Testing & Development~
I finally got to hack.. I finished the design of the sublevel. but there's no sprites. (well, some.) Just because, I may have to change the design, if you wish that.
IPS in ZIP file
IPS in ZIP file
- Attachments
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- Forest of Realism-test900000.zip
- 'Bout time.. Right..?
- (269.86 KiB) Downloaded 62 times
- TheGuyWhoIsSitting
- Posts: 0
- Joined: 14 years ago
Re: Testing & Development~
I'm going to be working on my level today, I've been doing stuff for one of my own hacks and it's putting me in the mood, the thing that's going to take me the longest I think is that I'm doing all my graphics by hand. I know I've been taking forever but I want to have at least decent graphics so if my level doesn't have a good layout and I can't fix it with the tips people give me and the criticism someone can use the graphics and make a good level out of it.
Re: Testing & Development~
RivalNightmare:
Spoilered because of big pictures.
If the branch has layer priority the tree needs to have it too. I suggest just making the branch not have layer priority.
Re: Testing & Development~
Yeah, I need some feedback on my level please
On the first half, up until the midpoint, the other thing is still in beta XP
My level (12E) is now called "The Dream I Lost"
On the first half, up until the midpoint, the other thing is still in beta XP
My level (12E) is now called "The Dream I Lost"
Too lazy to be creative here
- RivalNightmare
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Re: Testing & Development~
Hmm.. Okay, I'll get working on it.limepie20 wrote:RivalNightmare:Spoilered because of big pictures.If the branch has layer priority the tree needs to have it too. I suggest just making the branch not have layer priority.
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Argumentable
the biggest shit
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Re: Testing & Development~
HiGVirusG wrote:Yeah, I need some feedback on my level please
You can get yourself stuck in a few places, specifically
here if you just kind of stumble into this area first without knowing anything about the silver-p switch (you might want some reset doors or something)
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
- raocow
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Re: Testing & Development~
The chucks are being changed to something else entirely, so at least there's that!
the chillaxest of dragons
Re: Testing & Development~
Cool level, with probably the most enjoyable p-ballooning segment I've ever played.GVirusG wrote:Yeah, I need some feedback on my level please
On the first half, up until the midpoint, the other thing is still in beta XP
My level (12E) is now called "The Dream I Lost"
- keckcellent
- Posts: 0
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- Location: Catskills, NY
Re: Testing & Development~
Network issues force me to upload files larger than a screenshot on my phone...hence this edit...
I'd like some feedback on the level before I continue. Overall, I'm enjoying the creation process but I don't want to get too far and have to revamp things. Thanks!
- Attachments
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- A2MT%20Level%2023%20patch.zip
- level 23 test 1
- (294.67 KiB) Downloaded 57 times
Re: Testing & Development~
@Argumentable: I changed all these things, except for the Balloon graphic, because I can't change that without glitching up the football yoshis DX
@Wyatt: The music is just there for the sake of music XP. I'm currently working on a port specifically for that level, so don't worry about that ;)
The Balloon segment is not impossible, even if you're big, but I get what you mean.
I already changed up the other things and I'm going to post another update later on, maybe with the second half completed ;)
Thanks for the response guys :D
@Wyatt: The music is just there for the sake of music XP. I'm currently working on a port specifically for that level, so don't worry about that ;)
The Balloon segment is not impossible, even if you're big, but I get what you mean.
I already changed up the other things and I'm going to post another update later on, maybe with the second half completed ;)
Thanks for the response guys :D
Too lazy to be creative here
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Argumentable
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Re: Testing & Development~
I'm not sure what the square graphic is even for, but unless A2MT changed something, the balloon and football graphics are in different spots and it is easily fixable with an ExGFX file. If not, well, come up with a new gimmick.
But yeah, about the ballooning segment, I don't know how you changed it, but the overhead munchers seem like a bit of overkill, even in the area after the midpoint. a plain roof works just as well if not better
But yeah, about the ballooning segment, I don't know how you changed it, but the overhead munchers seem like a bit of overkill, even in the area after the midpoint. a plain roof works just as well if not better
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
- Fireyblaze
- Posts: 4
- Joined: 14 years ago
Re: Testing & Development~
Its the graphic that is used inbetween on and off when the On Switch is hit I believe. (I saw what you did there with the file name.)Argumentable wrote:I'm not sure what the square graphic is even for
ANYWAY! I have a tiny part of my level done. it is just the beginning and it will need reset doors but I don't really know where I would put them. It is not ready to be tested since it is merely 2 screens, but there is a lot going on here and I thought it was worth showing.
- Attachments
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- deliciouspie.JPG (122.72 KiB) Viewed 4217 times
Re: Testing & Development~
wow, that looks really goodfireyblaze wrote:Its the graphic that is used inbetween on and off when the On Switch is hit I believe. (I saw what you did there with the file name.)Argumentable wrote:I'm not sure what the square graphic is even for
ANYWAY! I have a tiny part of my level done. it is just the beginning and it will need reset doors but I don't really know where I would put them. It is not ready to be tested since it is merely 2 screens, but there is a lot going on here and I thought it was worth showing.
make sure u fix the cutoff above the bullet bill shooter
Your Princess is in another castle!
Love Toad
Love Toad
- noseman999
- Posts: 0
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Re: Testing & Development~
Here's an update for my level.
http://www.youtube.com/watch?v=Vab2epKHbsA
http://www.youtube.com/watch?v=Vab2epKHbsA
I don't know what is the religious property of a giant clump of dirt that is just sitting there?
- raocow
- raocow
Re: Testing & Development~
Haha I really like those on/off passable blocks. I think it looks nice and I hope you can come up with some creative challenges with this gimmick.