Tails_155 wrote:First off: LOVE the aesthetics, but I'd really like to see better transitions between passable color tiles... since you're using the colors in the fashion you are, you should have plenty of space in the palette...
Thank you. I have space in the palette, that's for sure haha. But palettes is not my strong side, definitely not..
Tails_155 wrote:Suggestion: Make the turtle shell have just a hole, not a giant colored shape... it looks a bit odd (I'll provide an example if I can, but I need a screenshot with the the turtle shell,
Actually, I wanted that too, but editing the 4 goopa palette rows always screws up another sprite.. I got plenty of ExGFX slots in case stuff like this happened, so I'm gonna fix that.
Tails_155 wrote:also I'd like one of the spots where you have the walls, then the sprites/Demo can pass tiles next to it (in the floating place))
I'm not sure if I understand exactly what you meant, but I've decided to have have this gimmick in another area as well. So I'll use those blocks (and other blocks) a lot more.
Tails_155 wrote:Also, does the goopa in the one area have any outline or just eyes.
Also, the wings are invisible, but still apparent. If you want floating gray blocks, make the wings use the transparet color, otherwise, add an outline to the wings.
Just eyes, I thought it looked.. creepier? You can make other stuff use the transparent color? That is actually awesome news haha. Will definitely do that.
Tails_155 wrote:There are several areas that seem like forced hits, REMEMBER: just because you understand how to do it without getting hit doesn't mean a player who doesn't know will be able to figure it out.
True, true. I'm gonna add coin-trails and fix some stuff that's actually quite unfair now that I think about it..
Tails_155 wrote:BOO CAROUSEL: Seems really tedious.
A lot easier than it looks though.
Tails_155 wrote:Some of the thwomps seem a bit annoying to avoid... I may not be best person to say since I'm not really good at Mario, but just make sure the things aren't too difficult for people who don't know in advance. (When people test, if they complain, that's a red flag)
I made sure you had time to figure out how to get past some of those places though.
Tails_155 wrote:I assume on the air thing, you have no vertical control.... so make sure markers are clear for where to go, or else it'll be too much guess, die, and check... It is the most outstanding part of the level, though.
Correct, and yeah, I will fix that.