Testing and Development: Deadline-one week after comments
Re: Testing and Development: Deadline Oct. 6th
If you need outlines, we have those outlines of the watermelon triangles inserted and if you just use the bottom corners of them, I think you can make an outline of a square. If that helps.
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline Oct. 6th
Thanks to those 2 map16 slots, I'm still using the exgfx of a dragoncoin outline for what I'm using, but it's now white. So yeah.
I'm using it to show where Mario appears when he enters a door, because the door is acting more like a warp instead of a literal door. But I suppose that's normal in mario.
I'm using it to show where Mario appears when he enters a door, because the door is acting more like a warp instead of a literal door. But I suppose that's normal in mario.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: Testing and Development: Deadline Oct. 6th
I think it would be cooler if you just took Demo's sprite and made it into an outline. It would look a lot better and make more sense.
-
- Posts: 0
- Joined: 12 years ago
Re: Testing and Development: Deadline Oct. 6th
Geez, I'm sort of posting this last minute aren't I? Anyway, here's my update, I'm sorry to say that I didn't make as much progress in this one as I did in the other ones, but here it is none the less. Basically, I added more of the main gimmick, added the ending platform, and the treasure chest pipe in the top left corner, which leads to the treasure chest room. Also, I'm having a problem, I can't figure out how to get the screen to scroll when you jump onto the two higher platforms, advice on that would be great, google sure isn't helping. Finally, yes, I know that it looks crummy, I'm going to add the custom sprites and everything, AFTER I finish designing and making the level, so the garbage sprites will be fixed.
There are 10 kinds of people in the world, those who know binary, and those who don't!
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline Oct. 6th
Eh, that would only work if demo was in the correct state of being big or small or not, wouldn't it?limepie20 wrote:I think it would be cooler if you just took Demo's sprite and made it into an outline. It would look a lot better and make more sense.
Right now it's just a circular orb floating around, and I think it's fine.
EDIT: Since this is a new page, I'll put my last important post here.
AUS wrote:A Layer 2 Romp.
Ignore the second half of the main part of the level for now (the part where everything becomes Layer 2 except the BG) because that's probably going to be changed. Instead, go to/find the sublevel and get the treasure and give any comments you have along the way.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- keckcellent
- Posts: 0
- Joined: 14 years ago
- Location: Catskills, NY
Re: Testing and Development: Deadline Oct. 6th
I can't believe 21+ days have gone by. I know I'm a little late and even more egregious, I don't really have too much content to show. My job has been hitting me hard and I've just worked the last ten days in a row. But I am basically done with the level design aspect of my level. i just need to update it to the latest baserom, figure out how I'm going to do the graphics of some of my sprites, and upload it somewhere. This is a screenshot of my last sublevel.
As I said, if you want to take my level away because I'm late, that really will suck but I messed up so it'll be my fault. Once I'm done here, I think I'm just going to do simple 'dredging' fixups. Vertical levels are a real pain to design.
- TheGuyWhoIsSitting
- Posts: 0
- Joined: 14 years ago
Re: Testing and Development: Deadline Oct. 6th
I'm going to be a bit late posting my update, I should be posting in at around 9 AM EST, I just got out of bed to grab my laptop so I could make this post because I forgot that I had to post progress on the 6th... I didn't feel like turning on my desktop which is where my level and all the stuff about it is, so it is going to have to wait until later. If I don't get it in on time, I guess I'll run to the sign up thread and resign up for my level. (and by that I mean when the next deadline is determined because that's what raocow said the actual deadline is.) For now, anyway, time to try and get to sleep.
Re: Testing and Development: Deadline Oct. 6th
that's easily fixed with some levelasm. Come on let's do it.AUS wrote:Eh, that would only work if demo was in the correct state of being big or small or not, wouldn't it?
Right now it's just a circular orb floating around, and I think it's fine.
TheGuyWhoIsSitting:
I want to see the next deadline completed in time. You miss it almost every time.
Re: Testing and Development: Deadline Oct. 6th
Your level seems to suffer a little bit from item juggling, except without the items. You get sent in pointless circles. A few times throughout it you have to go in through those arrows in a loop to get a coin. There is no real point to having those in there. There is relatively no danger from enemies, and the time limit is so large.JellyBlock wrote:Well, I think I'm as done with my level as I'll ever be and I want you peeps' opinions on whether or not you think it's fully done or if there's anything I should tweak or add. I slightly tweaked a couple of minor things and darkened the background VERY slightly just because it seemed a wee bit too vibrant. Here be the IPS if you want to give it a hopefully final go.
You either need to stretch your level out sideways more, spread the coins out.
OR add more challenges in those little arrow mazes.
The level structure is really really great. You just need to fix this one thing because, as we have witnessed before...Making players go in a pointless loop kind of kills a good mood.
- TheGuyWhoIsSitting
- Posts: 0
- Joined: 14 years ago
Re: Testing and Development: Deadline Oct. 6th
Yes, I do miss it quite often. I'm sorry about that, I was planning on posting before the deadline but they always come up so fast that I forget about them, I was going to post right around midnight but it completely slipped my mind, I guess I should just use the sticky note thing to remind me every day so I will be on time next deadline.limepie20 wrote: TheGuyWhoIsSitting:
I want to see the next deadline completed in time. You miss it almost every time.
I have changed my level direction though, I was going to try and make it a level that required you to explore quite a lot to get all the dragon coins, but I didn't want to make a level that takes more time to 100% than it should take, I'd rather have a shorter level and not a long level that's boring and repetitive.
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline Oct. 6th
Heck no. That sounds like a really bad reason for me to fiddle with level asm again. It took way too long to get help last time, and this isn't even something that's needed. I like how it looks, and I'm not crazy about changing it.limepie20 wrote:that's easily fixed with some levelasm. Come on let's do it.AUS wrote:Eh, that would only work if demo was in the correct state of being big or small or not, wouldn't it?
Right now it's just a circular orb floating around, and I think it's fine.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: Testing and Development: Deadline Oct. 6th
Well, okay whatever suits you.
(If you needed a code I could probably make one, those kinds are easy)
(Also, it would look fine if it was always big demo anyway)
(If you needed a code I could probably make one, those kinds are easy)
(Also, it would look fine if it was always big demo anyway)
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline Oct. 28th
I might make it for big demo only.
I don't mean to sound offended (or offensive) but I'm scared of ASM personally.
I prefer to make it vanilla.
Besides, it switching from small to big, though that might be awesome [as in, something you wouldn't normally see] it might just be jarring.
Anyway, that's not the point. The point is... ...Um...Oh, yeah, the point is my level has a new sublevel that needs to be tested.
I don't mean to sound offended (or offensive) but I'm scared of ASM personally.
I prefer to make it vanilla.
Besides, it switching from small to big, though that might be awesome [as in, something you wouldn't normally see] it might just be jarring.
Anyway, that's not the point. The point is... ...Um...Oh, yeah, the point is my level has a new sublevel that needs to be tested.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline Oct. 28th
EDIT: New IPS: Here.
I would have qualms with releasing another so soon, except nobody downloaded the last one.
Changes from when anyone actually played: The level has a sublevel now, and the ending is stretched out a bit better, and the gimmick is showed off more.
NOTE: This translates to the level is now much harder.
I would have qualms with releasing another so soon, except nobody downloaded the last one.
Changes from when anyone actually played: The level has a sublevel now, and the ending is stretched out a bit better, and the gimmick is showed off more.
NOTE: This translates to the level is now much harder.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
-
- Floof Incarnate
- Posts: 28
- Joined: 14 years ago
- Pronouns: she/they
Re: Testing and Development: Deadline Oct. 28th
Finished SPC of Tension, though Chipamp sort of derps the tempo a bit, and it's off from the original song by what sounds like half a semitone... (nothing I can do there, SMW just has derpy tuning it seems)
Any feedback?
Any feedback?
Re: Testing and Development: Deadline Oct. 28th
Just a few comments on some of the levels. Listen to it or ignore it, that's up to you.
Gwaur - 11F:
Kevinski555 - BottomRightLevel:
Jellyblock - Coin Town USA:
Shdwdrgnix - When cold, make sure to dress warmly
Gwaur - 11F:
Last edited by Diortem 12 years ago, edited 1 time in total.
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline Oct. 28th
@Diortem My map is 12E and 030[sublevel] and my level has no wall of ? blocks nor any ? blocks, so you probably have been playing someone else's level.
If that's the case, I would still like you to comment on my level. Get it directly here, and it's called "A Layer 2 Romp" and I don't know why the name doesn't show up ingame, but it just doesn't.
EDIT: For everyone else, have some screenshots!
If that's the case, I would still like you to comment on my level. Get it directly here, and it's called "A Layer 2 Romp" and I don't know why the name doesn't show up ingame, but it just doesn't.
EDIT: For everyone else, have some screenshots!
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: Testing and Development: Deadline Oct. 28th
AUS - you're right. That was Gwaur's. It would help a lot of people named their IPS patch 'user name - level name'.ips. I'll see to yours in a moment.
Edit:
AUS - Layer 2 romp
Edit:
AUS - Layer 2 romp
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline Oct. 28th
@Diortem
Thank you for the comments. :)
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: Testing and Development: Deadline Oct. 28th
Hay there, So my level is still beta so please post some feed back of this video that my friend made that shows my level (ignore the title saying "Diddykaizo100", that is my other name):
The Great Pit!
Enjoy, and for some reason each parrot coin gives me 2 parrot coin for some reason, sorry, cant fix that :(
The Great Pit!
Enjoy, and for some reason each parrot coin gives me 2 parrot coin for some reason, sorry, cant fix that :(
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
Re: Testing and Development: Deadline Oct. 28th
That actually looks like a REALLY fun level. There were a few spots where you just kind of sit on the coin snake. Parts where nothing really happens and you dont have to move. Just fix those and this will be a sweet level.Diddyboy100 wrote:Hay there, So my level is still beta so please post some feed back of this video that my friend made that shows my level (ignore the title saying "Diddykaizo100", that is my other name):
The Great Pit!
Enjoy, and for some reason each parrot coin gives me 2 parrot coin for some reason, sorry, cant fix that :(
Normally coin snake levels can get pretty frustrating pretty quick, this one doesnt seem to have that. Granted, you may want to change the music because it makes everything feel like you need to rush to me.
- AUS
- Toni#4796
- Posts: 483
- Joined: 14 years ago
- First name: Toni
- Pronouns: they/them/their
- Location: アース
Re: Testing and Development: Deadline Oct. 28th
@Diortem: I have updated the level, and made the ending easier. You said you couldn't beat it without tools earlier, would you be willing to try now?
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: Testing and Development: Deadline Oct. 28th
Do you have any recommendations on how to change the music?Davvic wrote:That actually looks like a REALLY fun level. There were a few spots where you just kind of sit on the coin snake. Parts where nothing really happens and you dont have to move. Just fix those and this will be a sweet level.Diddyboy100 wrote:Hay there, So my level is still beta so please post some feed back of this video that my friend made that shows my level (ignore the title saying "Diddykaizo100", that is my other name):
The Great Pit!
Enjoy, and for some reason each parrot coin gives me 2 parrot coin for some reason, sorry, cant fix that :(
Normally coin snake levels can get pretty frustrating pretty quick, this one doesnt seem to have that. Granted, you may want to change the music because it makes everything feel like you need to rush to me.
Also, yeah, This level was based out of 2 levels of 2 games, one was the level that you fall from Vip 5, and the other is the 2nd last level of Kevino's Quest 2 Moltov LP'ed.
and Yeah, I know it will need more exiting parts but yeah, this is one of my "Serious" Level.
And thanks for enjoying watching the level
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
- Kevinskie555
- Posts: 0
- Joined: 14 years ago
Re: Testing and Development: Deadline Oct. 28th
I'll make the chest more obvious :)
- Saturn Moriya
- Posts: 2
- Joined: 13 years ago
Re: Testing and Development: Deadline Oct. 28th
I'm back in the project!!
I still feel really guilty about missing the deadline. Nothing going on in your real life justifies it. Anyways, here's the update!
http://bin.smwcentral.net/u/13354/A2MT%2Bpatch.ips
Notes:
I still feel really guilty about missing the deadline. Nothing going on in your real life justifies it. Anyways, here's the update!
http://bin.smwcentral.net/u/13354/A2MT%2Bpatch.ips
Notes: