Note: For solid like a key, you can't activate it from the side of the sprite by pressing up.
We need some costumes and at least 97 random items. (That's the number of OW levels more or less. I'm certain it's a number between 95-97.) At most 512 items. (The number of sublevels in the game).
Also -
I think the chests should NOT require dragon coins to be collected first.Kil2 wrote:The chests look pretty cool so far, but how about changing the main colors to red and gold so they look more special. Right now they look exactly like the smb3 ones which is a fundamentally a good reference I guess, but they always make me think they have crappy stuff in them like Star Power.
I have slowed down the opening of the window.
I've added the zelda sound.
Costumes:
Some costumes could even just be recolors of an existing one.
gp = gold pieces
I'm thinking of not using any of the below to allow larger numbers. Also I won't really use commas most likely.
#k = #,000gp (1,000 gold pieces for example)
#m = #,000k (1,000,000 gold pieces for example)
#b = #,000m (1,000,000,000 gold pieces for example)
#t = #,000b (1,000,000,000,000 gold pieces for example)
#q = #,000t (1,000,000,000,000,000 gold pieces for example)
Format of random item messages will be:
You Found: (Any name that's 16 characters or less) --> a 16x16 picture will show up on the other side of the screen.
Value: (Any value that's 27 characters or less)
Any description that's 30 characters or less
Random Items:
-Note: Ignore "Level", I should've just said "Name"