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Stage Props List

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Chdata
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Re: Stage Props List

Post by Chdata »

The costume thing seems to be going well thanks to Chibikko and Jagfillit.
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Re: Stage Props List

Post by Tails_155 »

Mr. data, do we need to inform you of the palette that each treasure uses? Are they sprites or objects in the ship display area?
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Chdata
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Re: Stage Props List

Post by Chdata »

Objects in the display, and yeah I'll only need screenshots of the items. I've already made .bins of some of the stuff FoD drew.

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Re: Stage Props List

Post by Tails_155 »

5 scrabble tiles and my Horse Egg for my level
in here... I put P and the number below the block so you'd know which sprite palette...
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Chdata
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Re: Stage Props List

Post by Chdata »

i'd like to confirm that there will only be one treasure chest per level as entered by the OW. (Aka you can't have one treasure chest in the start of your level and another in a sublevel. Even though I could code it to allow that I'm not going to to save space.)
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Re: Stage Props List

Post by raocow »

Yes, there should only be one treasure chest per 'overworld entrance'
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Chdata
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Re: Stage Props List

Post by Chdata »

In that case I'm almost finished coding it, I just need to test it and confirm my maths.
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Re: Stage Props List *ASM HELP NEEDED*

Post by Chdata »

edit: I figured out the gfx routine stuff.

edit:
Also, I want to have my maths double checked.

Layer3 RAM setup: (I'll split this into two codes to save some cycles. One will run in INIT and one in MAIN, for tiles that change and don't change).

Code: Select all

;PHX
LDX #$97
.Item1
LDA Item1,x
STA $7FA19E,x
DEX
BPL .Item1
PLX
Layer3 Message Table: (Default empty message that is the maximum size any message can be)

Code: Select all

Item1:				;#106 (#$6A) bytes total
db $51,$A1&$E1,$00,#62-1	;$7FA107, $7FA108, $7FA109. $7FA10A
db $FC,!xp			;$7FA10B, $7FA10C
db $FC,!xp			;$7FA10D, $7FA10E
db $FC,!xp			;$7FA10F, $7FA110
db $FC,!xp			;$7FA111, $7FA112
db $FC,!xp			;$7FA113, $7FA114
db $FC,!xp			;$7FA115, $7FA116
db $FC,!xp			;$7FA119, $7FA11A
db $FC,!xp			;$7FA11B, $7FA11C
db $FC,!xp			;$7FA11D, $7FA11E
db $FC,!xp			;$7FA11F, $7FA120
db $FC,!xp			;$7FA121, $7FA122
db $FC,!xp			;$7FA123, $7FA124
db $FC,!xp			;$7FA125, $7FA126
db $FC,!xp			;$7FA127, $7FA128
db $FC,!xp			;$7FA129, $7FA12A
db $FC,!xp			;$7FA12B, $7FA12C
db $FC,!xp			;$7FA12D, $7FA12E
db $FC,!xp			;$7FA12F, $7FA130
db $FC,!xp			;$7FA131, $7FA132
db $FC,!xp			;$7FA133, $7FA134
db $FC,!xp			;$7FA135, $7FA136
db $FC,!xp			;$7FA137, $7FA138
db $FC,!xp			;$7FA139, $7FA13A
db $FC,!xp			;$7FA13B, $7FA13C
db $FC,!xp			;$7FA13D, $7FA13E
db $FC,!xp			;$7FA13F, $7FA140
db $FC,!xp			;$7FA141, $7FA142
db $FC,!xp			;$7FA143, $7FA144
db $FC,!xp			;$7FA145, $7FA146
db $FC,!xp			;$7FA147, $7FA148
db $FC,!xp			;$7FA149, $7FA14A
db $51,$C1&$E1,$00,#62-1	;$7FA14B, $7FA14C, $7FA14D, $7FA14E
db $FC,!xp			;$7FA14F, $7FA150
db $FC,!xp			;$7FA151, $7FA152
db $FC,!xp			;$7FA153, $7FA154
db $FC,!xp			;$7FA155, $7FA156
db $FC,!xp			;$7FA157, $7FA158
db $FC,!xp			;$7FA159, $7FA15A
db $FC,!xp			;$7FA15B, $7FA15C
db $FC,!xp			;$7FA15D, $7FA15E
db $FC,!xp			;$7FA15F, $7FA160
db $FC,!xp			;$7FA161, $7FA162
db $FC,!xp			;$7FA163, $7FA164
db $FC,!xp			;$7FA165, $7FA166
db $FC,!xp			;$7FA167, $7FA168
db $FC,!xp			;$7FA169, $7FA16A
db $FC,!xp			;$7FA16B, $7FA16C
db $FC,!xp			;$7FA16D, $7FA16E
db $FC,!xp			;$7FA16F, $7FA170
db $FC,!xp			;$7FA171, $7FA172
db $FC,!xp			;$7FA173, $7FA174
db $FC,!xp			;$7FA175, $7FA176
db $FC,!xp			;$7FA177, $7FA178
db $FC,!xp			;$7FA179, $7FA17A
db $FC,!xp			;$7FA17B, $7FA17C
db $FC,!xp			;$7FA17D, $7FA17E
db $FC,!xp			;$7FA17F, $7FA180
db $FC,!xp			;$7FA181, $7FA182
db $FC,!xp			;$7FA183, $7FA184
db $FC,!xp			;$7FA185, $7FA186
db $FC,!xp			;$7FA187, $7FA188
db $FC,!xp			;$7FA189, $7FA18A
db $FC,!xp			;$7FA18B, $7FA18C
db $51,$E1&$E1,$00,#62-1	;$7FA18D, $7FA18E, $7FA18F, $7FA190
db $FC,!xp			;$7FA190, $7FA191
db $FC,!xp			;$7FA192, $7FA193
db $FC,!xp			;$7FA194, $7FA195
db $FC,!xp			;$7FA196, $7FA197
db $FC,!xp			;$7FA198, $7FA199
db $FC,!xp			;$7FA19A, $7FA19B
db $FC,!xp			;$7FA19C, $7FA19D
db $FC,!xp			;$7FA19E, $7FA19F
db $FC,!xp			;$7FA1A0, $7FA1A1
db $FC,!xp			;$7FA1A2, $7FA1A3
db $FC,!xp			;$7FA1A4, $7FA1A5
db $FC,!xp			;$7FA1A6, $7FA1A7
db $FC,!xp			;$7FA1A8, $7FA1A9
db $FC,!xp			;$7FA1AA, $7FA1AB
db $FC,!xp			;$7FA1AC, $7FA1AD
db $FC,!xp			;$7FA1AE, $7FA1AF
db $FC,!xp			;$7FA1B0, $7FA1B1
db $FC,!xp			;$7FA1B2, $7FA1B3
db $FC,!xp			;$7FA1B4, $7FA1B5
db $FC,!xp			;$7FA1B6, $7FA1B7
db $FC,!xp			;$7FA1B8, $7FA1B9
db $FC,!xp			;$7FA1BA, $7FA1BB
db $FC,!xp			;$7FA1BC, $7FA1BD
db $FC,!xp			;$7FA1BE, $7FA1BF
db $FC,!xp			;$7FA190, $7FA191
db $FC,!xp			;$7FA192, $7FA193
db $FC,!xp			;$7FA194, $7FA195
db $FC,!xp			;$7FA196, $7FA197
db $FC,!xp			;$7FA198, $7FA199
db $FC,!xp			;$7FA19A, $7FA19B
db $FC,!xp			;$7FA19C, $7FA19D
db $FF				;$7FA19E
Emptied:			;
Layer 3 Upload Code (Uploads based on freeram, to allow for some gimmicky messages I had in mind.)

Code: Select all

;;;;;;;;;;;;;;;;;;;;;;;;;
RAML3:			;Set up layer 3 write based off of freeram
	REP #$30	;16-bit AXY
	LDA $7F837B	;2 bytes Misc. Used for indexing the stripe image table 
	TAX		;I might even repeat this multiple times to reduce slowdown
	SEP #$20	;8-bit A, 16-bit XY
	LDY #$0000
RAM_START:
	PHX
	TYX
	LDA.l $7FA107,x	;$7FA107-$7FA19E
	PLX
	STA $7F837D,x
	INX
	INY
	CPY.w #$0097	;#$97 bytes
	BNE RAM_START
	REP #$30
	LDA $7F837B
	CLC
	ADC.w #$0096	;bytes-1
	STA $7F837B
	SEP #$30
	LDX $15E9
	RTS
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Re: Stage Props List

Post by limepie20 »

Here's some item suggestions. Some are kinda stupid but what ever
You found: King Kong
Value: 500gp
Description: Now bring him back to New York. 

You found: Another Savestate
Value: 5gp
Description: It's useful!

You found: A Door
Value: 59gp
Description: Hear it open. 

You found: A Solution
Value: 2gp
Description: Now to find a problem.  

You found: An O clock. 
Value: 23gp
Description: I don't even get what it is. 

You found: Fake love
Value: 0gp
Description: ...not again

You found: Super Mario World
Value: 102gp
Description: Very familiar...

You found: Interrupting Cow
Value: 39gp
Description: It's not so ba-MOO!

You found: A gun
Value: 50gp
Description: Pfft... Another useless item. 

You found: 31 Characters
Value: 98gp
Description: Oh Noes!!! It doesn't fit in her
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Paralars
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Re: Stage Props List

Post by Paralars »

limepie20 wrote:Here's some item suggestions. Some are kinda stupid but what ever
You found: King Kong
Value: 500gp
Description: Now bring him back to New York. 

You found: Another Savestate
Value: 5gp
Description: It's useful!

You found: A Door
Value: 59gp
Description: Hear it open. 

You found: A Solution
Value: 2gp
Description: Now to find a problem.  

You found: An O clock. 
Value: 23gp
Description: I don't even get what it is. 

You found: Fake love
Value: 0gp
Description: ...not again

You found: Super Mario World
Value: 102gp
Description: Very familiar...

You found: Interrupting Cow
Value: 39gp
Description: It's not so ba-MOO!

You found: A gun
Value: 50gp
Description: Pfft... Another useless item. 

You found: 31 Characters
Value: 98gp
Description: Oh Noes!!! It doesn't fit in her
yay!
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Tails_155
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Re: Stage Props List

Post by Tails_155 »

limepie20 wrote:Here's some item suggestions. Some are kinda stupid but what ever
You found: Another Savestate
Value: 5gp
Description: It's useful!
I know a good place for this.
limepie20 wrote:
You found: 31 Characters
Value: 98gp
Description: Oh Noes!!! It doesn't fit in her
I'd think
Oh Noes!!! It doesn't fit in thi
would be less unfortunate in implications
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Re: Stage Props List

Post by limepie20 »

Yeah. Thats what I was thinking. I think thi is a lot better anyway.
Edit: I think the save state picture should be like those 1-9 boxes you see when you press f3 except there's a 10 in the box.
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Re: Stage Props List

Post by rubberfishy »

You found: A Splut
Value: 77gp
Description: Feels good on my face.
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Re: Stage Props List

Post by VideoGuy »

Not sure if this has been suggested yet, but
You Found: A Chest
Value: 1gp
Description: We ran out of ideas.
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limepie20
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Re: Stage Props List

Post by limepie20 »

There was
Level35: - An Empty Chest
Value: - 100gp
Descr: - Great for storing other treasures
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rubberfishy
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Re: Stage Props List

Post by rubberfishy »

the chest shouldn't be empty, it should be recursive
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Re: Stage Props List

Post by limepie20 »

Some More ideas:
You found: An Obscure Referance
Value: 2k
Description: Hahaha. I don't get it. 

You Found: Caps Lock
Value: 1gp
Descr: YES. FINALLY! I'm annoyed now. 

You found: The Alphabet
Value: 26gp
Description: It fits nicely in your soup. 

You found: Good grammar. 
Value: 67gp
Description: It's rare. People always mispell.

You Found: Irrelevance 
Value: 21gp
Descr: The letter Q should not exist. 

You Found: 1337
Value: 45gp
Descr: Start of The Hundred Years War.

You Found: A Big Red Button
Value: 99gp
Descr: DO NOT PRESS. 

You Found: Layer 3
Value: 4gp
Descr: No! It won't work with this text!

You Found: An Illusion
Value: 9gp
Descr: You have to cross your eyes. 

You Found:
Value: 4gp
Descr: Invalid Description. 

You Found: A Triple Rainbow
Value: 5k
Dscrp: Oh My God. What does this mean?
And building off of VideoGuys idea:
You Found: An Item
Value: 10gp
Dscrp: We ran out of ideas.
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Re: Stage Props List

Post by DaxterSpeed »

You Found: 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button
Value: 100gp
Dscrp: Please move quickly to the chamberlock, as the effects of prolonged exposure to the Button are not part of this test.

Portal reference. It will probably not fit in the "item get!" box though, but it would be awesome to have somewhere.

Value could of course be something else...
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Re: Stage Props List

Post by VideoGuy »

DS's idea could work if we shortened it to
You Found: Portal Gun
Value: 20gp
Description: The cake is... *shot*
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Note: If I accepted your ASM request and you never heard back from me, please let me know. I feel like I've forgotten a few of them.
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Re: Stage Props List

Post by limepie20 »

there should be
You Found: Lower case "p"
Idk what the description would be.
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cheez8
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Re: Stage Props List

Post by cheez8 »

VideoGuy wrote:DS's idea could work if we shortened it to
You Found: Portal Gun
Value: 20gp
Description: The cake is... *shot*
But, there's already:
Level2: - A Lie (a cake shows up)
Value: - -13gp
Descr: - NOOOOOO!!!

Still, it would probably be fine to have another reference to Portal. Just don't reference the cake line, we already did that.
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Image
I don't really get it but okay
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Re: Stage Props List

Post by Tails_155 »

Enough Portal references, I think... really...
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Chdata
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Re: Stage Props List

Post by Chdata »

The only portal reference will be the thing about
You found a lie (cake appears)
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cheez8
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Re: Stage Props List

Post by cheez8 »

Fine by me. I've never played the game, so I wouldn't know what all there would be to reference anyway.

Oh, and if I could request something specific for my level:
You Found: Some Honey
Value: 8gp
Descr: WHAT? ARRGH

(Context: You have to go through a challenging side path to reach this (and there's also the trip back to look forward to), and you're already swimming in honey in this part of the level.)
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I don't really get it but okay
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Paralars
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Re: Stage Props List

Post by Paralars »

yeah, let's add them to the list.

also:
ImagebuttonImagehoneyImageitemImagetriple rainbow
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