(shouting)

Stage Props List

Anthrax 2 Multiply Themodynamics
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Negative
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Re: Stage Props List

Post by Negative »

Name: Ä
Worth: 1Ä
Description: I dare you to type it.
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Paralars
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Re: Stage Props List

Post by Paralars »

do we still need new treasures?
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Diortem
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Re: Stage Props List

Post by Diortem »

Well I'm not sure how far the list is, but here's one I thought of. I'm a bit hesitating to post this, cause this may sound a little too selfproclaiming, which is not my intention. If you don't like it it's fine, but Prof. Demetri did find it funny so I'll take wild guess here:
Name: Diortem
Value: 4.7 gp
Description: It's Metroid backwards!
This goes with palette 9
This goes with palette 9
Diortem.png (394 Bytes) Viewed 5410 times
Even without the knowing of the vidlink it looks intriguing enough, otherwise it would have been "Do-ir-med". XD
Septentrion Pleiades
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First name: Stephen
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Re: Stage Props List

Post by Septentrion Pleiades »

Were are we keeping all the chest items ideas that have been submitted with the levels? I know I came up with 3 items and submitted them with the levels.
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limepie20
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Re: Stage Props List

Post by limepie20 »

Just check out the chest files in the latest baserom to see what's inserted.
Septentrion Pleiades
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Re: Stage Props List

Post by Septentrion Pleiades »

Hey, I see my descriptions were too long. I'll shorten them now.

Level 21
This is a Bunny Must Die reference

Object= gear to a past
gp = 1499
Description= You can now walk to the right.
Level E
Object = Trainer tips
gp = 50
Description = Use Pokeballs to tame wild animals.
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swirlybomb
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Re: Stage Props List

Post by swirlybomb »

This seems to be the right place to put this?
themoose.png
themoose.png (443 Bytes) Viewed 5353 times
The info's already in my level submission text, but I'll repeat it here:

Name: The Moose
Value: 400kg [<-kilograms]
Description: Maybe you shouldn't eat this. [OR] Please, don't eat this.

Um, looking at Diortem's, I didn't check this in Lunar Magic to know the palette or anything, but I'm pretty sure it must be doable in some way?

EDIT: Oh yeah, and this is for level 0A.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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