Re: A2MT Plot thread
- flameofdoubt
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Re: A2MT Plot thread - UPDATE 02/06/2010
Nice work Servant, I like the first one because it should express well the player's probable frustration at having had to collect, but they're all good, and your last one is likely the best as you thought. I wouldn't worry too much about the melodrama; you kept it serious but handled it well enough that with setup I think the players will go there with you.
Pixie casts Dekunda. Insufficient MP!
Re: A2MT Plot thread - UPDATE 02/06/2010
thinking on how she treated king charles, demo is a super jerk.
and the parrot didn't strike me as very nice...
so, jerk vs jerk ver.
change key for map if necesary
Also, has it been already decided what the stories will be?
i had a few ideas for trivial bits, betwen the relevant backstory ones
or something...
and the parrot didn't strike me as very nice...
so, jerk vs jerk ver.
Also, has it been already decided what the stories will be?
i had a few ideas for trivial bits, betwen the relevant backstory ones
Re: A2MT Plot thread - UPDATE 02/06/2010
Re: A2MT Plot thread - UPDATE 02/06/2010
more than a final final boss, he is an extra boss...
the final final boss at the extra world could be
anyway , parrot.
or similar?
the final final boss at the extra world could be
Re: A2MT Plot thread - UPDATE 02/06/2010
Unless you can write both a good story for the Artist AND the master in as little words as possible (because otherwise people cry like little babies) there is zero reason to do this.Joelcll wrote:more than a final final boss, he is an extra boss...
the final final boss at the extra world could be
Actually, even if you can write a good story there is still zero reason for it. Don't try to add to many things and twists to this game.
Re: A2MT Plot thread - UPDATE 02/06/2010
Plus, I'm pretty sure The Master is being reserved for A3MT, in case we ever decide to make a third one of these
Re: A2MT Plot thread - UPDATE 02/06/2010
i thougt the master was going to be important in this one...
and giving story to a bonus fight isn't really necesary, ¿wasn't that one of the problems in asmt?
It's not a twist, demo is simply caught wandering in the secret world by the master and he decides to test her
But if it still feels confusing then forget i said anything
and giving story to a bonus fight isn't really necesary, ¿wasn't that one of the problems in asmt?
It's not a twist, demo is simply caught wandering in the secret world by the master and he decides to test her
But if it still feels confusing then forget i said anything
Re: A2MT Plot thread - UPDATE 02/06/2010
What ever happened to Demo saying Queen lyrics?
Re: A2MT Plot thread - UPDATE 02/06/2010
if someone is awesome enough to translate demo's dialogues into queen's references, it would be great... but who?
Re: A2MT Plot thread - UPDATE 02/06/2010
Queen Test, using the Jerk versus Jerk transcript
I don't recommend using The Queen; though it does technically save us some time because we have Demo's dialogue already written for us, it also constrains the personality of Demo heavily and requires at least some edit to the song lyrics to make it work. I'm also not sure how long the Queen gimmick can go before it just become grating.
- raocow
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Re: A2MT Plot thread - UPDATE 02/06/2010
It would work greatly if we keep cutscenes to a minimum.
the chillaxest of dragons
- ProfessorDemetri
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Re: A2MT Plot thread - UPDATE 02/06/2010
The thing about cutscenes, is that it builds character developement, and if we scrimp on that, then... well.. ya know lol.
- raocow
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Re: A2MT Plot thread - UPDATE 02/06/2010
Am I seriously the only one that doesn't believe that Demo 'DOESN'T need 'a character?' What makes the fan art in the fan-art thread neat is how completely different some people's interpret her. And that's awesome.
She jumps on things, she grows big by eating a raddish, and she follows the direction of 'a master'. To me, that is more than enough. She dies all the time but somehow comes back anyway, has zero regard for any sentient life around her, and eating a hamburger makes her round and float in the air.
As far as I'm concerned, the least we develope that, the better.
She jumps on things, she grows big by eating a raddish, and she follows the direction of 'a master'. To me, that is more than enough. She dies all the time but somehow comes back anyway, has zero regard for any sentient life around her, and eating a hamburger makes her round and float in the air.
As far as I'm concerned, the least we develope that, the better.
the chillaxest of dragons
Re: A2MT Plot thread - UPDATE 02/06/2010
This is why I had the idea of the backstory being told via the parrot after you get enough Parrot Coins, so it could be optional. It helps you understand what's going on better, but without it you can play the game with only a couple cutscenes.raocow wrote:It would work greatly if we keep cutscenes to a minimum.
Re: A2MT Plot thread - UPDATE 02/06/2010
From what I remember, most of the cutscenes purposely refrain from building Demo's character, aiming to make her either the "straight man" or an empty shell by which everyone else plays off of.
I don't supporting limiting cutscenes, not because I want to build Demo's character, but because I want to build the characters of the people all around Demo, and I don't feel long monologues would work very well (it doesn't seem natural to me).
I don't supporting limiting cutscenes, not because I want to build Demo's character, but because I want to build the characters of the people all around Demo, and I don't feel long monologues would work very well (it doesn't seem natural to me).
- ProfessorDemetri
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Re: A2MT Plot thread - UPDATE 02/06/2010
I can see it both ways.
Cut scenes are informative, but they also break up the game play...
And in a platformer, isn't that what the game is built around? The game play? lol
Maybe keeping the cutscenes to a minimum is a better decision?
Cut scenes are informative, but they also break up the game play...
And in a platformer, isn't that what the game is built around? The game play? lol
Maybe keeping the cutscenes to a minimum is a better decision?
Re: A2MT Plot thread - UPDATE 02/06/2010
Is there any ASM hack to allow for text to be displayed during a battle? If that's the case, we could dump some text to represent the enemy monologuing to Demo and delivering the story, without the need to break up the game by cut-scenes.
If nobody other than me objects to "Queen Demo", I'll begin "Queen" translation soon.
If nobody other than me objects to "Queen Demo", I'll begin "Queen" translation soon.
Re: A2MT Plot thread - UPDATE 02/06/2010
I'm pretty sure "Queen Demo" was just a joke that everyone took seriously
Re: A2MT Plot thread - UPDATE 02/06/2010
It was.
That doesn't mean we can't do it.
That doesn't mean we can't do it.
- ProfessorDemetri
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Re: A2MT Plot thread - UPDATE 02/06/2010
Lime: I freakin' lol'd.
It would be funny, but mostly only the older audience would get it... the younger audience would only think that Demo... didn't know how to talk without being epic as hell lol
It would be funny, but mostly only the older audience would get it... the younger audience would only think that Demo... didn't know how to talk without being epic as hell lol
Re: A2MT Plot thread - UPDATE 02/06/2010
I thought we were seriousMoneyMan wrote:I'm pretty sure "Queen Demo" was just a joke that everyone took seriously
- raocow
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Re: A2MT Plot thread - UPDATE 02/06/2010
I personaly see it as a safeguard against taking the story too seriously.
I WAS serious by the way, back in the day.
I WAS serious by the way, back in the day.
the chillaxest of dragons
Re: A2MT Plot thread - UPDATE 02/06/2010
And we all know how fantastic ASMT's cutscenes were. Especially the super long ones which would have absolutely no relevance to the rest of the game until the one short one before the entrance to the "final world". By then everyone forgot that there even was a story.
Re: A2MT Plot thread - UPDATE 02/06/2010
Before we begin this "Queen Translation" project, I'll need a list of how much dialogue already exist. Since the OP has, um, been stripped of past information...let me do some reconstruction of all dialogue that have already been made so I know where to start (and we have left to do). If I miss a cutscene dialogue, and I'm going to guess I will because I only read the last few pages, please let me so that I can update this post.