That whole task pretty much consists of the following:
- Inserting the background graphics for the submaps. Those are the drawings raocow and I made.
I'm working on simplifying them and converting them to bin files, it's a bit of a hassle because the amount of detail in the drawings really doesn't fit the smw engine.
- Assembling the levels and paths onto the background images in Lunar Magic. The only problem here is that you can't make curvy turns and paths like this
with SMW's set of path tiles.
Someone will have to come up with a solution, if need be, we'll just rearrange the level positions a bit, even if they don't match their respective artwork element that well anymore.
Will have to check if all levels have an OW position assigned to them
- Building the main world map. This will not be a drawing, but a map made from tiles, just as you know it. Hopefully we'll have enough room for everything.
- Drawing a nice talkhaus-tileset for the point above, in a hack with this much custom stuff, it should at least be something visibly self-made.
Things I could imagine to be very helpful, that I have no idea how to do:
- Blinking arrows on the overworld that indicate in which direction you can go (Because the overworld paths should be invisible on the hand drawn maps)
- A way to make sharp 90-degree turns on the overworld, so one can connect two levels diagonally adjacent to each other, like
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