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Overworld

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limepie20
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Re: Overworld

Post by limepie20 »

Capefeather submitted his stuff; it was just never inserted.
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Paralars
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Re: Overworld

Post by Paralars »

I have a copy of his level from way back, is that up to date or did he change anything recently (last year)?
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Re: Overworld

Post by limepie20 »

I don't know which copy you have. All I know is that it was cleared sometime. You can probably find the latest one by searching his posts.
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Paralars
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Re: Overworld

Post by Paralars »

okay, I put it in, what about shdwdrgnx?
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Re: Overworld

Post by limepie20 »

Yeah he needs to finish his level. Alex you should make him finish it.
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Paralars
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Re: Overworld

Post by Paralars »

So I put in shdwdrgnx's level somewhere, but it won't be a big problem if it isn't being finished.
Anyway, credits? Are they a level? which one? Who's taking care of that right now?
Then I made some sort of event (event 62) for further over there, it just creates an invisible path from the first level, it's not the most elegant solution, but something you'd expect to see from putting in a cheat code.
And what about the parrot coins? Can I expect it to do something along the lines of activating an OW event?

and since I have pretty much nothing else to do right now, here's a provisional thing to test.
(This is almost the finished game, actually)

http://www.mediafire.com/?61xvt8uht4mbl5w
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Paralars
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Re: Overworld

Post by Paralars »

so if he uses a sublevel for the credits, we'll have to edit one of the final levels accordingly, fine.
I still don't know where anonymousbl00dlust's level is supposed to go? Isn't it like a postgame level?
So, in the final world, will we have
'final' level by franky->credits->ABL's level?
Still gotta put that in.

As for the dragon coins, I think Diortem already made/worked on some sort of counter for the dragon coins, if only he was around...
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AUS
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Re: Overworld

Post by AUS »

wait he actually finished it?
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Re: Overworld

Post by S.N.N. »

He's been close since the project started.
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AUS
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Re: Overworld

Post by AUS »

BALLSAX?
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Re: Overworld

Post by AUS »

I forget what password you're talking about.
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Re: Overworld

Post by AUS »

alex2 wrote:Fair warning, though: I will not hesitate to just use "BALLSAX" if people blow me off here.
I'm just sayin, it would be funny. (for me)
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Paralars
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Re: Overworld

Post by Paralars »

I'm torn between abyssal (because it sounds like abysmal) and ballsax
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Paralars
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Re: Overworld

Post by Paralars »

does random mean "oh man so random" or randomly generated? Maybe I didn't get that the first time around
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Re: Overworld

Post by limepie20 »

I think randomly generated is good. Unless someone objects, we should use it.
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Re: Overworld

Post by S.N.N. »

It's their loss if they do, isn't it? You could say the same for cheaters who will just store #$03 to $19 and play the game like that.

Just make it randomly generated based on the game and don't worry if "competent" people try and find the code via searching RAM addresses.
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Re: Overworld

Post by AUS »

Plus in games with code systems like that--yeah, the codes are posted online and elsewhere. Does it matter that much?
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Re: Overworld

Post by S.N.N. »

Or take it out of the game and make it our little secret.
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Re: Overworld

Post by raocow »

But that's no fun D:
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Re: Overworld

Post by raocow »

Probably.

In my defense back when this project had activity from a ton of people I asked if anyone wanted to take the general ideas and make a 'better' level but nobody took the torch!
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Paralars
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Re: Overworld

Post by Paralars »

yeah, a2mt is gonna be the next ocarina of time in terms of speedrun challenges.
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AUS
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Re: Overworld

Post by AUS »

Paralars wrote:yeah, a2mt is gonna be the next ocarina of time in terms of speedrun challenges.
It will be able to be completed in like half an hour?
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Paralars
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Re: Overworld

Post by Paralars »

Sure, whatever works.
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Paralars
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Re: Overworld

Post by Paralars »

So, erm, music!
We didn't really talk abuot that yet.
The maps need music, and since asmt had all these original compositions just for the overworld I went through Wyatt's a2mt playlist to find something.

Here's what's on my mind:

Main map

http://www.youtube.com/watch?v=uJ-S8sO3 ... D0B1A5561A
I prefer this one for the main area, I don't think it's in the game right now

Moon map
http://www.youtube.com/watch?v=F6E_0O3p ... D0B1A5561A
http://www.youtube.com/watch?v=z0IbaBWS ... D0B1A5561A
http://www.youtube.com/watch?v=IoULi--BlJQ
I considered these, I probably like Still Waters the best, it somehow fits the abstract space theme, and it's already inserted into the game.

Mountain map
http://www.youtube.com/watch?v=aI4W4Rlg ... D0B1A5561A
this one seems natural, it's not in the game though.

Ice map
http://www.youtube.com/watch?v=EFtnXpTx ... D0B1A5561A
this one is neat, but maybe too cheerful. I'm not sure about this.

Underground map
http://www.youtube.com/watch?v=F6E_0O3p ... D0B1A5561A
http://www.youtube.com/watch?v=FE3x_Dy6 ... D0B1A5561A
I like these two, especially the second one, even though SNN said it wasn't meant as an overworld theme.

Forest/Ruins map
http://www.youtube.com/watch?v=5K8m78z4 ... D0B1A5561A
This one has to be somewhere, and I think it fits this map the best.

Endgame map
no idea

Now, a lot of these aren't inserted and I have no idea how much space some of them would consume and all that. It would probably be a good idea to use some of the music already inserted, but I don't really have much of an idea what's in.
So I need some opinions on:
What music would be good for each map?
What/How much music can we still put in?


And then, I wanted to ask about the parrot coin unlocks.
What exactly is the problem? Counting the coins that have been collected or triggering an overworld event from inside a level?
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Re: Overworld

Post by yogui »

End game map music is this one:
http://www.youtube.com/watch?v=sh5M5_4lWio

I suggest Still Water not be a overworld map since it's already used as a level music.
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