Tails_155 wrote:1. I really like the score display... I'm a big fan of unnecessary big numbers. Though, I do know that the score thing limits what can be done, but I'm not in charge so it doesn't matter anyway.
4. Timer for timer-important levels sounds good
5. Hard mode... I have one major question: Would that mean that the player would have to experience the same plot 3 times? Is this important at all (my question?)
6. Does the second game have to have a whole separate video for opening plot again? I know that it got some complaints from a few people that there was so much story in a Mario game. It doesn't really matter to me either way, but it's just a question.
7. Could the story go throughout the game better? In ASMT, there were only like 6 levels with any plot relevant information, and it was in high volume. Perhaps to lower the amount of endurance reading people have to do, the plot could be spread thinner across more levels and come out more comfortably.
7. Totally agreed. It MUST be better spread all over the game.
6. Yeah, I don't mind at all for that, it's actually kinda fun.
5. I don't like the idea of a hard mode, for the fact that it's already a collab and it's hard enough to make a proper difficulty curve out of this. Only once will be just enough.
4. Agreed
1. I don't know why but I agree with that. It's so purpose-less, but it's still fun. There could also be some sort of gimmick related to score, like "Uh man you don't have 20M points, you can't go through here" or the return of the "You don't want to score any point in here, fella!"
I love the idea of an upwards tornado jump, but that'd open up a whole load of new ideas for levels. And some could be actually broken in another way, question mark?
Also, I don't know why I wrote countdown-wise there, but it's there!