Sibling Halls (No more openings!)
- raocow
- the death of the incredible huge
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Re: Sibling Halls (No more openings!)
she can jump higher than demo in asmbxt!!!
Honestly most [all] of the siblings are pretty much blank slates. Even Calleoca, technically she's a 'shape shifter' but her level can be anything.
Honestly most [all] of the siblings are pretty much blank slates. Even Calleoca, technically she's a 'shape shifter' but her level can be anything.
the chillaxest of dragons
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- Muwha!
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Re: Sibling Halls (No more openings!)
I see. I'll get started now then, I've got an idea already. 5-10 screens shouldn't take long!raocow wrote:she can jump higher than demo in asmbxt!!!
Honestly most [all] of the siblings are pretty much blank slates. Even Calleoca, technically she's a 'shape shifter' but her level can be anything.
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- Muwha!
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Re: Sibling Halls (No more openings!)
Not sure how to designate a levels background image to a certain map16 page without having to place it manually. Is there a way I can have it constructed as shown in your images? I've never learned how to do this. I'd just use pages with tiles 5000, 6000, etc.
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- Muwha!
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Re: Sibling Halls (No more openings!)
The map16 BG tiles look incomplete, do some have to be flipped? Might just give the level to someone else. I've tried doing it manually but it feels like I'm missing something. I don't expect you to help now though. No one replied on SMWcentral as well. I've been putting off my other projects to do this. I can't keep doing that though. I realize you guys have lives though so I'm not trying to rush you, but I have to make a choice.
Example: I can complete half of Iris's face, but I don't seem to have the tiles for the other half in the map16 file.
Example: I can complete half of Iris's face, but I don't seem to have the tiles for the other half in the map16 file.
Re: Sibling Halls (No more openings!)
From the back of my head I remember someone suggisting about Iris that she would use weaponry and tools and throw stuff at you rather than doing non-hand to non-hand combat.
That's not really mandatory, though.
That's not really mandatory, though.
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- Muwha!
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Re: Sibling Halls (No more openings!)
I've read the detailed link of the Siblings, though thanks for telling me this either way. The problem is: I can't get the background setup in a level. Gonna go ahead and give back my level in hopes that someone will still pick it up. Maybe I'll have figured the BG thing out if that person can't finish the level.Paralars wrote:From the back of my head I remember someone suggisting about Iris that she would use weaponry and tools and throw stuff at you rather than doing non-hand to non-hand combat.
That's not really mandatory, though.
Re: Sibling Halls (Opening for Iris!)
it's not like setting the background to be that correlates with designing the level in any way..
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- Muwha!
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Re: Sibling Halls (Opening for Iris!)
@Paralars: Actually it does for me, as I am able to build ideas off levels that are balanced well in GFX and music. It's the most IMPORTANT factor. All I need is the resources setup and the rest is history. But without those there's nothing.
Re: Sibling Halls (Opening for Iris and Calleoca!)
It's not really that I don't want it, it's more that I don't know what the heck I'm doing, and by the time I potentially do figure out what the heck I'm doing, someone else probably could have it done already. So it's better if it's open for someone else to take.
If I do figure out what the heck I'm doing and the spot is still open, I'll take it back
But yeah, if someone more knowledgeable wants to do it, please do
If I do figure out what the heck I'm doing and the spot is still open, I'll take it back
But yeah, if someone more knowledgeable wants to do it, please do
Re: Sibling Halls (Opening for Iris and Calleoca!)
What do you mean you don't know what you're doing? We can all help you. And I'd love you to make a level to see the variety you bring.
Re: Sibling Halls (Opening for Iris and Calleoca!)
Well, it's basically a combination of never working in a collaboration before and not knowing how to get the background to work although it's already been made for me.
Is there like a base patch that I should download beforehand? And I know I have to reserve level (or sub-level, I guess) and map16 slots and all, but I don't know how map16 even works. I'm sure there are tutorials for this, which is why I don't really want to bother anyone with it, but I just haven't taken the time to go through them yet. Which is why I thought it'd be better not to hold onto this spot at the moment.
...So basically I just need to know how to start and how to get the background in, to summarize.
Is there like a base patch that I should download beforehand? And I know I have to reserve level (or sub-level, I guess) and map16 slots and all, but I don't know how map16 even works. I'm sure there are tutorials for this, which is why I don't really want to bother anyone with it, but I just haven't taken the time to go through them yet. Which is why I thought it'd be better not to hold onto this spot at the moment.
...So basically I just need to know how to start and how to get the background in, to summarize.
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- Muwha!
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Re: Sibling Halls (Opening for Iris and Calleoca!)
Change the map16 filename to Map16Page.bin
Then you'll need to put that file in your rom folder. Once you have that, you'd open the map16 editor in Lunar magic and you would press "f3" to import the background from the map16 file.
The rest I need help with myself, as I cannot get the background to work on any map16page without placing the BG manually in the level. If someone does help Kerkec it's worth helping me as well, as that's a guaranteed to be complete level. But yeah, I'll help you as much as I can Kerkec, but there's some things I don't know myself.
Then you'll need to put that file in your rom folder. Once you have that, you'd open the map16 editor in Lunar magic and you would press "f3" to import the background from the map16 file.
The rest I need help with myself, as I cannot get the background to work on any map16page without placing the BG manually in the level. If someone does help Kerkec it's worth helping me as well, as that's a guaranteed to be complete level. But yeah, I'll help you as much as I can Kerkec, but there's some things I don't know myself.
Re: Sibling Halls (Opening for Iris and Calleoca!)
In regards to collab stuff, download the baserom in the first post of the testing thread, and reserve everything you need in the signups thread.
Re: Sibling Halls (Opening for Iris and Calleoca!)
Okay, I'll grab the baserom and probably read up on some tutorials tomorrow or something. I won't reserve anything until I'm sure I know what I'm doing, though.limepie20 wrote:In regards to collab stuff, download the baserom in the first post of the testing thread, and reserve everything you need in the signups thread.
And Franky, thanks! But now I think I'm stuck at the same part you are. It definitely inserted, but all I have is a garbled mess that I don't know what to do with.
- raocow
- the death of the incredible huge
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Re: Sibling Halls (Opening for Iris and Calleoca!)
also I'm pretty sure alex set up the background for calleoca? It's somewhere.
the chillaxest of dragons
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- Muwha!
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Re: Sibling Halls (Opening for Iris and Calleoca!)
Ahh yes. Make sure to load the ExGFX files it came with. Under BG1 and (BG2?) of the Super GFX bypass menu. Also load the level palette file so things are the correct color. You should see the tiles non-garbled then! The map16 tiles will display correctly when viewed from a level with the correct ExGFX and palette! :D
My tiles are not garbled, I'm just missing the right half of iri's face. >.< I did the other half manually!
My tiles are not garbled, I'm just missing the right half of iri's face. >.< I did the other half manually!
Re: Sibling Halls (Opening for Iris and Calleoca!)
Oh wow, I'm sorta dumb. I know about ExGFX, but I kind of forgot about them since I moved them to the ExGFX folder as soon as I extracted them! Ahaha, whoops
But yeah, I seem to have it now, although I have to figure out how to piece this thing together
Also, I can't seem to use it unless it's on map16 page 40? When I try to place tiles from anywhere else, it jumps back to there. How do I change this?
But yeah, I seem to have it now, although I have to figure out how to piece this thing together
Also, I can't seem to use it unless it's on map16 page 40? When I try to place tiles from anywhere else, it jumps back to there. How do I change this?
- Jolpengammler
- The Friendly Dog
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Re: Sibling Halls (Opening for Iris and Calleoca!)
So I have this idea for Calleoca:
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
- Jolpengammler
- The Friendly Dog
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Re: Sibling Halls (Opening for Iris and Calleoca!)
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
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- Muwha!
- Posts: 141
- Joined: 13 years ago
Re: Sibling Halls (Opening for Iris and Calleoca!)
Click a tile in the map16 page and then right click on the background editor window to paste. Will work if the bank's the same. Left clicking however will take you to the page the tile you left clicked is located.Kerkec wrote:Oh wow, I'm sorta dumb. I know about ExGFX, but I kind of forgot about them since I moved them to the ExGFX folder as soon as I extracted them! Ahaha, whoops
But yeah, I seem to have it now, although I have to figure out how to piece this thing together
Also, I can't seem to use it unless it's on map16 page 40? When I try to place tiles from anywhere else, it jumps back to there. How do I change this?
Also Alex, if his is complete, why do I only have half of Iris's face? That's the ONLY reason I had to give the level back! I can do it manually if I have all the tiles!
Re: Sibling Halls (Opening for Iris and Calleoca!)
Well, I know that... maybe I just clicked wrong or something. In any case, I got the whole thing pieced together! I think you have to use BG2 and BG3 for it, not BG1. Or at least that seems to be how mine worked!Franky wrote:Click a tile in the map16 page and then right click on the background editor window to paste. Will work if the bank's the same. Left clicking however will take you to the page the tile you left clicked is located.
Also Alex, if his is complete, why do I only have half of Iris's face? That's the ONLY reason I had to give the level back! I can do it manually if I have all the tiles!
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- Muwha!
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Re: Sibling Halls (Opening for Iris and Calleoca!)
I can only complete half of her face, this was what I meant a day or two ago. This is the reason I couldn't finish the background and continue the level. You gave me one map16 file and two ExGFX files plus a palette file correct?alex2 wrote:I'm pretty sure I gave you everything.Franky wrote:Also Alex, if his is complete, why do I only have half of Iris's face?
Re: Sibling Halls (Opening for Iris and Calleoca!)
...Actually, mine only shows up in Lunar Magic. It's still a garbled mess in-game. I'm probably just overlooking something, though.
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- Muwha!
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Re: Sibling Halls (Opening for Iris and Calleoca!)
Don't forget to press F9 to save the map16 data back to the rom. Whoops.Kerkec wrote:...Actually, mine only shows up in Lunar Magic. It's still a garbled mess in-game. I'm probably just overlooking something, though.
@Alex: errr.. Could you put it in the baserom for me? at least the tiles so I can see that they work completely. Or maybe I shouldn't have used BG1?
Re: Sibling Halls (Opening for Iris and Calleoca!)
...Wow, I'm really not with it today. I think I'm just tired. Thanks, ahaha!Franky wrote:Don't forget to press F9 to save the map16 data back to the rom. Whoops.