Agreed in Sushi not being 5. Having said that, I also think Life Goes On is harder than a 3 (I changed it 4(P))PSI Ninja wrote: ↑4 months ago Also, we should reassess the difficulty of "Revenge of the Sushi". Somebody labeled it as a 5/5 on the spreadsheet, but to me, it feels more like a 3 or a 3.5. It's nowhere near the caliber of difficulty as "Good ol' days" and "PREHISTORIC DOOM CASTLE", which are other 5/5 levels. With this in mind, "Revenge of the Sushi" could be the "boss" level of Fishmarket world, the joke being that you deal with Boss Bass. Would be a good alternative if we don't have a water-themed castle level when submissions close.
For the record, I also like the idea of having Fishmarket world as AAT's Star World equivalent with abstract-themed levels (if we decide to have a Star World). It would make sense because of how jarringly different it would look compared to the other submaps. I have no strong feelings on what the Fishmarket should be, so I'll just go along with whatever the majority thinks.
As for Star World, If it's for abstract/gimmick levls, I feel like we should do a callback to ZebraSpace from ASMBXT/A2XT rather than use the Fishmarket for that
Currently, only 1 world (not counting world 1) doesn't have a boss/castle level (with 1 castle still in progress). Having said that, I have been thinking about possibly having Switches fill those spots. Right now, I'm thinking 8 level per world, with 2 levels being levels like switches, boss/castle levels, etc (not counting world 1 or the open ow). Sushi could probably fit that.KobaBeach wrote: ↑4 months agoI think we should do more of this with the levels, instead of focusing on a standard castle ending for each world, due to the amount of people not making castles with Koopalings and such. I think Rise to the Challenge did something similar with just standard levels as bookends.
I'd like a Star World due to the option of non-linearity, but I'm not forcing anything on anyone. I just wonder if like a submap of dots on water tiles will look good? Maybe it's because I'm Portuguese, I'm not sure how this is handled elsewhere, but I'm used to fish markets being like little aisles with rows of fish and seafood on like ice (with some salt?) for people to buy from Incredibly Loud Salesladies (usually ladies, nothing saying men and nbs can't do it either), usually indoors, but not always I think? The fish section on my local chain supermarkets are a very small version of that.PSI Ninja wrote: ↑4 months ago For the record, I also like the idea of having Fishmarket world as AAT's Star World equivalent with abstract-themed levels (if we decide to have a Star World). It would make sense because of how jarringly different it would look compared to the other submaps. I have no strong feelings on what the Fishmarket should be, so I'll just go along with whatever the majority thinks.
I'm specifically getting images of the few times I went to the indoor fish and fruit market downtown that is only open in weekend mornings, I believe? And the Loulé Market, which is a pretty relaxing place imo but I like seeing local produce in general. I never buy anything there, tho.
Here's some pictures I found of the latter's indoor area, use them as inspo if u wish.I also found a few pics of their local Flea Market, but sadly the English sources call it the G**sy Market and... Ouch.
I feel like not doing a submap of dots on water tiles would ruin the joke. Maybe go halfway and have it start off like that, but after each exit, a stall gets built or something?