I've previously ripped carol's SMB3 Bowser Phase 1/Falling Bowser Phase 2 code from Brutal Mario's boss demo using p4plus2's Shex and Geiger's SNES9x debugger and I've started going through its code, but haven't read it in a week or so. Still, I've managed to instantly get used to reading it again and debugging it, when I laid eyes on it. I also have Mesen-S for more recent hacks and commercial games. For commercial games I'll try to focus on ones that have disassemblies for ease of debugging, yoshifanatic may be too much of a weirdo furry (says the giant man/furry enthusiast), but he has talent.
I'd only be able to make ASM and placeholder graphics. If it's finished I can make a custom song based on a MIDI for its battle (maybe something from the Legend of Heroes 3-5 PC versions, there's very few Trails MIDIs and SaGa is over done), but only after the boss is done and once hack finalization has begun.
I'll give myself up to June 6th (my mother's birthday) to finish anything. If it's not done by then, you may replace it with a resprited SMW Bowser based on whatever ASMT canon character strikes y'all's fancy. This project is not to go through VIP5 syndrome! I swear upon my late grandma's grave, may she rest in peace.
I don't know if Ruby and PSI can help me, and honestly, I want to keep them away from this part of the project because I feel like I've been stressing them out with too much on their plates. ASMers are not to be abused, we are humans after all, and a valuable resource that deserves respect (is that too dehumanizing?).
I'll try to use the Simple HP patch's code, if I have enough time, some basic Mode 7 patch nonsense so it's not just taking space (think Julius and Yaruo and how they could spin and stretch, pretty much) and if I make multiple phases I'll try to make a boss midpoint type flag (more or less a flag, just need to see if I can preserve it when exiting through retry).
I'll try to give credits to whomever's code I borrow/study from and I'll try to keep most of the collective sprite(s) to one ID to avoid cluttering up the sprites list, loaded based on Extension Bytes.
I've previously thought about making a Silhouette Mirage lategame boss or whatever but that's aiming too high. So far I'll just make something simple, Julius/Tanasinn-style is somewhat doable especially if I can read their fixed code from the translation patch, but I have no qualms with aiming lower. I would appreciate some more casual hack players (both less skilled and high skilled) to help beta test it and give feedback later down the road so I can actually make it fun and not a "carol boss".
First milestone deadline is this new year's eve (Dec 31st).