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Let's Go! It's 'Finish Your Levels' Time! - last updated 30 Mar 23 ~ Check Page 2

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SAJewers
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by SAJewers »



If you need a bit of extra time (eg you're making a boss), let us know, we'll try to accommodate. As long as we can see your level/have an idea what it is for OW sorting purposes and have some timeframe for when it'll be done.
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by KobaBeach »

i see your youtube link and raise you bemani-adjacent bullshit



but yeah what saj said
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by SAJewers »

OK, deadline has passed. Here are the final results:

82 levels were finished and submitted before the deadline:
  • 001 - baby catnips get tragic concussions by Nao
  • 002 - City of Gulp Gulp by Disk Poppy, SAJewers
  • 003 - Demo in the Sky (No Diamonds) by KobaBeach
  • 004 - R.A.O.C.O.W. by Jolpengammler
  • 005 - The Emerald Winston Bar and Restaurant by SAJewers
  • 006 - Thwompire State Building by PSI Ninja
  • 008 - Locus of Control by Lord Ruby
  • 009 - NO VEGETABLES, ONLY TREES by Nao
  • 00B - Siege at Castle Wolfenstein by KobaBeach
  • 00C - What The House? by Nao
  • 00E - Moon Palace by EllenHouraisan
  • 010 - The Beginning of Spring by 4season
  • 011 - Warning! It's a Red Radish Morning by Catabo
  • 012 - A Dream of Green Apples by Catabo
  • 013 - Tank ga Warui by 4season
  • 014 - Pipe Town, There by Sam Deluxe
  • 015 - Demo in thornbush scrumble by 4season
  • 016 - Cryotranquility by Luckwaive
  • 017 - matcha ampersand avocado by Camwoodstock & Tori
  • 019 - Fishing Grounds by PSI Ninja
  • 01A - Love Frog Hangout Spot by WitherSnow
  • 01B - BRAINY OR WORRIED? by Heraga
  • 01C - DUCKMOUNTAIN by DJ Buckley
  • 01E - Aileron Moonbounce by DJ Buckley
  • 01F - PREHISTORIC DOOM CASTLE by Nao
  • 020 - Silent Flower Forest by HatKid, SAJewers
  • 021 - how eerie, an eerie by Scarfley
  • 022 - THE OBSTACLE by EllenHouraisan
  • 023 - The Feeling of a Freshman by 4season
  • 024 - valley of wheat by levelengine
  • 101 - Spikes do hurt (sometimes) by Scarfley
  • 102 - Chrystal Caves by SAJewers
  • 103 - James Turner (temp name, may keep it) by SAJewers
  • 105 - Rachel's Rebate Rotorcrafts by SAJewers
  • 106 - Horse Adventure by Lord Ruby
  • 107 - Doing Things the Hard Way by raekuul
  • 108 - The Castle of Spirits by SAJewers
  • 109 - A Nighttime Hike Up the Mountain by SAJewers
  • 10A - Lucifer's Lava Lamp by DJ Buckley
  • 10B - bad day at the garden by levelengine
  • 10C - yeah! get down! ONE MORE TIME! by Catabo
  • 10D - The Palace Color is Yellow by Big Brawler
  • 10E - Aerial Airships by SAJewers
  • 10F - Sui Glide by Big Brawler
  • 110 - My Green Garden in Green Forest by 4season
  • 111 - Tim Hortons by PSI Ninja
  • 112 - Good ol' days by 4season
  • 113 - Quirky Quarry by MexicanCradily
  • 114 - Moving Ahead at Great Lengths by Big Brawler
  • 115 - Homeworld Chunk by EllenHouraisan
  • 116 - time to take a by Sam Deluxe
  • 117 - pREsent(ing) gifts Day by Scarfley
  • 118 - Hot Glue Garbage by Bumpty
  • 119 - Jumpers Are All Winners by 4season
  • 11A - PUNT RETURN by SAJewers
  • 11B - FIGHT THE RED SWITCH PALACE! by Nitrogen
  • 11C - Lady Crithania by PSI Ninja
  • 11D - The Castle of SERIOUS BUSINESS by Catabo
  • 11E - Fungus Forest Flow by Scarfley
  • 11F - A Warm Welcome by EllenHouraisan
  • 120 - The Legend of the Captain Blackpowder by Nitrogen
  • 121 - SWITCH IS BLUE by PSI Ninja
  • 122 - Life Goes On by PSI Ninja
  • 123 - Coasting Redwoods by PSI Ninja
  • 124 - Accordion Depths by eltiolavara9
  • 125 - The Purkinje Tree Ruins by Bumpty
  • 126 - Switching Difficulties by 4season
  • 127 - Greenhouse Gambling by Scarfley
  • 129 - Super Easy Going by 4season
  • 12C - Can't Go Back by levelengine
  • 12D - watch out! bad word ahead by tangy
  • 12F - Where The Whales Come To Rest by Bumpty
  • 131 - Killy Killer Vocano by 4season
  • 132 - The Cave of Monsters by Catabo
  • 133 - Idiom Factory II by Big Brawler
  • 134 - Sweet Paradise by levelengine
  • 135 - An Infinite Dream by 4season
  • 136 - Who put Touhou in my hack? by 4season
  • 137 - Rift Collapse by Big Brawler
  • 138 - Weird Teal House by gbreeze
  • 139 - Revenge of the Sushi by Big Brawler
  • 13A - Use Of A Goal Posts by gbreeze
1 level was submitted just past the deadline, and just made it's way in:
  • ]130 - Assault on Snake Block Fortress by WitherSnow
7 levels were given time extensions:
  • 00A - SPECIAL by Nao, Jolpe, Heraga (we have the gist of what the level is, just gotta find someone to finish it)
  • 00D - Unnamed Level by PSI Ninja (still working on a boss)
  • 104 - (temporary) by davidvama21 (they're new to this and need a bit of help in getting it finished)
  • 128 - The Crash at Craigdarroch Castle by Daizo (working on a boss)
  • 12B - Tap-Tapping In The Warehouse by Bumpty (delayed by health issues)
  • 12E - [Reserved just in case] by PSI Ninja (earmarked as a rest area, so it doesn't really count)
  • 13B - Final Castle Thingy by Collab Level (hasn't started yet)
65 levels failed to be submitted in some form by the deadline, with no request for an extension:
  • 007 - Unnamed Level by Valentine
  • 00F - Unnamed Level by nathanisbored
  • 018 - BWOM BWOM BWOM by Faro
  • 01D - Unnamed Level by antymis
  • 12A - ATROCITY EXHIBITION by bob66
I'm not sure what we're gonna do with those 6 slots. At least 3 will probably have to be repurposed into rest areas, the other 3 🤷‍♂️

edit: to be clear if one of those 6 submits something now we can still accept it i guess, but they'll have to act quickly before choose to do something else with those slots.
Last edited by SAJewers 1 year ago, edited 3 times in total.
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by Lord Ruby »

We could ask rao if he wants to make a level using one of the remaining slots. He's made something for most past projects, and I think it makes for an interesting, different type of video whenever he runs into his own creations.

I believe you can create a ROM without any of the levels by commenting out the relevant lines (Levels, GlobalData (overworld), and UberASM, mainly) in Lunar Helper's project config's build order. Lunar Helper isn't working for me right now, though.
a
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by KobaBeach »

i think raocow dislikes making levels now but im not sure. im sure we could blackball him into making either a demo roseclair etc one or a betrayal rock one tho though
Lord Ruby wrote: 1 year ago Lunar Helper isn't working for me right now, though.
try setting it to run as administrator, i literally had that problem because windows 10 was made by neanderthals and decided it should randomly make an entire folder and everything in it (namely the smw folder i keep most of my assets in to mess around with and code shit) read-only. it's still not really making or being able to edit test.lrp or whatever, which is insane but it works(?)

i dont know how it is on your linux distro
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by PSI Ninja »

If designing an entire level is too much for raocow these days, then we could ask him if he wants to submit a Bowser's Castle room. To keep things vague for him and to avoid spoilers, we can just ask that he make something that's difficult, but beatable in about 30 SMW seconds (if we're still going with that idea).
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by Luckwaive »

SAJewers wrote: 1 year ago I'm not sure what we're gonna do with those 6 slots. At least 3 will probably have to be repurposed into rest areas, the other 3 🤷‍♂️
If you're looking to fill the rest of the slots, I'd maybe be interested in making a souped up version of my level for the special world or something. Wouldn't take me very long to do, I'd probably invert the theme, change the enemy types, change stuff around to be a lot harder, and maybe replace the boss section with a new segment. Could probably have it done by next weekend (although I'm away this weekend so I wouldn't be able to start until Sunday night.)

That being said, we definitely have more than enough special world levels, so this would probably only really make sense for me to do if some levels were moved from there into the main game as was suggested in the overworld thread.
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by KobaBeach »

SAJewers wrote: 1 year ago 65 levels failed to be submitted in some form by the deadline, with no request for an extension:
  • 007 - Unnamed Level by Valentine
  • 00F - Unnamed Level by nathanisbored
  • 018 - BWOM BWOM BWOM by Faro
  • 01D - Unnamed Level by antymis
  • 12A - ATROCITY EXHIBITION by bob66
I'm not sure what we're gonna do with those 6 slots. At least 3 will probably have to be repurposed into rest areas, the other 3 🤷‍♂️

edit: to be clear if one of those 6 submits something now we can still accept it i guess, but they'll have to act quickly before choose to do something else with those slots.
Just making sure you know that, we don't need to fill up Every Slot. The VIPs have a lot of empty slots near the end of the level ID list, it's totally fine. As an aside, Valentine told me some months back that, due to how completely batshit her rl life is, that if she didn't have anything finished by February that you can basically nix her level. I just completely forgot to post that. Oopsie :]

As for the rest, I think bob hasn't been working on it for a while as he hasn't posted on the Discord in a while and I think nate, Faro and antymis just completely forgot about talkhaus as a whole because this is a dead forum for dead people
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by SAJewers »

KobaBeach wrote: 1 year ago Just making sure you know that, we don't need to fill up Every Slot. The VIPs have a lot of empty slots near the end of the level ID list, it's totally fine.
Oh, I know. It's just that we're so close to filling it that it'd be a shame if we didn't, especially if one or 2 people were able to draw something up in a week If you consider we need 3 more rest areas (1's been claimed), that's 2 empty slots. Surely we can find some quick way to fill those while bowser castle development happens.🤷‍♂️
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by KobaBeach »

SAJewers wrote: 1 year ago Oh, I know. It's just that we're so close to filling it that it'd be a shame if we didn't, especially if one or 2 people were able to draw something up in a week If you consider we need 3 more rest areas (1's been claimed), that's 2 empty slots. Surely we can find some quick way to fill those while bowser castle development happens.🤷‍♂️
Very well, if we need it. Just don't worry too much about filling up everything in any SMW project we make. Even if we wind up with a one world project, it'll be fine, just look at Whole Game Postgame.
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 12 Jan 23

Post by SAJewers »

KobaBeach wrote: 1 year ago
SAJewers wrote: 1 year ago Oh, I know. It's just that we're so close to filling it that it'd be a shame if we didn't, especially if one or 2 people were able to draw something up in a week If you consider we need 3 more rest areas (1's been claimed), that's 2 empty slots. Surely we can find some quick way to fill those while bowser castle development happens.🤷‍♂️
Very well, if we need it. Just don't worry too much about filling up everything in any SMW project we make. Even if we wind up with a one world project, it'll be fine, just look at Whole Game Postgame.
Oh yeah. If there 10+ slots left or something, I wouldn't care. But since it's just 2 slots (after converting 3 into rest areas), my mind is wandering into ways to fill those 2 to hit 100%
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 30 Mar 23 ~ Check Page 2

Post by Luckwaive »

I looked on the excel sheet again, special world seems plenty full. Maybe world 1 could use another level, I could definitely put an easier level together in a few days.

If this is greenlit, just let me know what level number I can use and I'll get to work on it tonight
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 30 Mar 23 ~ Check Page 2

Post by SAJewers »

Luckwaive wrote: 1 year ago I looked on the excel sheet again, special world seems plenty full. Maybe world 1 could use another level, I could definitely put an easier level together in a few days.

If this is greenlit, just let me know what level number I can use and I'll get to work on it tonight
Sure, go for it. I think World 1 should have less levels that the other submaps, but maybe 4 isn't enough?
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 30 Mar 23 ~ Check Page 2

Post by Luckwaive »

SAJewers wrote: 1 year ago Sure, go for it. I think World 1 should have less levels that the other submaps, but maybe 4 isn't enough?
I don't disagree by any means, but even with an additional level it will still be a decent amount shorter than all the other worlds. I just thought it was the place in the game that could most benefit from another level, I guess.

Does it matter what level number I use for this? Or can I just take any of the available five?
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 30 Mar 23 ~ Check Page 2

Post by SAJewers »

Luckwaive wrote: 1 year ago
SAJewers wrote: 1 year ago Sure, go for it. I think World 1 should have less levels that the other submaps, but maybe 4 isn't enough?
I don't disagree by any means, but even with an additional level it will still be a decent amount shorter than all the other worlds. I just thought it was the place in the game that could most benefit from another level, I guess.

Does it matter what level number I use for this? Or can I just take any of the available five?
Oh right. Take slot 007, since we've now confirmed that's not coming in.

And yeah, Looking at it now, it could probably benefit maybe another level or 2
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Re: Let's Go! It's 'Finish Your Levels' Time! - last updated 30 Mar 23 ~ Check Page 2

Post by KobaBeach »

SAJewers wrote: 1 year ago Oh right. Take slot 007, since we've now confirmed that's not coming in.

And yeah, Looking at it now, it could probably benefit maybe another level or 2
I could slap out somethign real quick with one or two or three of the custom sprites already in the baserom, I just don't know how long that'll take me because I'm aggressively terrible and unconfident unless my level is like. Peak aesthetics

Give me some time to insert stuff whenever, and then I'll try to peep out any interesting sprites that could work well together to see if I can make a semi-rompy level with em and some cute graphics (preferably from SMWC, maybe with some vanilla shit, and repurposed+jumbled together so I don't have to waste people's time ripping shit). Don't want to go ham into setups as a greenhorn to level design.

It'll make my castle and sky stage look worse in comparison graphically but that's how it is on this bitch of an earth
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