Title Screen... possibly a small excuse plot too?
- KobaBeach
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Title Screen... possibly a small excuse plot too?
So far it looks like this and, I will be honest, I'm not good at pixel art.
I mentioned it to Disk Poppy and how ugly it was and he was like. "yeah i hope it's a placeholder"
He also mentioned that he'd like to see it in Mario Bros' font, which I decided to photoshop, having experience manipulating fonts myself, managed to write Leomon But Gay for my old twitter header using Romancing SaGa 3 and I think SaGa Frontier's logo font so. I made what's below:
Feel free to discuss here what you'd like to see in the title screen and its accompanying level.
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If you would like a refresher, ASMT has a small level where Demo goes grocery shopping for vegan food, the game's title being Layer 3, while the game's subtitle, Demo's Journey is written on the wall at one point in Layer 1, with a red eyed Charlie's portrait (King Charles?) also being seen at one point. She later exits through the emergency exit door.
A2MT was to have a fancy title screen featuring all the bosses and cast, similar to VIP5. Its zombie release, at the very least, ASMagician Maks' C3 release, instead has the words A 2nd Mario Thing, written above a setting of a quaint little forest with tiles from Painting the Treehouse, as well as a treasure chest and a parrot, echoing the central themes of the game.
For AAT, I don't feel like we need to do anything super foreshadowy, there isn't much need to do an overt story, but the occasional humorous exchange and castle cutscene should be fine, to keep the tradition of ASMT in check, without reaching Devious Four levels of lore nonsense.
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EllenHouraisan has suggested a story where Serac wakes Demo up from her fever dream, which represents A2MT, effectively making it Schrodinger's Canon, and they go off to the fish market to get some seafood. It's a good call back to Talkhaus memes and is a neat way to fit in the semi-unfinished A2MT, however I feel like Serac isn't 100% well utilized.
She also suggested an interstellar arena type Shonen anime arc that Demo and Iris has to climb up the ranks, but I worry it'd be wasted with a small amount of bosses, and I don't want to force people to make 90 bosses like this was Brutal Mario.
Of course, we can also just make it a generic level if we don't want it to reflect something about the game.
Feel free to discuss... now
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- SAJewers
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Re: Title Screen... possibly a small excuse plot too?
ending up coming across this one, which works out well for title screen music
alternatively, could use this and have the title screen being demo walking around a night club randomly
https://battleofthebits.org/arena/Entry ... %29/14761/
Re: Title Screen... possibly a small excuse plot too?
I had a silly idea at one point which might add to Ellen's second idea (the "shonen" one), if people end up including a lot of OCs: The main villain has summoned/kidnapped/whatever a bunch of OCs to the place where AAT takes place to extract their 'all-powerful "donut steel"'. The twist being that
this plan fails because people don't put OCs they're super protective of (donut steel being a play on do not steel) in collaborations.
But thenit turns out the main villain is such an OC themselves or whatever, which at least lets them use their own protectiveness for the final battle (featuring tradesnark).
Meta and ridiculous, but could be fun for a light plot...?- KobaBeach
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Re: Title Screen... possibly a small excuse plot too?
I like these songs but I wonder if it's okay to just take them? We'll credit the authors either way but... kfaraday had her music used in YUMP 2 though, and I think she didn't know, so it could be okay? Not sure.SAJewers wrote: ↑1 year ago Mentioned this in the discord, but I found out https://battleofthebits.org/browser/ has SNES music with .spc downloads that could probably be converted with spc2mml that we could use if we don't want to just grab something from smwc
Oh my god, the ultimate lore hackLord Ruby wrote: ↑1 year ago I had a silly idea at one point which might add to Ellen's second idea (the "shonen" one), if people end up including a lot of OCs: The main villain has summoned/kidnapped/whatever a bunch of OCs to the place where AAT takes place to extract their 'all-powerful "donut steel"'. The twist being thatthis plan fails because people don't put OCs they're super protective of (donut steel being a play on do not steel) in collaborations.
But thenit turns out the main villain is such an OC themselves or whatever, which at least lets them use their own protectiveness for the final battle (featuring tradesnark).
Meta and ridiculous, but could be fun for a light plot...?
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Re: Title Screen... possibly a small excuse plot too?
Sorry!
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Re: Title Screen... possibly a small excuse plot too?
I jokingly suggested something similar on the forums, where we could make Demo dance to some EDM or something. It would be random and have nothing to do with the plot, but it's absolutely a Talkhausian thing to do.
Another thing that was mentioned on the Discord was to have each world be a different Canadian province. I don't know how serious that was, but I remember people saying that Quebec could be the postgame world. If we decide to go with this theming, then maybe the first world could be one of the Maritime provinces, like Nova Scotia or Prince Edward Island. Just throwing that out there. No idea how important world map theming would be to the story.
As for the story, I have no strong feelings on it, and I would rather see what the storywriters come up with.
- KobaBeach
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Re: Title Screen... possibly a small excuse plot too?
That was me, I was watching the Super Mario Omega LP at the time, where raocow did the exact same thing, and I was also playtesting some stages and I separated the difficulties by provinces.PSI Ninja wrote: ↑1 year ago Another thing that was mentioned on the Discord was to have each world be a different Canadian province. I don't know how serious that was, but I remember people saying that Quebec could be the postgame world. If we decide to go with this theming, then maybe the first world could be one of the Maritime provinces, like Nova Scotia or Prince Edward Island. Just throwing that out there. No idea how important world map theming would be to the story.
Sadly, my mother's blood pressure dropped in her sleep when I was playing Chrystal Caves (thinking about that when I was playing it just right now, at the Red Radish level) and we had to go to the health centre a few towns away for the rest of the night.
To be more specific, my brother had to drive her there, I chose to go with them on my own. She's my mom, I was worried! She's now on pills to tone down her cholesterol levels and blood pressure and trying to monitor the latter when possible, thankfully. /personal
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Anyway, Nao has stated that he wants to be a part of world map planning, while Valentine offered to make the world map as a funny goof, though I'm not gonna hold her to it, Nao is busy with university right now, for instance, so Val could also have something going on in her life later on that stops her from working on it.
I will state that, if we want to make an overworld, don't be scared of making Miscellanea-themed Worlds like a lot of VIP worlds.
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Re: Title Screen... possibly a small excuse plot too?
- KobaBeach
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Re: Title Screen... possibly a small excuse plot too?
I'm not sure, personally I'd go with the former.
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Re: Title Screen... possibly a small excuse plot too?
That being said, I would also like to be involved in world map planning (i.e., helping to come up with the level order, not the actual world map design).
Re: Title Screen... possibly a small excuse plot too?
edit: hey, the "this post is yellow because i just posted it" post background colour is the same as the background colour of the ASMT title screen! You brilliant madpersons.
Re: story, Ellen's idea doesn't necessarily need a lot of bosses to work; you can just say that it turns out the generic monsters along the way you've been jumping on in the levels were the other champions who were summoned.
or you could have a penultimate level that's like a dozen straight Reznor fights
Consider posting on the talkhaus too!
- KobaBeach
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Re: Title Screen... possibly a small excuse plot too?
hush. they are Perfect
I really like the high effort blue one tbh, reminds me of Ruby's HP bar graphic
This reminds me of my AZCT level that at an early pointCatabo wrote: ↑1 year ago Re: story, Ellen's idea doesn't necessarily need a lot of bosses to work; you can just say that it turns out the generic monsters along the way you've been jumping on in the levels were the other champions who were summoned.or you could have a penultimate level that's like a dozen straight Reznor fights
just had a Zelda 1 miniboss rush near the end because I was 15
.This is gudPSI Ninja wrote: ↑1 year ago What I imagine should happen, is that anyone who's interested in world map planning would come up with a proposal for the level order, and post it in a designated thread. Then we compare the lists, debate the level placements, and fine-tune things to come up with the final list. Much less messy than having everyone choose their own spot on the overworld.
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Re: Title Screen... possibly a small excuse plot too?
I'm thinking that a less obtrusive logo would be better, like the first ASMT. For example, I like the various logos that Catabo came up with above. Maybe we can choose one of those?
Hopefully I'll have something to show by the end of next week.
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Re: Title Screen... possibly a small excuse plot too?
Yeah I really like those too, honestly. Do your best!
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Re: Title Screen... possibly a small excuse plot too?
edit: Anyone's welcome to iterate on these, of course!
Consider posting on the talkhaus too!
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Re: Title Screen... possibly a small excuse plot too?
Re: Title Screen... possibly a small excuse plot too?
- KobaBeach
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Re: Title Screen... possibly a small excuse plot too?
Like changing the typeface on Catabo and tangy's rendition but keeping the general aesthetic?
Like keep the Demo colors and eye but not make it the Mario Bros. font?
I'm good either way, I'm not the best at title screens. carol adding the word "Kitiku" to their title screen was already enough of a masterstroke for me.
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Re: Title Screen... possibly a small excuse plot too?
Using SMB font was your first choice for baserom so no objection. I'm satisfied with the colored letters and new font for a subtitle.KobaBeach wrote: ↑1 year ago Like changing the typeface on Catabo and tangy's rendition but keeping the general aesthetic?
Like keep the Demo colors and eye but not make it the Mario Bros. font?
I'm good either way, I'm not the best at title screens. carol adding the word "Kitiku" to their title screen was already enough of a masterstroke for me.
- KobaBeach
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Re: Title Screen... possibly a small excuse plot too?
I only picked the Mario Bros. font because of Disk Poppy actually. Replace it if u want, it's totally fine!
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Re: Title Screen... possibly a small excuse plot too?
Consider posting on the talkhaus too!
Re: Title Screen... possibly a small excuse plot too?
Re: Title Screen... possibly a small excuse plot too?
Re: Title Screen... possibly a small excuse plot too?
Consider posting on the talkhaus too!