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Boss discussion ~We Did Not Throw The Morsel Block~

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Daizo
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by Daizo »

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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by Daizo »

So the boss is baaaaaaasically done. There's just the matter of putting the attacks in an order I like, and also (important) coding the hit detection for dealing damage to the boss, the health bar for the boss, and also coding it's defeat animation which I'm quite excited for.

So in a sense, I almost met the initial deadline I was told to meet, tho that deadline moved because it was supposed to be the same as the bowz deadline. I am very confident I can finish it given maybe another few days or so.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by Daizo »

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Code: Select all

The  cruel  and  chaotic
Craigdarroch  Castle has
catastrophically crashed
to   kingdom  come.  Can
Demo     complete    her
conquest   out  of  this
confusing conundrum? Cue
the quest to the climax!

(yes my plan is to put this text in right at the end of the boss fight)
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by KobaBeach »

Good job buddy! I'll try to work on my Bowser stage for now.

As for the final boss I thought about having a joke effort boss (though not too much effort, we cannot go to the levels of nonsense that Barkley 2 went to for its like Periodic Table of Gun's Elements and such) that ends quickly and then gives way to an idea tangy had, which was having the only VWF cutscene which is essentially

D: "who are u"
B: "same to u"
D: "fuck it lets fight"
B: "good"

And then you have an edited Bowser fight as the actual thing a la Mice and such. This isn't final and we can change anything, just putting it out there.

I thought about having a riff on Julius be the fake out boss, using graphics from the final boss of Legend of Heroes III, Queen Isabelle, to fit the "where the fuck is this boss from and who are they" quota that carol's SaGa and Trials of Mana bosses had on everyone back in like 2008, and to toot (blow) my own horn (penis), but Lord Ruby did not get it at all and Tangy felt like it's been so long since the VIP5 replay, it was Summer 2019 after all, that the joke just would not land.

So I'm wondering if we should like do The Watchmaker instead, I just worry about us caring too much about plot.

I'd also like to keep the Parrot Boom Boom!Big Boo battle that SAJewers inserted with Ecco/B-Side graphics as another or the only joke boss, but mostly as a callback to Black Plague in ASMT, because... I just like PBB.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by camwoodstock »

KobaBeach wrote: 10 months ago So I'm wondering if we should like do The Watchmaker instead, I just worry about us caring too much about plot.

I'd also like to keep the Parrot Boom Boom!Big Boo battle that SAJewers inserted with Ecco/B-Side graphics as another or the only joke boss, but mostly as a callback to Black Plague in ASMT, because... I just like PBB.
we are team The Watchmaker expressly because our story idea for him is very much a joke about how demo didn't even recognize the plot. like literally our cutscene would be like (and this is EXTREMELY rough dialogue we'd probably make it way more flowery and actually like, substantial dialogue on the watchmaker's part)

W: how DARE you fell my amazing plan, my amazing scheme, my EVERYTHING!
D: ...wait, who are you?
W: enough is ENOUGH! i've HAD it with this ignorance! i'm fighting you myself!!!
D: ...i don't under--wait what was that last part? okay?
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by KobaBeach »

camwoodstock wrote: 10 months ago we are team The Watchmaker expressly because our story idea for him is very much a joke about how demo didn't even recognize the plot. like literally our cutscene would be like (and this is EXTREMELY rough dialogue we'd probably make it way more flowery and actually like, substantial dialogue on the watchmaker's part)

W: how DARE you fell my amazing plan, my amazing scheme, my EVERYTHING!
D: ...wait, who are you?
W: enough is ENOUGH! i've HAD it with this ignorance! i'm fighting you myself!!!
D: ...i don't under--wait what was that last part? okay?
It Is The Year Of Our True Doom Murderheads 2012 and i feel like demo should have a gun and say the fuck word (not demo(n))



ok fr i actually dont know what ideas i should give for like attacks or whatever that's the thing im most concerned about and i want it to be fun to fight but i dont feel like doing just chargin chuck but the camera follows him
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by Daizo »




Most of the video is just the boss lol
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by PSI Ninja »

After about 50 hours of coding and testing, I finished a new custom boss.

Start of fight:
levelD_boss01.gif
levelD_boss01.gif (3.98 MiB) Viewed 2341 times
End of fight:
levelD_boss02.gif
levelD_boss02.gif (1.66 MiB) Viewed 2341 times
You heal 1 HP for every five coins you collect. It's probably too hard as it is right now, so I need to spend more time tweaking it. But the main boss coding is essentially done.

And now for the part I don't feel like doing - making the accompanying level
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by KobaBeach »

hoply shiet

anime girl?????? WITH SWIMSUIT?!?!?!?!??!?!?!?!?!?!?!?!?

ouugggghhhhh the raofans are gonna shit and piss themselves over this
PSI Ninja wrote: 7 months ago And now for the part I don't feel like doing - making the accompanying level
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i wanna fuck with mario romhacking now but not AAT
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by PSI Ninja »

I was thinking of using this outfit for the boss, but I couldn't figure it out: https://steamcommunity.com/sharedfiles/ ... 1980861679

And yeah, at this point in the project I would rather code stuff than design levels. <-- Currently has 4 level claims on the sheet
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by Daizo »

That looks like someone's "Making a fun awesome boss." I'm glad I'm not alone.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by KobaBeach »

i almost did a boss out of summon night swordcraft story 1&2 battle graphics (it's kind of a tales clone) for castle wolfenstein but the concept of a deadline fucking terrifies me, i think that's part of why im not doing anything in this point in time. blame academic trauma lmao

specifically i was gonna use rygel (ライザー, lyzer in jp?) and tete

rygel is a loreilal summon, the little flying saucer boy (orin and razzy's summon partner)
and tete is a maetropa summon, the little dragon thing with the aviator helmet that was my last smwc avatar (varil's summon partner)
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by Daizo »

would we want to like, keep track of the boss roster we got for the hack in the op?
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by KobaBeach »

customwise it's not necessary since we really have like three but. i can oblige later

i have brutal mario brainrot still but custom bosses are just a fun little bonus most of the time (not to undervalue the sheer effort that goes into making them, like i can sort of start making them despite never finishing any so i know how annoying it is)
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by Daizo »

I meant just like, all of them. Vanilla or Custom.

Good to list in case of any boss rush type videos, or just knowing who the big baddies are.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by PSI Ninja »

Here's the boss roster, along with some screenshots. Massive spoilers ahead!
World 1 endboss: Clemmie (Lemmy GFX swap)
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The Fishmarket midboss: Cirno (Thunder Lakitu GFX swap)
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The Fishmarket endboss: Ludwig (to be changed)

Forest midboss: *Whiskey Bottle (Sea Pokey GFX swap)
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Forest endboss: Everything D. Swan (Wendy GFX swap)
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Sky/Space midboss: *Snake Boo (Big Boo GFX swap)
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Sky/Space endboss: The Bunny Queen a.k.a. Not Reisen (custom boss, revealed to be Calleoca)
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Urban/Mountain midboss: Tap-Tap the Red Nose
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Urban/Mountain endboss: Thwompson Twins (Homing Thwomps)
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Abstract/Final midboss: *Abstract Boo (Big Boo GFX swap)
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Abstract/Final endboss: Craigdarroch Castle (custom boss)
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Final boss: *Windrose/The Watchmaker (custom boss, work-in-progress)
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Postgame midboss: *WtH Birds (Reznor GFX swap)
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Postgame endboss: Parrot Boom Boom (Big Boo GFX swap)
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(* = unofficial name)
I think Nao wanted to tweak the postgame midboss at some point, and the postgame endboss has glitchy graphics we have to fix. We still need to think of a replacement for The Fishmarket endboss. Since the level is called "Spikes do hurt (sometimes)", there was talk on the AAT Discord about making the boss a Spike enemy, or Foreman Spike from The Super Mario Bros. Movie Wrecking Crew. It was also suggested to make the boss a Touhou, since Cirno is the midboss of that world. If so, then there's no other choice, she totally has to be Nitori.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by SAJewers »

PSI Ninja wrote: 7 months ago
I think Nao wanted to tweak the postgame midboss at some point, and the postgame endboss has glitchy graphics we have to fix. We still need to think of a replacement for The Fishmarket endboss. Since the level is called "Spikes do hurt (sometimes)", there was talk on the AAT Discord about making the boss a Spike enemy, or Foreman Spike from The Super Mario Bros. Movie Wrecking Crew. It was also suggested to make the boss a Touhou, since Cirno is the midboss of that world. If so, then there's no other choice, she totally has to be Nitori.
oops apparently the background map16 for it bleed into page be and i didn't realize it; i'll post the map16 in discord

as for the spikes do hurt boss, i gave it a look, and kinda also like making the boss be the angry run that shows up in the level, though i don't know how to make something atm that not super easy.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by Daizo »

That's what I was expecting + more, thank you.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by PSI Ninja »

SAJewers wrote: 7 months ago as for the spikes do hurt boss, i gave it a look, and kinda also like making the boss be the angry run that shows up in the level, though i don't know how to make something atm that not super easy.
Makes sense if the boss of that level was the Angry Sun that shows up in the second half. We probably don't want to use the default Super Mario Maker 2 graphics though, so what should it be? Just to spitball, how about the graphics replacement is Sakuya surrounded by knives? I could design the actual fight, but it won't be a full-fledged custom boss.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by SAJewers »

suggestion: re-use this hot head proposal from asmt that didn't get used, but redraw the face to look angry

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as for boss itself, maybe do something like a puzzle boss or like king charles phase 2 and you just have to survive until you can get invincibility to kill the boss

edit: or resprite fryguy
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Re: Boss discussion ~We Did Not Throw The Morsel Block~

Post by camwoodstock »

unironically we would suggest toning down the color flashing/making the color scheme be more similar shades of one color, if not to combat epilepsy than to ensure a more cohesive theme for an already-abstract boss design idea. ;P
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