Boss discussion ~We Did Not Throw The Morsel Block~
Re: Boss discussion ~We Did Not Throw The Morsel Block~
it draws
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
So the boss is baaaaaaasically done. There's just the matter of putting the attacks in an order I like, and also (important) coding the hit detection for dealing damage to the boss, the health bar for the boss, and also coding it's defeat animation which I'm quite excited for.
So in a sense, I almost met the initial deadline I was told to meet, tho that deadline moved because it was supposed to be the same as the bowz deadline. I am very confident I can finish it given maybe another few days or so.
So in a sense, I almost met the initial deadline I was told to meet, tho that deadline moved because it was supposed to be the same as the bowz deadline. I am very confident I can finish it given maybe another few days or so.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
Code: Select all
The cruel and chaotic
Craigdarroch Castle has
catastrophically crashed
to kingdom come. Can
Demo complete her
conquest out of this
confusing conundrum? Cue
the quest to the climax!
(yes my plan is to put this text in right at the end of the boss fight)
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- KobaBeach
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
Good job buddy! I'll try to work on my Bowser stage for now.
As for the final boss I thought about having a joke effort boss (though not too much effort, we cannot go to the levels of nonsense that Barkley 2 went to for its like Periodic Table of Gun's Elements and such) that ends quickly and then gives way to an idea tangy had, which was having the only VWF cutscene which is essentially
D: "who are u"
B: "same to u"
D: "fuck it lets fight"
B: "good"
And then you have an edited Bowser fight as the actual thing a la Mice and such. This isn't final and we can change anything, just putting it out there.
I thought about having a riff on Julius be the fake out boss, using graphics from the final boss of Legend of Heroes III, Queen Isabelle, to fit the "where the fuck is this boss from and who are they" quota that carol's SaGa and Trials of Mana bosses had on everyone back in like 2008, and to toot (blow) my own horn (penis), but Lord Ruby did not get it at all and Tangy felt like it's been so long since the VIP5 replay, it was Summer 2019 after all, that the joke just would not land.
So I'm wondering if we should like do The Watchmaker instead, I just worry about us caring too much about plot.
I'd also like to keep the Parrot Boom Boom!Big Boo battle that SAJewers inserted with Ecco/B-Side graphics as another or the only joke boss, but mostly as a callback to Black Plague in ASMT, because... I just like PBB.
As for the final boss I thought about having a joke effort boss (though not too much effort, we cannot go to the levels of nonsense that Barkley 2 went to for its like Periodic Table of Gun's Elements and such) that ends quickly and then gives way to an idea tangy had, which was having the only VWF cutscene which is essentially
D: "who are u"
B: "same to u"
D: "fuck it lets fight"
B: "good"
And then you have an edited Bowser fight as the actual thing a la Mice and such. This isn't final and we can change anything, just putting it out there.
I thought about having a riff on Julius be the fake out boss, using graphics from the final boss of Legend of Heroes III, Queen Isabelle, to fit the "where the fuck is this boss from and who are they" quota that carol's SaGa and Trials of Mana bosses had on everyone back in like 2008, and to toot (blow) my own horn (penis), but Lord Ruby did not get it at all and Tangy felt like it's been so long since the VIP5 replay, it was Summer 2019 after all, that the joke just would not land.
So I'm wondering if we should like do The Watchmaker instead, I just worry about us caring too much about plot.
I'd also like to keep the Parrot Boom Boom!Big Boo battle that SAJewers inserted with Ecco/B-Side graphics as another or the only joke boss, but mostly as a callback to Black Plague in ASMT, because... I just like PBB.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
we are team The Watchmaker expressly because our story idea for him is very much a joke about how demo didn't even recognize the plot. like literally our cutscene would be like (and this is EXTREMELY rough dialogue we'd probably make it way more flowery and actually like, substantial dialogue on the watchmaker's part)KobaBeach wrote: ↑10 months ago So I'm wondering if we should like do The Watchmaker instead, I just worry about us caring too much about plot.
I'd also like to keep the Parrot Boom Boom!Big Boo battle that SAJewers inserted with Ecco/B-Side graphics as another or the only joke boss, but mostly as a callback to Black Plague in ASMT, because... I just like PBB.
W: how DARE you fell my amazing plan, my amazing scheme, my EVERYTHING!
D: ...wait, who are you?
W: enough is ENOUGH! i've HAD it with this ignorance! i'm fighting you myself!!!
D: ...i don't under--wait what was that last part? okay?
"dingus prime, the alpha and omega of utter spoons"
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
It Is The Year Of Our True Doom Murderheads 2012 and i feel like demo should have a gun and say the fuck word (not demo(n))camwoodstock wrote: ↑10 months ago we are team The Watchmaker expressly because our story idea for him is very much a joke about how demo didn't even recognize the plot. like literally our cutscene would be like (and this is EXTREMELY rough dialogue we'd probably make it way more flowery and actually like, substantial dialogue on the watchmaker's part)
W: how DARE you fell my amazing plan, my amazing scheme, my EVERYTHING!
D: ...wait, who are you?
W: enough is ENOUGH! i've HAD it with this ignorance! i'm fighting you myself!!!
D: ...i don't under--wait what was that last part? okay?
ok fr i actually dont know what ideas i should give for like attacks or whatever that's the thing im most concerned about and i want it to be fun to fight but i dont feel like doing just chargin chuck but the camera follows him
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
Most of the video is just the boss lol
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
After about 50 hours of coding and testing, I finished a new custom boss.
Start of fight:
End of fight:
You heal 1 HP for every five coins you collect. It's probably too hard as it is right now, so I need to spend more time tweaking it. But the main boss coding is essentially done.
And now for the part I don't feel like doing - making the accompanying level
Start of fight:
And now for the part I don't feel like doing - making the accompanying level
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
hoply shiet
i wanna fuck with mario romhacking now but not AAT
anime girl?????? WITH SWIMSUIT?!?!?!?!??!?!?!?!?!?!?!?!?
ouugggghhhhh the raofans are gonna shit and piss themselves over thisi wanna fuck with mario romhacking now but not AAT
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
I was thinking of using this outfit for the boss, but I couldn't figure it out: https://steamcommunity.com/sharedfiles/ ... 1980861679
And yeah, at this point in the project I would rather code stuff than design levels. <-- Currently has 4 level claims on the sheet
And yeah, at this point in the project I would rather code stuff than design levels. <-- Currently has 4 level claims on the sheet
Re: Boss discussion ~We Did Not Throw The Morsel Block~
That looks like someone's "Making a fun awesome boss." I'm glad I'm not alone.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
i almost did a boss out of summon night swordcraft story 1&2 battle graphics (it's kind of a tales clone) for castle wolfenstein but the concept of a deadline fucking terrifies me, i think that's part of why im not doing anything in this point in time. blame academic trauma lmao
specifically i was gonna use rygel (ライザー, lyzer in jp?) and tete
rygel is a loreilal summon, the little flying saucer boy (orin and razzy's summon partner)
and tete is a maetropa summon, the little dragon thing with the aviator helmet that was my last smwc avatar (varil's summon partner)
specifically i was gonna use rygel (ライザー, lyzer in jp?) and tete
rygel is a loreilal summon, the little flying saucer boy (orin and razzy's summon partner)
and tete is a maetropa summon, the little dragon thing with the aviator helmet that was my last smwc avatar (varil's summon partner)
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: Boss discussion ~We Did Not Throw The Morsel Block~
would we want to like, keep track of the boss roster we got for the hack in the op?
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
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- KobaBeach
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
customwise it's not necessary since we really have like three but. i can oblige later
i have brutal mario brainrot still but custom bosses are just a fun little bonus most of the time (not to undervalue the sheer effort that goes into making them, like i can sort of start making them despite never finishing any so i know how annoying it is)
i have brutal mario brainrot still but custom bosses are just a fun little bonus most of the time (not to undervalue the sheer effort that goes into making them, like i can sort of start making them despite never finishing any so i know how annoying it is)
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: Boss discussion ~We Did Not Throw The Morsel Block~
I meant just like, all of them. Vanilla or Custom.
Good to list in case of any boss rush type videos, or just knowing who the big baddies are.
Good to list in case of any boss rush type videos, or just knowing who the big baddies are.
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
Here's the boss roster, along with some screenshots. Massive spoilers ahead!
I think Nao wanted to tweak the postgame midboss at some point, and the postgame endboss has glitchy graphics we have to fix. We still need to think of a replacement for The Fishmarket endboss. Since the level is called "Spikes do hurt (sometimes)", there was talk on the AAT Discord about making the boss a Spike enemy, or Foreman Spike from The Super Mario Bros. Movie Wrecking Crew. It was also suggested to make the boss a Touhou, since Cirno is the midboss of that world. If so, then there's no other choice, she totally has to be Nitori.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
oops apparently the background map16 for it bleed into page be and i didn't realize it; i'll post the map16 in discordPSI Ninja wrote: ↑7 months ago
I think Nao wanted to tweak the postgame midboss at some point, and the postgame endboss has glitchy graphics we have to fix. We still need to think of a replacement for The Fishmarket endboss. Since the level is called "Spikes do hurt (sometimes)", there was talk on the AAT Discord about making the boss a Spike enemy, or Foreman Spike from The Super Mario Bros. Movie Wrecking Crew. It was also suggested to make the boss a Touhou, since Cirno is the midboss of that world. If so, then there's no other choice, she totally has to be Nitori.
as for the spikes do hurt boss, i gave it a look, and kinda also like making the boss be the angry run that shows up in the level, though i don't know how to make something atm that not super easy.
Re: Boss discussion ~We Did Not Throw The Morsel Block~
That's what I was expecting + more, thank you.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
Makes sense if the boss of that level was the Angry Sun that shows up in the second half. We probably don't want to use the default Super Mario Maker 2 graphics though, so what should it be? Just to spitball, how about the graphics replacement is Sakuya surrounded by knives? I could design the actual fight, but it won't be a full-fledged custom boss.
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
suggestion: re-use this hot head proposal from asmt that didn't get used, but redraw the face to look angry
as for boss itself, maybe do something like a puzzle boss or like king charles phase 2 and you just have to survive until you can get invincibility to kill the boss
edit: or resprite fryguy
as for boss itself, maybe do something like a puzzle boss or like king charles phase 2 and you just have to survive until you can get invincibility to kill the boss
edit: or resprite fryguy
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
epilepsy guy
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
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Re: Boss discussion ~We Did Not Throw The Morsel Block~
unironically we would suggest toning down the color flashing/making the color scheme be more similar shades of one color, if not to combat epilepsy than to ensure a more cohesive theme for an already-abstract boss design idea. ;P
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