SAJewers wrote: ↑1 year ago
Yeah I feel like with how things are going right now we're never gonna hit 95 levels, though the current number of levels that have been inserted (36) is still probably a bit small. I think we really need to start pushing people to complete their levels (and figure what's going with the 10 levels claims with no current status).
There are actually more levels inserted than the spreadsheet says. I updated it just now, and there should be 45 levels in the base ROM. Of course, the inserted levels have varying degrees of "doneness" (for example, Level 6 needs the fast retry), so we might need an extra column to help keep track of what stuff still needs to be taken care of.
It's been six months since the collab started, so I think it's time to ping/DM those who haven't shown any progress on their levels yet. They may have forgotten that they claimed a level slot. If everyone follows through with their claims, then we'll have ~70 levels in the final product, which I think is a good amount. For reference, ASMT has 79 levels. I agree that we don't need to fill every level slot (like A2MT). Also, we should ask if raocow wants to submit something for this hack, like he usually does. Kind of a longshot though, since it's been more than a decade since he worked with Lunar Magic.
KobaBeach wrote: ↑1 year ago
I wanted there to be more levels uploaded before deciding the end of the project. I don't think we even have a seven castle set done yet. I'm willing to make a deadline if people think it'll help, but I don't want to finish it just yet. I will say I feel like any course in any course-making skill level can work for this project. It does not have to be like top of the line, high quality stuff.
As for me, I'm still working on my Blue Switch Palace level. I'll try to finish it up by next weekend, but it's hard to rush when you're trying to come up with meaningful puzzles. We really do need designers to scoop up the remaining three Switch Palaces. I believe I'm the only one who has ever claimed one.