KobaBeach wrote: ↑1 year ago
Do the dragon coins still appear after resetting?
Also do the outlines stop appearing only after you've collected them or? I need to look up how JUMP's DC save system works to make sure of it, I'll try to get the recent revision to test it out.
After testing some of the old base ROMs, it turns out that it wasn't the intended behavior. Dragon Coins that were saved with the midpoint were supposed to remain saved after resetting. I figured out the problem - the SRAM tables weren't setup properly, of which the Retry System has its own version (things are starting to become a tangled web). Will probably push a new base ROM update with this fix sometime tomorrow.
As for the collected Dragon Coin outlines, for some reason, their Map16 outline tiles had been blanked out. I'm planning to add them back in for clarity. However, this would cause glitched graphics in any level that put something other than GFX17 in FG2. Specifically, the outlines are glitched in levels 15, 20, 74, 75, B2, FB, 108, 114, 118, 134, 1CB, 1F7, and 1FD. We may either need to globally remap the outlines to different tiles, or do some surgery on the affected levels (if they have Dragon Coins).
On an unrelated note: If you die after the level music speeds up (timer < 100), then the death music also has the faster tempo, affecting the tempos of all subsequent music. I tried giving tempo immunity to the new death music (md.txt), but it only causes the death music to be silent. No clue what's going on with that.