For that reason I'm asking my fellow team members to suggest positions to work in to aid myself and other hackers. So far I've considered:
- Two? co-coordenators to help guide the project and be my fairy godmothers. I'd honestly prefer someone with a bit of experience, but someone who can help us focus on our priorities, avoid scope creep, and manage things shouldn't need too much experience?
- A few baserom moderators (Deputy Manager?) to help organize the baserom in the event I become unavailable for a hot second, likely due to self-care or playing shitty RPGs. Disk Poppy has actually helped me with this before, so it'd be nice if he could help, he's been sending pull requests my way on the collab Git.
- ASM assistants. In the case of bug fixing or making a few simple assets and the like, I'd appreciate someone to be my partners in crime. I want to be able to aid people by coding ASM stuff and if a few people want to help, then by all means. I've thought about PSI Ninja at least helping with making basic bosses, but not on request.
- Graphics artists and managers. There is an interest in drawing ASMT graphics for the custom enemies, for this reason I'd like there to be a few people to handle that. Nao has also offered to handle Graphics and Palette management on people's levels, which should come in handy.
I'm obviously trepidatious due to how A2MT crashed and burned, but go ham. Hopefully with a larger pool of staff rather than just one manager and a bunch of level designers with added talent, we should be able to be more flexible in production.
Anyway, while you can discuss this in our Discord, I'd rather people post their opinions here on Talkhaus so they're not buried in chatlogs and so people have an opportunity to give their thoughts without having to be online at a certain time. Thank you and please understand.