Oh I felt that in my kokoro. I'd like to believe the server is friendly and open to "baby's first stages" and generally okay to be in outside of my unhinged shitposting. Lunar Magic and the like is much harder to get a handle of compared to SMBX, but it's not impossible, it comes with a good help file, and people can usually help with any doubts people have on the server.
I feel like with SMW hacking calming down outside of Kaizo and raocow not being as big as he used to be we didn't get as much of an overload of claims as A2MT did, which is a blessing in disguise. Some of the people are still working on their own levels, but I'd like people to give it an honest attempt, even if they make something that's either too easy or too hard.
Regardless I'll try to check in every couple of weeks maybe, even if new people jump in, if I don't forget about it? We do have members on the server who aren't on talkhaus and members that aren't on the server but are on talkhaus or outside of it. I'd like some of the latter to at least post in one of the AAT threads about progress when they're feeling up to it, there's some stages that we just don't have any info about.
As for my levels, I'm having kinda bad mental health days rn, but I'll try to push through soon regardless and just wing it. Lots of brain fog the past month to the point that debugging ASM the other day gave me huge anxiety and I felt zero desire to troubleshoot it after making the initial code, just writing this post is a lot already. Might be from fatigue or lack of sleep, ever since a few days before my colonoscopy my sleep pattern has been screwed up.
I'll try to talk with the server to see if they're okay with a reminder video, I still feel like it was like two weeks ago but I'm pretty sure it was in mid February.
I'm gonna check if there's anything that needs insertion recently, Nao has been busy with studies. I just worry about levels that are claimed but never finished.PSI Ninja wrote: ↑10 months ago The initial excitement has waned by this point. I can't speak for others, but I can assure you that I'm still actively working on the levels that I've claimed on the spreadsheet. On the bright side, we have ~25% of possible levels inserted into the base ROM and ready for testing, which is good progress. A little over 50% of levels have been claimed. It would be more fun if other people in rao's community could join in as level makers, so we don't wind up with like, 10+ levels made by the same person (although that does end up happening in some collabs). Not that it's a bad thing, but having more diversity in level authors would be great.
I may have brain fog but I feel like a concrete design document for the bosses might help me design things, though for more detailed behavior that goes beyond like. Possibly Julius or Tanasinn, I might have to recharge a bit more. Basically complex sprite movement, routines etc, anything that requires good math knowledge, I was trying to make a basic Power Stone (MM5) like projectile movement to practice, and it requires some trigonometry which I haven't touched upon since high school a few years ago so I just conked out.PSI Ninja wrote: ↑10 months ago There's plenty of things we can do while waiting for the overworld to be finished. We can work on the story/cutscenes, coding custom bosses, and of course, level testing. Only a few of us have reviewed levels so far. I hope more people will give their thoughts eventually. Any amount of feedback would be incredibly useful, even if the level author may not fully agree with it. Also, regarding the v0.99 levels-only release, would it have the final overworld, or would it just be a rudimentary placeholder?
Unrelated to the above, but in the chat I mentioned that it would be cool to have another silly little intro stage for the title sequence like in ASMT. Even if Demo is just walking through a literal fish market, or if we make her dance to some sick beats, it would be more interesting than just a static image, or having Demo stare down the SS Cotopaxi parrot.
Im ambivalent to the title screen imagery, I just feel like a static logo like in VIP5 would require good pixel art skill. I'll leave it to your (collective) hands.