OKAY i legit cannot post a comment on youtube because i hate social media and we need to go back to the geocities days i am not fucking joking but also
I'm mostly just handling programming maintenance and porting A2XT1 Iris Sprites for now. Levels come first, but music and graphics are nice too, I'm open to try and help people figure out Lunar Magic and such and point them to tutorials as best as I can but I must stress (using this sentence a lot recently oy) that I am not the best porter or Lunar Magic user, I am simply a dude who really vibes with gamedev programming so ASM just makes my autism feel nice and I'm sort of okayish at ripping graphics.
Learning ASM is not necessary, me and the other few ASMers are handling everything involving that, so no one has to touch any code, and I'd personally rather they didn't other than asking for levelasm for special effects and sprites to insert etc etc, long story short, I made an extensive baserom, but turns out no one really knew how to use the sprites in the first place (and some of them were mid) so, I'm open to replacing the unused ones with stuff that can help people, but I do need to give other people a warning first.
We're also using a sort of build tool that was released recently, rather than just inserting everything with the tools directly, but that's more for the baserom managers and people who feel confident with it as it allows for smooth rebuilds of the project to avoid the rom eating shit. I included some batch files for people who wish to use Sprite insertion tools and such, the only thing that matters is that people give us the Lunar Magic level file (.mwl file) and whatever files they use (ASM, blocks, GFX etc) so we can compile it to the baserom.
I feel like it's necessary to mention that
an updated build of SNES9x or bsnes is necessary to test your level as this uses SA-1's 6MB expansion function due to having an excess of new assets in the game, I think it's mostly graphics and such? We've had someone think their rom was busted due to not updating their emulator so a warning is good.
SAJewers wrote: ↑1 year ago
- The Postgame Final Level is going to be a medley of remixed levels from prior Hacks/Games. If you want to suggest levels that should be remixed as part of it, or even if you want help make the level, hit us up
- If you can make sprite art, we could always use your help so we don't have to ask Catabo to do all the final art stuff left
These are also kinda stretch goals for now, we mostly need the latter for Mario enemy replacement, but the big thing here is the levels.
The main focus for now is the final "Bowser's Castle" type area. We have like four finished sections and one unfinished one that's mine, I promise I'll finish it soon (sorryyyyy). If you want to make one or two just go on the Sublevel IDs subsection of the Google Sheet spreadsheet on the main thread's OP, and just claim the Sublevel you want on the left list. The right list mostly exists to keep track of what is claimed for the Bowser level.
Overworld music is necessary, we'd appreciate something with an MML available (like the music .txts found on SMWC) or an SPC to use on SPC2MML as SAJ says, but we also accept people who actually know how to port SMW music, we're not asking for Shakespeare. I can port from MIDIs but I'm pretty exhausted rn. I can try and help with figuring out Wakana's Tutorial on SMWC or even linking it to you but I think it's very good at explaining most things.
Again, I believe Lord Ruby's endboss is being made solely by himself, if you want to mess around with ASM, I'm open to helping you unravel that mess, either for a small level or something? We're not gonna work people to the bone on making like 12 bosses like A2MT, there's nothing like that. ASM knowledge or desire is not necessary, but would be appreciated.
Bugtesting is essential af. I do not have the patience to bugtest and re-bugtest every level in every baserom update, so a team of people who could do that would be ideal. If you need to rest between sessions, don't worry. Rest is necessary for good gamedev.
And that's it. If you need help or anything just drop us a post on the forum or talk to us on Discord. If you want to join the Discord, just PM me on talkhaus, I'm mostly here most of the day (NEETs FTW /tsathoggua). Joining Talkhaus only requires an email and a decent post on the introductions forum to prove you're not a bot. But you don't really need a good post to even make it out of there, just post like a human being and you're good. #general-discussion is my personal shitpost dumping ground and I post like a fucking psycho schizo so please be aware.