And Another Thing - discussion thread (FINAL DEADLINE FOR ALMOST EVERYTHING APRIL 30ND)
- WitherSnow
- Posts: 21
- Joined: 9 years ago
Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
Sooo uh. I had worked on this level for just under a week but kept forgetting to post it. This is Assault on Snake Block Fortress, Annnnnd I just realized the deadline was yesterday..... (I thought it was the end of March, not the 29th!) Whoops, well. It's already up soooooo here it is. It's a very difficult level, likely being postgame or very late game.
https://www.mediafire.com/file/r6t6rds5 ... 2.zip/file
Sorry to have kept you waiting. Everything should be there for insertion, with the bps for easy playing.
(Edit: Wait I forgot the music! NOW it should have everything! Wow glad my inadequacy is being framed right at the top of page 13 lol.)
Thank you and I'm sorry.
https://www.mediafire.com/file/r6t6rds5 ... 2.zip/file
Sorry to have kept you waiting. Everything should be there for insertion, with the bps for easy playing.
(Edit: Wait I forgot the music! NOW it should have everything! Wow glad my inadequacy is being framed right at the top of page 13 lol.)
Thank you and I'm sorry.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
Oh awesome! Thanks for posting it
edit: for the second part of the level, do you want the default smb3 boomerang bros/micro goomba, or do you want us to place the bananasnake/whatnot graphics there?
edit: for the second part of the level, do you want the default smb3 boomerang bros/micro goomba, or do you want us to place the bananasnake/whatnot graphics there?
- WitherSnow
- Posts: 21
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Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
I think you should use the new graphics. Make it fit in with everything else. How's the level? Is it too difficult?
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
Boss aside, I don't think it's too difficult. It's a neat level.WitherSnow wrote: ↑1 year agoI think you should use the new graphics. Make it fit in with everything else. How's the level? Is it too difficult?
- WitherSnow
- Posts: 21
- Joined: 9 years ago
Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
That's good to hear. Thanks for playing it!SAJewers wrote: ↑1 year agoBoss aside, I don't think it's too difficult. It's a neat level.WitherSnow wrote: ↑1 year agoI think you should use the new graphics. Make it fit in with everything else. How's the level? Is it too difficult?
- EllenHouraisan
- Cat llama enthusiast
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Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
Nope, doesn't run, just stays on a black screen. I tried to google search a solution, but nothing works.KobaBeach wrote: ↑1 year agoif it runs it should be fineEllenHouraisan wrote: ↑1 year ago So, how does the current baserom work? I patch the "my hack" file and get this:
Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
Let's see, two things to test that I can think of:EllenHouraisan wrote: ↑1 year agoNope, doesn't run, just stays on a black screen. I tried to google search a solution, but nothing works.KobaBeach wrote: ↑1 year agoif it runs it should be fineEllenHouraisan wrote: ↑1 year ago So, how does the current baserom work? I patch the "my hack" file and get this:
- Make sure the clean ROM is playable.
- Make sure the output ROM doesn't have the same name as any patch file, as some emulators will otherwise try to apply the patch again with their (dumb) "hot patching" feature (this is why you want to name it my_hack.smc while the patch is named my_hack_bps.bps).
a
- EllenHouraisan
- Cat llama enthusiast
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Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
Rom's playable, it's the same one I've been using since the beginning of the project (worked fine with the old baseroms). Naming it just "my_hack.smc" didn't solve the problem, sadly. Seems like no matter what I name the rom, it still goes black. I also tried using a different clean rom I had lying about, and it didn't work either.Lord Ruby wrote: ↑1 year ago Let's see, two things to test that I can think of:
- Make sure the clean ROM is playable.
- Make sure the output ROM doesn't have the same name as any patch file, as some emulators will otherwise try to apply the patch again with their (dumb) "hot patching" feature (this is why you want to name it my_hack.smc while the patch is named my_hack_bps.bps).
Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
Maybe it's because the current baserom is 6 MB now? Some emulators have problems with roms of this size.EllenHouraisan wrote: ↑1 year ago Rom's playable, it's the same one I've been using since the beginning of the project (worked fine with the old baseroms). Naming it just "my_hack.smc" didn't solve the problem, sadly. Seems like no matter what I name the rom, it still goes black. I also tried using a different clean rom I had lying about, and it didn't work either.
If that's the case newer versions of Snes9x should work I think.
- EllenHouraisan
- Cat llama enthusiast
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Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
Oh, turns out my version is like, ancient. I really need to start making an habit of updating the many pieces of software I have (I won't, though). Anyways, updating it solved the issue, thanks for the tip!
- KobaBeach
- screw it lion time. we are so f***ing back
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Re: And Another Thing - discussion thread (pre-bowz deadline is 3/29/2023)
Same, my copies of Mednafen and MAME (no GUI on Med; MEWUI on MAME, recent version) deffo need it if anything, amongst other non emulators like VirtualMIDISynth (for RPG Maker games) and WinSCP (for PS3/Vita FTP piracy bullshit). But man, sis, I thought it was the latest version and got mondo worried, because everyone was having checksum incorrect issues and we were worried something broke, even though I think 6MB and 8MB SMW hacks are just. Like ThatEllenHouraisan wrote: ↑1 year ago Oh, turns out my version is like, ancient. I really need to start making an habit of updating the many pieces of software I have (I won't, though). Anyways, updating it solved the issue, thanks for the tip!
I'll try to update the baserom either today or tomorrow, depending on how much time I waste minmaxing Star Ocean as a joke, and how much time I waste drawing
macro bara
(really bad 90s era Beast Xmens brain rot @Д@), and also whether I do it right now because I'm a lion of unpredictability and severe untreated mental illnesses. #1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: And Another Thing - discussion thread (bowz deadline is 6/29/2023, TRIUMPH OR DIE)
So I had a idea what if the special world submap was 2 sub maps to make it more Well special and I’ve seen this before in one hack called Super mario /v/orld new vegas
Example:
Example:
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- KobaBeach
- screw it lion time. we are so f***ing back
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Re: And Another Thing - discussion thread (bowz deadline is 6/29/2023, TRIUMPH OR DIE)
We're in the middle of figuring out the overworld layout but I don't think it allows for a single world to take up two submaps lol
P.S. I still think /pol/ is worse than /mlp/ /Ex-oldfagByTechnicality
P.S. I still think /pol/ is worse than /mlp/ /Ex-oldfagByTechnicality
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
Since I don't know the status of some things, and want to see what's left and who's doing what, in order to see what I can work on/where I can help, I figured I'd make a post here trying to figure this out. Fell free to correct me if I'm wrong here. Also feel free to add anything if I missed anything.
TITLE SCREEN
We have a logo, and that seems to be it. I know PSI Ninja at one point offered to make the title screen level, though I don't know if that's still the case.
LEVELS
Still missing finished versions of 007, 00D, 00F, 104, 128, 12A, and 12E.
FINAL CASTLE
AFAIK there's been some random discussion, but nothing fully concrete yet about anything. I know some work on a boss has been done, though.
SPECIAL
We know what we're doing, and we have the first 2 sections and the boss at the end. No one has claimed a section or done anything since the boss was inserted.
WORLD MAP
Nao made up a level order, with what exits lead to what levels. We have a mockup of what World 1 is, and a rough idea for the Fishmarket and Forest World. Names for submaps haven't been concretely decided (outside the Fishmarket), and no one has offered to actually make the World Map.
SPRITE GFX
There was some discussion about changing Blaarg and Bullet Bill from what was used in A2MT, but nothing concrete. To my knowledge, Booblah, Panser, Angry Sun, Spike Ball, Ludwig, Lemmy, Wendy, and Trouter don't have custom graphics yet (and still use their default Mario graphics). Also still need a "No Cat Llamas" graphic.
IRIS
Partially implemented, but not fully. I will note the Separate Luigi Graphics patch says you can have more than just 2 characters. I wonder how easy it would be to also port Calleoca and Pily from the the advent christmas events? (jut throwing this out there, not something I'm saying we should do)
CUTSCENES
No idea
TITLE SCREEN
We have a logo, and that seems to be it. I know PSI Ninja at one point offered to make the title screen level, though I don't know if that's still the case.
LEVELS
Still missing finished versions of 007, 00D, 00F, 104, 128, 12A, and 12E.
FINAL CASTLE
AFAIK there's been some random discussion, but nothing fully concrete yet about anything. I know some work on a boss has been done, though.
SPECIAL
We know what we're doing, and we have the first 2 sections and the boss at the end. No one has claimed a section or done anything since the boss was inserted.
WORLD MAP
Nao made up a level order, with what exits lead to what levels. We have a mockup of what World 1 is, and a rough idea for the Fishmarket and Forest World. Names for submaps haven't been concretely decided (outside the Fishmarket), and no one has offered to actually make the World Map.
SPRITE GFX
There was some discussion about changing Blaarg and Bullet Bill from what was used in A2MT, but nothing concrete. To my knowledge, Booblah, Panser, Angry Sun, Spike Ball, Ludwig, Lemmy, Wendy, and Trouter don't have custom graphics yet (and still use their default Mario graphics). Also still need a "No Cat Llamas" graphic.
IRIS
Partially implemented, but not fully. I will note the Separate Luigi Graphics patch says you can have more than just 2 characters. I wonder how easy it would be to also port Calleoca and Pily from the the advent christmas events? (jut throwing this out there, not something I'm saying we should do)
CUTSCENES
No idea
- KobaBeach
- screw it lion time. we are so f***ing back
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Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
if i had to guess probably near impossible? it depends on whether we want to harass rix and chaox to make us new sprites
EllenHouraisan wrote:ping
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
It shouldn't be too hard to copy/paste over walking and jumping frames, the big issue would just be flying frames and a fire palette I think. Again, I haven't looked at this closely at all, just thought of it.
- EllenHouraisan
- Cat llama enthusiast
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Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
Not really willing to do cutscene work anymore (unless absolutely nobody else wants to do it). Dragon Fogel and Cam & Tori showed interest in doing that, so maybe give 'em a poke instead.
- camwoodstock
- raocow play floigan brothers on dreamcast
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Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
oh if you want us to write dialogue and crap we'd be down! we'd just have to be caught up to speed with the intended story and what's happening. we've seen a few things tossed around, but haven't actively participated in a hot minute, so we don't know exactly what the plot we're going with is, or if it's even been determined yet, oopsEllenHouraisan wrote: ↑11 months ago Not really willing to do cutscene work anymore (unless absolutely nobody else wants to do it). Dragon Fogel and Cam & Tori showed interest in doing that, so maybe give 'em a poke instead.
"dingus prime, the alpha and omega of utter spoons"
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
Very little has been discussed or done on it at all, outside of that one post in the plot thread where I tried to come up with some stuff.camwoodstock wrote: ↑11 months agooh if you want us to write dialogue and crap we'd be down! we'd just have to be caught up to speed with the intended story and what's happening. we've seen a few things tossed around, but haven't actively participated in a hot minute, so we don't know exactly what the plot we're going with is, or if it's even been determined yet, oopsEllenHouraisan wrote: ↑11 months ago Not really willing to do cutscene work anymore (unless absolutely nobody else wants to do it). Dragon Fogel and Cam & Tori showed interest in doing that, so maybe give 'em a poke instead.
- raocow
- the death of the incredible huge
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Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
Hi 'sup it's me raocow. This thread is the only thread I read about aat, and even then not really in depth or anything.
anyways, ah
are cutscenes actually needed ?
I thought this was a paired down hack.
anyways, ah
are cutscenes actually needed ?
I thought this was a paired down hack.
the chillaxest of dragons
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- https://www.youtube.com/watch?v=BODxOghVmko
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Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
I sensed scope creep and have been summoned accordingly. Seems it also had that effect on raocow. Hi raocow!
For now, here's Calleoca's and Pily's sprites from A2XT2 and the Gaidens:
These weren't made with tile size limits in mind, but for what it's worth Pily's sprites were set up for a palette swap shader -- the hair/dress, eye, skin, and white stripe all have separate color ramps with zero overlap. I don't know how much of a difference that actually makes, but between that and her having a monochromatic color scheme like Demo and Iris I imagine she should be a bit easier to edit and adapt to a SMW player palette than Calle?
EDIT: I almost forgot, here's Pily's palette sheet
Not promising anything, but if y'all can provide a complete tilesheet for Demo's and/or Iris' graphics (assuming the tiles and/or palettes are different from how they were in A2MT) I can maybe try deriving another sibling from them after MaFAB3 is over? Either that or I'll just slap Boon's head on them to make the ultimate fusion protagonist. But probably the first thing.
For now, here's Calleoca's and Pily's sprites from A2XT2 and the Gaidens:
These weren't made with tile size limits in mind, but for what it's worth Pily's sprites were set up for a palette swap shader -- the hair/dress, eye, skin, and white stripe all have separate color ramps with zero overlap. I don't know how much of a difference that actually makes, but between that and her having a monochromatic color scheme like Demo and Iris I imagine she should be a bit easier to edit and adapt to a SMW player palette than Calle?
EDIT: I almost forgot, here's Pily's palette sheet
Delightful Adventure Enhanced is out now!
There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
- Dragon Fogel
- Master of Pointlessness
- Posts: 1418
- Joined: 10 years ago
Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
Since my name got brought up: my offer in the early days of this hack was pretty much, if you want writing I'm willing to provide whatever level of it you're looking for. And that basically still stands. If you feel that you've got the writing in hand, I'm also willing to look over the script and offer any thoughts I have on improving it.
Or you can decide you don't have any particular need for me, that's fine too. Just clarifying that I'm still up for this.
Or you can decide you don't have any particular need for me, that's fine too. Just clarifying that I'm still up for this.
- camwoodstock
- raocow play floigan brothers on dreamcast
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Re: And Another Thing - discussion thread (bowz details being settled, pls watch warmly)
not sure how intensely we should explain things in front of raocow so uh. spoiler tag! but--
you set off raocow's spidey senses, how DARE you,Rixithechao wrote: ↑11 months ago I sensed scope creep and have been summoned accordingly. Seems it also had that effect on raocow. Hi raocow!
"dingus prime, the alpha and omega of utter spoons"
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner
~camwoodstock | she/he (genderfluid) | | &: Tori (she/her) | The Wall of Turner