Yeah. I don't think "YUMP2 Yellow Switch Palace" is something to realistically aim for, but it's supposed to be a marathon, so more levels are definitely necessary.
Yes. ASMT/A2MT Iris was always just a Purple Palette swap of Demo; it was only in ASMBXT that Iris was made to look different, in order to match SMBX Liugi's hitbox; She still looked pretty much the same though. Iris was redrawn again for A2XT Ep1 to look completely different, then everyone got new art for A2XT Ep2 with a different style.
Here was the reference guide for A2MT:
Having said that, I did come across this when making that football demo for 11A: https://www.smwcentral.net/?p=viewthread&t=73397
This might help. Really the big thing is animation frames that don't exist in SMBX like wall running and cape flight.
Scarfley put Ludwig there, and I'd rather not change that without their permission. Agreed about the postgame.PSI Ninja wrote: ↑3 months ago We need to decide on who Ludwig (and maybe the boss of Snake Block Fortress) should be before we start with the plot and cutscenes. And does the boss of Spikes Do Hurt need to be a Ludwig battle to begin with? It could be something else. I personally don't think the postgame needs to tie into the main story. It can just be a side plot, so it can be worked on separately without any conflicts.
IIRC 4season made the music in level 013. I'm fine with a combined Out House Resources category.PSI Ninja wrote: ↑3 months ago As for the credits, I added some other stuff that should be included like a Special Thanks section and a subcategory for custom boss coding. I subdivided In-House Music into AAT, A2MT, and ASMT subcategories. If anyone can help fill in whose music from those hacks we used, that would be great. Also, are we actually using music that 4season ported/composed? 4season had been listed in the music column, but I don't know what they contributed. Finally, I think all the people listed in Out-House Graphics/Music/ASM should be combined into a single Out-House Resources category. There are too many duplicates among those three lists, and if we keep things separated like that, we would be spending too much time listing people who weren't directly involved in the project. The credits should be more focused on the core team than anything else.
Yeah, at most the "plot" should just be like in ASMT with a bit before the 1st level of every world and the Castle Destruction text, with a few cutscenes doted around where it makes sense. A2XT-esque story i think is a bit too much.KobaBeach wrote: ↑3 months ago As someone who is trying to step back for the sake of his mental health, I feel like it's fine if this isn't the same lorefest that the SMBX games are. I also feel like having everything done by the 29th is also a pipe dream, but I didn't say anything because I worried I wasn't giving enough deadlines and this was a good enough incentive for people.
IIRC all the player graphics in ASMBXT were made by either darkychao, cadwyn, or terry (i think the lone exception is the goth raccoon iris that was done by mata hari).