Replacing Custom Enemy Graphics

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Catabo
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Re: Replacing Custom Enemy Graphics

Post by Catabo »

Lord Ruby wrote: 2 months ago My first thought was seagull, not bunny, to be honest.

But yeah, agreed on the current replacement not feeling particularly interesting.
I might try again after work tonight! An early version had little feet in an attempt to make it look like the bun was in mid-hop, but

the back feet looked like testicles

so i decided to abstract them away entirely. There is that whole Japanese folklore thing of rabbits being related to birds, so i don't particularly mind them looking birdlike anyway.

In case it wasn't clear: anyone's free to edit any sprites i post if they've got improvements in mind.
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EllenHouraisan
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Re: Replacing Custom Enemy Graphics

Post by EllenHouraisan »

I like the bunnies! :3 Though we would also need a diagonal variation (if only so that the bullet generator in Moon Palace can be a lot more on theme~).
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Catabo
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Re: Replacing Custom Enemy Graphics

Post by Catabo »

EllenHouraisan wrote: 2 months ago I like the bunnies! :3 Though we would also need a diagonal variation (if only so that the bullet generator in Moon Palace can be a lot more on theme~).
bullet bun2.png
bullet bun2.png (600 Bytes) Viewed 257 times
Now with diagonal version! Vertical version is the same as the horiz version because i assume the game does it automatically with 90° rotation. It just felt awkward leaving the empty space in the corner.

I did try editing the appearance of the horiz version a little bit, but didn't come up with anything more compelling. Might try to customise the appearance of the cannon tiles a bit more, dunno. I know sometimes levels use bullet bill cannon tiles specifically for their black esthetic, so i figured i shouldn't alter it much.

edit: while we're on this topic, are there any other uncharismatic enemies whose sprites should be reconsidered? custom sprites still needing replacements (looks like they were all covered, looking back on the thread)?
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Lord Ruby
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Re: Replacing Custom Enemy Graphics

Post by Lord Ruby »

Catabo wrote: 2 months ago
EllenHouraisan wrote: 2 months ago I like the bunnies! :3 Though we would also need a diagonal variation (if only so that the bullet generator in Moon Palace can be a lot more on theme~).
bullet bun2.png
Now with diagonal version! Vertical version is the same as the horiz version because i assume the game does it automatically with 90° rotation. It just felt awkward leaving the empty space in the corner.
Nope, the SNES doesn't support rotation of graphics, not even 90° rotation, outside of mode 7 (which only lets your rotate a single-layer tilemap). Rotated graphics need to be pre-rendered unless you want to set up code that rotates the graphic in RAM and then uploads it to VRAM.

Anyway, as I should've mentioned in my last post, the graphic is cute anyway, even if my first thought was a bird. Maybe I would've gotten it immediately if I had looked at the blaster before the bullet, though, as that's clearly a bunny symbol.
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Re: Replacing Custom Enemy Graphics

Post by PSI Ninja »

Catabo wrote: 2 months ago edit: while we're on this topic, are there any other uncharismatic enemies whose sprites should be reconsidered? custom sprites still needing replacements (looks like they were all covered, looking back on the thread)?
Not that the A2MT Banzai is uncharismatic, but I feel like someone should make another Banzai Bill edit, just to add to the repertoire. We don't have to enforce this new replacement throughout the entire hack, since there's still some love for the A2MT Banzai. But maybe it can show up at least once.

More importantly, we need someone to edit the various Yoshi graphics into Catnip, and to complete the Iris spritesheet. Here are the bitmaps for the Yoshi graphics:

Image Image

And here are the bitmaps for Iris.

Image Image Image

Note that we can't just copy from ASMBXT, because SMBX doesn't account for all of the poses in SMW. So whoever does this will need to be a bit inventive.
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Re: Replacing Custom Enemy Graphics

Post by SAJewers »

PSI Ninja wrote: 2 months ago
Catabo wrote: 2 months ago edit: while we're on this topic, are there any other uncharismatic enemies whose sprites should be reconsidered? custom sprites still needing replacements (looks like they were all covered, looking back on the thread)?
Not that the A2MT Banzai is uncharismatic, but I feel like someone should make another Banzai Bill edit, just to add to the repertoire. We don't have to enforce this new replacement throughout the entire hack, since there's still some love for the A2MT Banzai. But maybe it can show up at least once.
2 old a2mt proposals that are still somehow online:
Image
Image

and for reference, here's what asmt used
Screenshot 2023-03-31 203540.png
Screenshot 2023-03-31 203540.png (1.67 KiB) Viewed 225 times
and what wth used
Screenshot 2023-03-31 203659.png
Screenshot 2023-03-31 203659.png (1.14 KiB) Viewed 225 times
apparently there enough bill proposals that it was suggested there be a different bill for every level that used it. i do think it's be fun if we did something like that (or how asmbxt had different big boos)
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Re: Replacing Custom Enemy Graphics

Post by KobaBeach »

PSI Ninja wrote: 2 months ago And here are the bitmaps for Iris.

Image Image Image

Note that we can't just copy from ASMBXT, because SMBX doesn't account for all of the poses in SMW. So whoever does this will need to be a bit inventive.
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SAJewers
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Re: Replacing Custom Enemy Graphics

Post by SAJewers »

I had talked about Everything D. Swan being the boss at the end of the Forest submap, so I got off my butt, grabbed a sprite off spriters-resource, and made it work:

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