We have NO CHOICE but 2 stanPSI Ninja wrote: ↑5 days ago My comments will mostly point out some conveyance issues, things players might find confusing, or stuff that may have been unintended by the author. I'm not planning to go full "level contest judge" and critique every single design decision, though there are a few things that seem unfair or too difficult compared to the rest of the game. Generally speaking, I'm against modifying levels too much to the point where they'll start to lose their identity. It'll take a few more days to organize my thoughts, though.
I also forgot to dig out the ASPE block for Big Brawler, fell asleep kinda by accident last afternoon, due to not sleeping at all at night.
Will do that right now while listening to the Zwei!! OST. Been rewatching raocow's Zwei!! LP because I'm in a "rao is bad at RPGs + MML1&2 and Okami" kinda mood, and it made me get back into the swing of things with my copy of the game itself. OG!Pneuma is one of my favorite tracks in any Falcom game now.
If Ishibashi was truly the one to make this track, we'll never know since he's passed away and Falcom is secretive little bitch cunt assholes, then I still contend he's one of the greats in terms of JDK. But I also think Singa is far from the sheer garbage man the mainstream Falcom fandom considers him to be, around 75% of the time and that he's just overworked by Falcom's stingy asses, so clearly I'm an idiot (I'm not).