
So far it looks like this and, I will be honest, I'm not good at pixel art.
I mentioned it to Disk Poppy and how ugly it was and he was like. "yeah i hope it's a placeholder"
He also mentioned that he'd like to see it in Mario Bros' font, which I decided to photoshop, having experience manipulating fonts myself, managed to write Leomon But Gay for my old twitter header using Romancing SaGa 3 and I think SaGa Frontier's logo font so. I made what's below:

Feel free to discuss here what you'd like to see in the title screen and its accompanying level.
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If you would like a refresher, ASMT has a small level where Demo goes grocery shopping for vegan food, the game's title being Layer 3, while the game's subtitle, Demo's Journey is written on the wall at one point in Layer 1, with a red eyed Charlie's portrait (King Charles?) also being seen at one point. She later exits through the emergency exit door.
A2MT was to have a fancy title screen featuring all the bosses and cast, similar to VIP5. Its zombie release, at the very least, ASMagician Maks' C3 release, instead has the words A 2nd Mario Thing, written above a setting of a quaint little forest with tiles from Painting the Treehouse, as well as a treasure chest and a parrot, echoing the central themes of the game.
For AAT, I don't feel like we need to do anything super foreshadowy, there isn't much need to do an overt story, but the occasional humorous exchange and castle cutscene should be fine, to keep the tradition of ASMT in check, without reaching Devious Four levels of lore nonsense.
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EllenHouraisan has suggested a story where Serac wakes Demo up from her fever dream, which represents A2MT, effectively making it Schrodinger's Canon, and they go off to the fish market to get some seafood. It's a good call back to Talkhaus memes and is a neat way to fit in the semi-unfinished A2MT, however I feel like Serac isn't 100% well utilized.
She also suggested an interstellar arena type Shonen anime arc that Demo and Iris has to climb up the ranks, but I worry it'd be wasted with a small amount of bosses, and I don't want to force people to make 90 bosses like this was Brutal Mario.
Of course, we can also just make it a generic level if we don't want it to reflect something about the game.
Feel free to discuss... now