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Willhart's video game atlas and art storage.

Posted: 31 May 2015, 08:13
by Willhart
I'll post maps of my previous levels here, and maybe some drawings too if I find any. I may write some commentary for these later.

ASMBXT MIX part 1

Most of these levels are very old, and finding the download link for this game does require some searching nowadays.
Full game can be downloaded here: http://www.mediafire.com/download/zwotc ... ASMBXT.zip

I don't know how to set PGE to A2XT graphics, so some of the sprites will look different here.

Tree of Broken Memories.
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Welcome.
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Tutorial of Spikes.
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Snowy Evening.
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Re: Willhart's video game atlas and art storage.

Posted: 31 May 2015, 18:23
by FFR
neat stuff, I remember all of those levels
the screenshot from "welcome" reminds me of terraria!

Re: Willhart's video game atlas and art storage.

Posted: 01 Jun 2015, 10:15
by Willhart
I'm sure people probably know about this, but you can right click the images and then press "View image" to see a larger version of them. These are also in the order of time I made them so far. I figured out how to make not grainy graphics during Treasure Island.

ASMBXT MIX part 2

Blood Cavern
ImageImageImageImageImageThe trick for making unique blood splatters, is to make a bunch of small blood droplets and then arranging them on different shapes on top of each other.
Treasure Island
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Four of a Kind
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The conversion of graphics for this level was originally started by Darhychao. They also made an example level, I used as a base for it.
FFR wrote:neat stuff, I remember all of those levels
the screenshot from "welcome" reminds me of terraria!
The style in that level was heavily copied from a person called Iv4n. He made some extremely complex and organic levels for his two Pekka Kana 2 custom episodes "Iv4n Island" and "Iv4n Island 2". The community for that game is kinda death right now though.

Re: Willhart's video game atlas and art storage.

Posted: 01 Jun 2015, 15:16
by FFR
wow, that blood cavern is too spooky, I was all like "lets open this spoiler tagOHGODNOKILLIT"

Re: Willhart's video game atlas and art storage.

Posted: 01 Jun 2015, 15:44
by Ivy
FFR wrote:wow, that blood cavern is too spooky, I was all like "lets open this spoiler tagOHGODNOKILLIT"
i'm still firm on the notion that raocow should play the game (space funeral)

Re: Willhart's video game atlas and art storage.

Posted: 01 Jun 2015, 15:45
by Dizzybelle
*0*

Re: Willhart's video game atlas and art storage.

Posted: 02 Jun 2015, 13:27
by Willhart
Soon after and during the play playthrough of ASMBXT I started making these levels. I still had some ideas from the previous game, and I saw some possibilities in the engine and the graphics that were still worth trying.

A2XT MIX Part 1

Just Rusty
The images are not too interesting in this one. The focus was more on the puzzle and the gameplay aspects.

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Static Life
Dream area uses a custom tileset. It is made from sizeable platforms. I wanted to make something unique with this level.

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Not sure why that one image is kinda broken. It does show how the illusion works, so I did not fix it.

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Fruitcat Clouds
This was my first attempt on a sprite based tileset. I wanted to challenge myself, by finding ways to get around the limitations of the blocks and background graphics. The end result was very pretty.

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Ivy wrote:
FFR wrote:wow, that blood cavern is too spooky, I was all like "lets open this spoiler tagOHGODNOKILLIT"
i'm still firm on the notion that raocow should play the game (space funeral)
I would like to see that game played too someday. The colors and the grain of the Blood Cavern don't really show on the video, and I did not spoil the original song that played in the real game, just in case raocow wanted to try it someday.

Re: Willhart's video game atlas and art storage.

Posted: 02 Jun 2015, 13:44
by FFR
so, apparently you're mr maker-of-neat-levels guy, cos I remember all of those levels you've displayed so far! and that rayman cloud level, I freaked out the first time I saw it, so many memories!

Re: Willhart's video game atlas and art storage.

Posted: 02 Jun 2015, 18:11
by Willhart
FFR wrote:so, apparently you're mr maker-of-neat-levels guy, cos I remember all of those levels you've displayed so far! and that rayman cloud level, I freaked out the first time I saw it, so many memories!
That one took a long time to make, since I pretty much copied the first section of the level from gameplay videos. I do still have all of the rayman tilesets I found somewhere, but I deemed most of them unusable due to them having a huge amount of tiles.

Re: Willhart's video game atlas and art storage.

Posted: 02 Jun 2015, 18:21
by Mikkofier
How can I have your skills? Which demon(s) do I have to make a deal with?
EDIT: Why don't you just fuck off?

Re: Willhart's video game atlas and art storage.

Posted: 03 Jun 2015, 09:10
by Willhart
I won't be home for a while soon, so you may have to wait some time for my more recently made contest level maps.

A2XT MIX part 2: The BONUS edition

Mishi Test
Who is this person? I dunno
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Desert Town
Photoshop has some nice features that make tileset conversion and resizing very easy. They are "slice tool" and "droplets".

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The Library
raocow made some excellent backgrounds for his library level. I noticed that they worked pretty well with black tiles.

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Mikkofier wrote:How can I have your skills? Which demon(s) do I have to make a deal with?
At the start I didn't really have much knowledge on the smbx engine and custom graphics. I knew some really good music though, and those were used as a base and inspiration for my levels. I had some experience with the PK2 tileset, so I spend a lot of time figuring out ways to convert it to smbx early on. I tend to write my ideas down and illustrate them sometimes too, so that the npcs will have something to say and I have the theme of the level nailed down as it is made.

I usually start building the levels as I'm converting the graphics, but thanks to new programs it's not really necessary anymore. Getting known with the resources is still very important. It requires some amount of perfectionism to make sure that every tile looks natural, and connects to the environment. Some sense of humor is good too, and usually the levels have some kind of story to tell.

Your level "Alternative Invasion" was a very good example of a well made and funny level. You can always try asking people for video reviews on your levels and to get some good feedback. Also practicing the use of different tilesets that people might not have used too often is a good idea too.

When placing a lot of tiles, placing as much as possible of one type of tile first can safe you some time. If there are two variations of a grass tile for example, placing about one half of the area with the first tile semi randomly, and then filling in the caps with the second tile, ensures that both tiles are used equally.

Edit: I have a deal with the Space Demon siblings of course.

Re: Willhart's video game atlas and art storage.

Posted: 16 Jun 2015, 15:32
by Willhart
Here are my Tower of Biased levels.

Hopefully they are inspiring for some people.


Reetus Man's Level (Tower of biased 6)
The graphics on the rainbow area don't look like they should on the large screenshot, so included a smaller one too.
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Red vs. Blue (Tower of biased 7)
This was a big reference to Team Fortress 2 and Iv4n Island 2. The music on the background was a midi-version of Mission Impossible, and the graphics are based on "There is a picture" by Ghost Mortis.
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Fallout Wasteland (Tower of biased 8)
This is one of my best works, for the number of references is trough the roof, and I managed to make them blend to a new thing fairly seamlessly. The level layout was made to transfer from nature to more industrial, and I was able to use the tileset really well. The boss at the end did not work as well as I hoped though. The boss area is not included to the screenshots.
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Ghosty Lake (Tower of biased 9)
A Christmas themed level with some OFF references and an idea I've wanted to use for a long time. Music is from M.O.T.A.S.
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Re: Willhart's video game atlas and art storage.

Posted: 31 Jul 2015, 17:48
by Willhart
I'm testing some AUS-style drawing. Using only select view colors seems to work somewhat.
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Re: Willhart's video game atlas and art storage.

Posted: 10 Nov 2015, 14:23
by Willhart
Here are some years old doodles I made around the time I was on college. I might start posting these from time to time.

Magic cats and robot suits. (Located near the bottom of the page)
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Other random cats.
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Re: Willhart's video game atlas and art storage.

Posted: 10 Nov 2015, 15:15
by TaviTurnip
These all need to be NPCs in the hug world for MaGL X3.

EDIT: I am not fixing that typo >:c

Re: Willhart's video game atlas and art storage.

Posted: 11 Nov 2015, 00:04
by momo
RenaTurnip x Willhart OTP

Re: Willhart's video game atlas and art storage.

Posted: 12 Dec 2015, 23:36
by Willhart
More cats. You might remember some of them from one of my early levels. This was mostly just me trying out different faces and poses for them.

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Re: Willhart's video game atlas and art storage.

Posted: 13 Dec 2015, 01:07
by TaviTurnip
This. This is what larger sheets of paper should really be used for.

I like the one in the donut in the bottom right :D You can't convince me it's not a donut. It looks different from the other ones in skirts!

Re: Willhart's video game atlas and art storage.

Posted: 10 Apr 2016, 07:10
by Willhart
Here is some fanart I've drawn before.

Random ABCD.
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Christmas1.
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Christmas2.
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Japan.
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Momodora3.
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Re: Willhfart's video game atlas and fart storage.

Posted: 10 Apr 2016, 21:38
by Pikabread
aw man! super pretty!!

Re: Willhart's video game atlas and art storage.

Posted: 09 May 2016, 12:56
by Willhart
Here are some quick images I made for forum games.

Daily scetch
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Roll the dice: Scenario 2.
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These were made as a little bonus for those who were still playing the game at the time.

Re: Willhart's video game atlas and art storage.

Posted: 12 May 2016, 13:38
by Willhart
Simple coloring and shadow practise.

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Re: Willhart's video game atlas and art storage.

Posted: 16 Jun 2016, 19:57
by Willhart
Here are Mishi and Pandamona. Also I think I know who made the clothes for them.

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Re: Willhart's video game atlas and art storage.

Posted: 24 Oct 2016, 20:04
by Willhart
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Quick avatar thing for the week.