Heads up, I'll be gone again from Wednesday through the weekend, and while I'll have a few days free during that timespan I'll be spending a significant portion of it with family. I'm hoping to push out another decently-sized update either here or for the engine before I leave.
Until then, here's a quick update with a couple of super-WIP guys from the ASMT rogue's gallery, our good buddies the Blood God and Bubonic Paul!
I seriously need to stop putting so much detail into these things, it's gonna come back to bite me in the hindquarters when I animate them...
Is he missing an arm because I haven't bothered to draw it yet, or is it just a stylistic choice? You decide!
I think for now the only other characters I've got left are Iris, the Cat-Llama and King Charles & the Charlies. There's still plently of ASMT and comic characters to do and I have a few other original enemy ideas, but these are more than enough for the purpose of starting out with the engine. I have those block sprites in the prototype but I'm probably going to switch them back to regular Mario blocks for the time being, and I'll continue to use the ASMBXT/A2MBXT item sprites.
swirlybomb wrote:hnnnnnnnnnngggggggg you are amazing aaaaaaaaaa
I appreciate it, but I'm no Paul Robertson
(Fair warning for anyone planning to Google the guy, some of his work is NSFW.)
I really don't see anything wrong with the posture/proportions being different, especially since it's an M&L-esque cartoony huge reaction, it's really fitting (also they don't look all that different to me anyway).
I think the edits to the second one helped, but yeah, they're at the very least good enough for now. I've really got my work cut out for me so it would be silly of me to dawdle and keep fiddling with him.
More small text because rule of three