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Chaoxys sprite stuff place

Posted: 01 Mar 2014, 04:15
by Chaoxys
I've been working on a game known as Super Mario Brothers & The Midas Machine for a few years now, heres some screenshots.
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I've also made some other enemies that probably won't be in the game, but they may be familiar.
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I'd actually love to have these enemies (and maybe a few others) in a bonus level but I don't want to add them in without the consent of whoever made the individual designs originally.

Re: Midas Machine stuff place

Posted: 01 Mar 2014, 04:16
by Bwarch
Oh.

Ooooooooh my gosh.

The visual style looks beautiful! Especially that fourth pic! Such a warm color scheme going on.

Re: Midas Machine stuff place

Posted: 01 Mar 2014, 04:54
by Leet
Oh, I played a demo of this a long time ago

Re: Midas Machine stuff place

Posted: 01 Mar 2014, 05:37
by Chaoxys
Bwarch wrote:Oh.

Ooooooooh my gosh.

The visual style looks beautiful! Especially that fourth pic! Such a warm color scheme going on.
Glad you like the style, I've been fine tuning it over the years (at this point I've made about 95% of the graphics, if not more). Just a random run fact, that last picture is actually from one of the later worlds known as Pepper Peaks.
Leet wrote:Oh, I played a demo of this a long time ago
Theres been a number of demos over the years now, so I'm sort of curious which one you played, mainly because we tend to do a new demo around the time the graphics are updated (actually, it would be more accurate to say that I update the graphics whenever we plan a demo).


Also, jsut for the heck of it, heres a lineup of some random characters that show up in the game. A few are a bit dated and have been updated recently, but I'm too lazy to edit the image right now, mainly because the updates were just little details.
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Re: Midas Machine stuff place

Posted: 03 Mar 2014, 06:34
by swirlybomb
GOSH DANG


THEM GRAPHICS LOOK PRETTY AMAZING, YO

Re: Midas Machine stuff place

Posted: 04 Mar 2014, 02:24
by raocow
As long as its in a bonus thing and not like the main graphic, I'm pretty sure nobody would mind seeing those last bits of graphics there !

Also wow.

Re: Midas Machine stuff place

Posted: 04 Mar 2014, 02:31
by Chaoxys
raocow wrote:As long as its in a bonus thing and not like the main graphic, I'm pretty sure nobody would mind seeing those last bits of graphics there !

Also wow.
Awesome, I'll need to rewatch some ASMT and ASMBX videos to get some ideas for one or two other enemies to keep the level interesting. Heres the concept incase anyone is interested:
In the last world (which is an outerspace/fortress theme) there would be a side level that is essentially a random marooned spaceship. The enemies in said ship would be those guys, mainly to give them an alien feel to players not familiar with them, while acting as a neat little easter egg for those who are.
Anyways, all that aside, heres some screenshots. Keep in mind that these shots are a bit dated, I'm mainly just showing off some of the more original concepts we have in store.
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This level is made up of props based on various Mario games, although, aside from a few potential nods, will be completely custom in design. Also, the little critters that make up the floor will walk forward and back based on where you are, so you will always be on stage.

Oh yeah, this game has bosses, but they aren't your basic "avoid attacks then jump on them" type boss (we have a few of them but still). A lot of the Midas bosses use more creative strategies, for example, a giant mummy Cheep Cheep that requires you to go fishing for to pull him out of the water. Theres also a giant spider that you have to fight while on it's web.
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It will sometimes shake the screen, causing webbed Dry Guys to fall from above.

And heres a level I just like because of the gimmick.
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You pull back on that little yellow dude (His name is Cataplant (Catapult plant) and he sends you flying forward. You can also jump on him to use him as a spring.

Re: Midas Machine stuff place

Posted: 10 Mar 2014, 07:46
by Chaoxys
I made the last few enemies I'd need for the level that uses some ASMBT enemies.
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I do have a question however, do these guys have official names? I'm assuming Goopa and Furba are the Koopa and Goomba's names, but what about the others (I wasn't sure if the frogs name is actually Love Frog or not)? I ask because Midas Machine features a special camera item that when uses, adds any enemy on screen to a special enemy guide, which includes their names.

Re: Midas Machine stuff place

Posted: 24 Mar 2014, 06:21
by Chaoxys
This actually probably won't be in that level, but incase we do slip it in in some way, shape, or form, I'm going to put it in a spoiler tag.
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I actually have a neat idea for this as a major gimmick in the level but idk if it'll work or not.

Re: Midas Machine stuff place

Posted: 24 Mar 2014, 06:26
by Bwarch
How the frick are you so good at designing things.

I just really can't get over how GOOD everything looks. I opened up that spoiler and my jaw dropped.

I only hope the gameplay holds up to the graphics in the final product!

Re: Midas Machine stuff place

Posted: 24 Mar 2014, 06:43
by Chaoxys
Bwarch wrote:How the frick are you so good at designing things.

I just really can't get over how GOOD everything looks. I opened up that spoiler and my jaw dropped.

I only hope the gameplay holds up to the graphics in the final product!
Don't worry about that, we've got a long time Mario fangame maker by the name of Guinea programming things, not to mention the fact that Thunder Dragon, the guy behind Psycho Waluigi is also helping out by making some levels.

All I can say is that, for the most part we are focusing on making the gameplay feel smooth while including engaging gimmicks that don't become tedious (so no item babysitting). We also offer a lot of ways to play. You can rush through the levels, or you can try them as different characters with different abilities to find new secrets, or you can use Takko's different abilities to find shortcuts or solve otherwise difficult puzzles easily. Plus, most levels, even if they seem like your average A to B styled level, will feature some sort of side concept to it, be it optional red coins or a fragile crystal ball that you need to deliver safely to a SMB2 styled Hawk door.

Then again, I don't want to over sell it. We aren't trying to make the greatest game of all time, our goal is simply to make something that people can enjoy.

EDIT- I guess seeing it in motion would give you all a better idea of what we are going for, but please keep in mind that some of the levels/graphics shown in here were much older and have since been replaced.
https://www.youtube.com/watch?v=TBO6ahTn4k0

Re: Midas Machine stuff place

Posted: 24 Mar 2014, 09:46
by LBuncleJoe
As one would expect, it looks even better in motion. Beautiful, beautiful stuff.

Re: Midas Machine stuff place

Posted: 24 Mar 2014, 17:55
by Chaoxys
LBuncleJoe wrote:As one would expect, it looks even better in motion. Beautiful, beautiful stuff.
GLad you like it. If anyone is interested in watching, someone did a full playthrough of the most recent demo:
https://www.youtube.com/playlist?list=P ... kSo7KYFdQV
Keep in mind though that as with the trailer, many of the graphics/levels have been updated. You can also hear the custom songs made for the game here.

Anyways, I'll hopefully be able to post some more graphics tonight or tomorrow.

Re: Midas Machine stuff place

Posted: 25 Mar 2014, 00:26
by swirlybomb
I want this so hard you don't even know

Re: Midas Machine stuff place

Posted: 25 Mar 2014, 00:31
by Chaoxys
swirlybomb wrote:I want this so hard you don't even know
Glad to hear thatl. We are working hard on it, the main issue is that it's essentially only 2-3 people working on it (Me doing graphics/making levels, Guinea programming, and Thunder Dragon making a few levels). Outside of that we have a few people making songs, although they seem to come and go (more often going). But either way, we hope to have it finished by late 2014 or early 2015.

Re: Midas Machine stuff place

Posted: 25 Mar 2014, 04:15
by swirlybomb
Chaoxys wrote:But either way, we hope to have it finished by late 2014 or early 2015.
nooooooooooooooo

Re: Midas Machine stuff place

Posted: 25 Mar 2014, 04:18
by Bwarch
Now you will know my pain of waiting a while for a small but amazing team to finish their game.

;)

:lol:

Re: Midas Machine stuff place

Posted: 25 Mar 2014, 05:52
by Chaoxys
I think the music is going to really slow things down. It's hard to find someone willing to stick with the project. Don't get me wrong, I totally appreciate all the work people do for us, even if it's one song, but it'd be nice to be able to know a large chunk out of the list of needed songs.

Well, enough of that, heres some more sprites.

First off, I said earlier that I update the graphics from time to time. Well, I recently updated the grassland tiles, so the ones in the trailer are now outdated. Heres an example of what the update looks like.
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Heres just some of NPCs you'll see throughout the game.
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Heres a possible boss BG
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And here, being shown to the public for the first time ever is the final design for the Midas Machine itself.
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Thats all for now. Some of these images are a bit older because I wanted to show some of the more basic things since a number of people here have never heard of this project before.

Re: Midas Machine stuff place

Posted: 25 Mar 2014, 06:00
by Bwarch
Chaoxys wrote:I think the music is going to really slow things down. It's hard to find someone willing to stick with the project. Don't get me wrong, I totally appreciate all the work people do for us, even if it's one song, but it'd be nice to be able to know a large chunk out of the list of needed songs.
I don't quite understand what the problem is you're having, could you clarify and elaborate on your last sentence here?
Chaoxys wrote: but it'd be nice to be able to know a large chunk out of the list of needed songs.
This part in particular is confusing me. Are you having trouble communicating with your team and figuring out which levels need music or...?

Also, to get it out of the way, I do offer my services as an ambient musician if you still need help with music (though it doesn't exactly sound like that according to what you say).

A small collection of my best works: http://bwarch.bandcamp.com/album/of-personal-growth

Might be overstepping a little bit, but I am always kind of interested when a project that looks good needs music, haha.

Also I dig that boss tease shot.

Re: Midas Machine stuff place

Posted: 25 Mar 2014, 06:17
by Chaoxys
Ah, I guess I could have explained that a bit better. To start off with, all the music in the game is being custon made, so no ripped songs. Basically, theres only a very small handful of people working on the game. Guinea (the programmer), Thunder Dragon (level designer), and myself (graphics/level design). The issue is that we lack anyone who is willing to make more than one or two songs. We are making constant progress in graphics and levels and what not, but my fear is that when we are ready to release the game, we will still be in need of a number of songs.

As for the whole "Taking a chunk out of the list" thing, I meant the list of songs we need, more specifically, this list (Warning, it contains boss spoilers):
World 3 boss Phangarde
Snow athletic
Chase theme (mainly for when the snowball is chasing you)
Casino Athletic (something jazzy?)
Minecart
Computer athletic
Theatre Athletic
World 5 boss BowzWare/Cut-Out Dry Bowser
Island Athletic
World 6 boss Rockem' Blooper
Jungle Athletic
Jungle Ruins
World 7 boss Seedy Piranha
World 8 boss Bowser jr/Megadrill
Shy Guy tower athletic
World 9 boss Regal Guy (it's a king shyguy)
Basic Castle theme
Dash Pepper theme
Cosmic Mario styled theme
Pepper Peaks Athletic (fiesta themed area)
Pepper Peaks Cave Atheltic (Day of the Dead themed)
See, theres no trouble communicating with the team, it's more so an issue that theres no one on the team that does music.

As for your offer, we'd be happy to take you up on it if you feel like contributing, especially considering how good your songs sound.



Anyways, heres the last graphic I'll be posting for tonight.
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It's a boss from later in the game named Big Pamooka.

Re: Midas Machine stuff place

Posted: 07 Apr 2014, 06:02
by Chaoxys
Felt like testing out the new Mega Spike graphics to see how they looked. I think they are much better than the original ones I made.
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Also here, have a goofy ghost.
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Re: Midas Machine stuff place

Posted: 14 Aug 2014, 17:18
by Chaoxys
I'm sorry to bump this... and triple post, but I didn't want to make a new topic since this is for the same game.

Anyways, heres some tiles for the sky world.

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A big aspect of the sky world is that it uses a lot of ideas and what not from SMB2. Theres also wooden blocks hanging from ropes as a nod to SMB3. You can't pluck veggies from the tufts of red grass in this game btw.

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Also a giant cookie stage because why not? Also yes, that is a bowl of icecream goomba enemy.

Re: Midas Machine stuff place

Posted: 14 Aug 2014, 19:58
by Clamestarebla
Very beautiful looking, as always!

Re: Midas Machine stuff place

Posted: 15 Aug 2014, 14:46
by S.N.N.
You have a shockingly great style. Most Mario fangames I've seen either use purely ripped graphics (and then cobble them together so that they look horrible), or very poorly drawn artwork. The fact that you've managed to create both a consistent and extremely pleasant set of backgrounds and foregrounds makes me intrigued for this project based on the graphics alone. Really nice work.

Re: Midas Machine stuff place

Posted: 17 Aug 2014, 05:57
by Chaoxys
Glad you guys like it. I've been trying to put more detail and life in my sprites/tiles so I'm glad to hear that my efforts have paid off.

On an side note, heres some more sky world stuff, this time it's one of a few decorational items I have planned.
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