reminder that the new launcher hates windows 7. if you're attempting to start through the launcher and it's crashing, you should try directly going into "data" and opening the game from LunaLoader.exe
MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
I used to use it in Windows 7 all the time as did most other people for quite some time. I'm quite sure whatever issues you're thinking of are not actually windows 7 related, and are to do with something else about the computer.
.
Also, the screenshot there has a window title that indicates ShockenStudios got past the launcher and the normal executable was launching, and the launcher just uses LunaLoader.exe itself to do that, so I would not expect this specific matter to be solved by going directly to LunaLoader.exe, unless it is the result of some very strange AV software behavior perhaps.
Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Why is it that Broadsword without a hat can't turn around when crouching? I can tell from the code it's very deliberate, just can't figure a reason as to why.
fart.
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Was thinking more about the design decision that he can't turn while small more so than the technical code aspect.
Anyway, does the fancy new UI stuff respect "Graphics.activateHud(false)"? If it doesn't it's gonna be a bit unfortunate for my level... And I realized I had no thought for re-enabling it after beating the level but I can only assume that would've been caught in your playtesting.
Anyway, does the fancy new UI stuff respect "Graphics.activateHud(false)"? If it doesn't it's gonna be a bit unfortunate for my level... And I realized I had no thought for re-enabling it after beating the level but I can only assume that would've been caught in your playtesting.
fart.
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Rest assured, it does respect that. Here, have a demo:
That setting (like many/most others) does not persist across level load, so it's fine. Level code doesn't have to worry about unsetting that.
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Turns out it's got something to do with my Intel Graphics Accelerator Drivers or something.Rednaxela wrote: ↑3 years agoI used to use it in Windows 7 all the time as did most other people for quite some time. I'm quite sure whatever issues you're thinking of are not actually windows 7 related, and are to do with something else about the computer.
.
Also, the screenshot there has a window title that indicates ShockenStudios got past the launcher and the normal executable was launching, and the launcher just uses LunaLoader.exe itself to do that, so I would not expect this specific matter to be solved by going directly to LunaLoader.exe, unless it is the result of some very strange AV software behavior perhaps.
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Re: MAGLX3: PATCH 0.9.3
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
On that note, anyone else get this?
I have the Beta 4 Patch 4 (fresh install of the latest build) and the latest version of the contest, and if I try to open the episode, it loads for a while and then SMBX crashes. First, this pops up:
Then the SMBX crash messages:
(Also, I noticed that the title screen doesn't have Waddle listed even though the thread OP does.)
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Interesting.ano0maly wrote: ↑3 years ago I have the Beta 4 Patch 4 (fresh install of the latest build) and the latest version of the contest, and if I try to open the episode, it loads for a while and then SMBX crashes. First, this pops up:(not actually on Windows XP)
Then the SMBX crash messages:I tried LunaTester from the Moondust level editor. It seems to be a problem specifically with the .HUB level (which is where the episode starts). Opening, say, my boss level works fine. But the hub level gives me this message first, before eventually going through the above crash:
The "Fault Module Name: ig4icd32.dll" points to a DLL for your graphics driver being what's crashing and exception code 0xc0000005 is an access violation. Seems like something being done by SMBX2 when running the hub, which ends up triggering a crash bug in your graphics driver's code.
Options to run the hub would be either:
1) Find an update for your graphics driver. (The "for Windows XP" in the driver name when you're not actually on XP makes me think there's pretty good odds there's a more recent driver for your graphics adapter somewhere?)
or
2) Edit the file "data/config/luna.ini" in your SMBX2 install and change the line "opengl = auto" to "opengl = soft", to force the engine to use software rendering mode. This ought to run no matter what, however you may experience worse framerate than you would otherwise, particularly in the hub.
The warning when running from editor is nothing to worry about. The hub is just running relatively-ish close to the engine's block/BGO limits
Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
It seems that my display driver is as up-to-date as it could be?Rednaxela wrote: ↑3 years ago Options to run the hub would be either:
1) Find an update for your graphics driver. (The "for Windows XP" in the driver name when you're not actually on XP makes me think there's pretty good odds there's a more recent driver for your graphics adapter somewhere?)
or
2) Edit the file "data/config/luna.ini" in your SMBX2 install and change the line "opengl = auto" to "opengl = soft", to force the engine to use software rendering mode. This ought to run no matter what, however you may experience worse framerate than you would otherwise, particularly in the hub.
I tried changing opengl to soft, and now it gives me these debug messages, in this order:
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Only the 1st message matters (others are side effects caused by trying to continue past the 1st).
Ah, that's a known compatibility bug in SMBX2 that's fixed in the soon-to-be-released to be patch 4 hotfix. You should be able to get it running in the meantime if you edit the file "data/scripts/shaders/lib3d/project.vert" in your SMBX2 installation to replace the lines:
Code: Select all
float linear_depth(){ return 0; }
float normalised_linear_depth(){ return 0; }
float fresnel(float power){ return 0; }
Code: Select all
float linear_depth(){ return 0.0; }
float normalised_linear_depth(){ return 0.0; }
float fresnel(float power){ return 0.0; }
There's a decent chance the "update driver" button in windows might not be finding everything that might exist if that's what you mean by 'it seems'. I've not found that too reliable at getting the latest driver, and particularly wouldn't expect it to if you're starting off using a "for Windows XP" driver. I don't know what your computer's hardware is to specify more specifically (what the adapter is called in Device Manager would indicate), but there's a high chance one of the drivers from this page on the Intel web site fits what you have and is more up-to-date, or may be able to use Intel's automatic detection tool there.
Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Oh, they were in int type instead of decimals. Applying both of the fixes allows me to finally run it, although it's a bit slow, especially in the main satellite. It looks like it's due to the 3D rendering.Rednaxela wrote: ↑3 years ago Ah, that's a known compatibility bug in SMBX2 that's fixed in the soon-to-be-released to be patch 4 hotfix. You should be able to get it running in the meantime if you edit the file "data/scripts/shaders/lib3d/project.vert" in your SMBX2 installation to replace the lines:withCode: Select all
float linear_depth(){ return 0; } float normalised_linear_depth(){ return 0; } float fresnel(float power){ return 0; }
I didn't think that issue applied to using the software renderer mode but apparently it does, and not sure why I didn't see it when I tried in the past.Code: Select all
float linear_depth(){ return 0.0; } float normalised_linear_depth(){ return 0.0; } float fresnel(float power){ return 0.0; }
Thank you for the help.
The display adapter, if that's the correct one, states "Mobile Intel(R) 4 Series Express Chipset Family" (it's a pretty old computer by now). The only download for this seems to be from August 2012 and it's still made for Windows XP. I don't know why it's like that, given that this computer always had Windows 7 and I purchased it brand new from a large electronics store, around when the OS recently came out.There's a decent chance the "update driver" button in windows might not be finding everything that might exist if that's what you mean by 'it seems'. I've not found that too reliable at getting the latest driver, and particularly wouldn't expect it to if you're starting off using a "for Windows XP" driver. I don't know what your computer's hardware is to specify more specifically (what the adapter is called in Device Manager would indicate), but there's a high chance one of the drivers from this page on the Intel web site fits what you have and is more up-to-date, or may be able to use Intel's automatic detection tool there.
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
No problem, glad it's working in some capacity now. Yeah, the 3d rendering is pretty light on even very very old graphics adapters, but in software rendering mode it'd require pretty speedy CPU to not drop frames.
Hmm... best driver for that adapter for Windows 7 then might have a good chance of being the 5th row of this page from Microsoft, the most recent entry for Windows 7. It's technically not as new as that one WinXP driver by date, but pretty sure it's natively meant for Win7 rather than relying on Win7's ability to use old WinXP drivers, so that may count for something. If you want better performance than using the software renderer that may be an option to try anyway.ano0maly wrote: ↑3 years agoThe display adapter, if that's the correct one, states "Mobile Intel(R) 4 Series Express Chipset Family" (it's a pretty old computer by now). The only download for this seems to be from August 2012 and it's still made for Windows XP. I don't know why it's like that, given that this computer always had Windows 7 and I purchased it brand new from a large electronics store, around when the OS recently came out.
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
A really minor issue I noticed: If you set the length/difficulty indicators to classic the sample level at the start of the hub doesn't show any clocks at all for the length indicator, while it did before the new style of indicators was added. I checked a few other levels with a half a clock length indicator and they displayed properly on the classic setting, so as far as I can tell it seems to just be this sample level that has this issue.
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Re: MAGLX3: 0.9.4 PATCH
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
After I updated to 0.9.4, I get this error message if I change the textbox design. It works well when I choose the original one.
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
That's a known error in 0.9.4 that'll be fixed in 0.9.5. Not that only the "Grape" theme has this problem, you don't need to choose the original one, just anything but Grape.
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Re: MAGLX3: 0.9.5 PATCH
On top of regressions from the regression-fix patch 0.9.4, this patch fixes level-specific stuff again!
DOWNLOAD
CHANGELOG:
DOWNLOAD
CHANGELOG:
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Re: MAGLX3: 0.9.5 PATCH
If you've downloaded 0.9.5 before now, please redownload to fix an oversight with regards to Cityscrape.
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Oh, I'm not sure how much of a concern unspecified filters on levels raocow's already gone through is but unless I missed something I don't believe Grand Ascent Through Time, a Lighthouse and Anger Management is possible with Peach without double-jumping. There are a couple spots you seem to be expected to spinjump on Thwomps to climb and she, y'know, can't do that.
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
Not a major concern, but always appreciated to help make everything feel more completeZygl wrote: ↑3 years ago Oh, I'm not sure how much of a concern unspecified filters on levels raocow's already gone through is but unless I missed something I don't believe Grand Ascent Through Time, a Lighthouse and Anger Management is possible with Peach without double-jumping. There are a couple spots you seem to be expected to spinjump on Thwomps to climb and she, y'know, can't do that.
I've taken care of this particular one for the next patch
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
As noted in the relevant thread, a hotfix to SMBX2b4 patch 4 (now 2b4.4.1) has now been released.
Mentioning it here since many of the fixes in this came up in connection with MaGLX3 (including one fix that happens to be important for 117th place and may be why this couldn't be put off any longer in spite of me hoping to get some other fixes in)
The download for it is here
Mentioning it here since many of the fixes in this came up in connection with MaGLX3 (including one fix that happens to be important for 117th place and may be why this couldn't be put off any longer in spite of me hoping to get some other fixes in)
The download for it is here
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Re: MAGLX3: THE MOVIE: THE CONTEST: THE GAME
I've noticed that Peach and Toad (and presumably other characters with HP) no longer have their health reduced to one when entering levels (although they will lose anything other than bigness, such as fire flowers).