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Engine's graphic use

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ztarwuff
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Engine's graphic use

Postby ztarwuff » 2 years ago

Just wanted to ask a quick question.

In the old A2XT Package, we could use PNG graphics with transparency in place of a gif file and a mask gif file. That doesn't appear to be the case in the recent SMBX2.0 package. Will that be an option?

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Hoeloe
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Re: Engine's graphic use

Postby Hoeloe » 2 years ago

This definitely is the case and always will be. In beta 3 and earlier, you cannot do this for basegame graphics though, only sprite replacements. As of beta 4 this is no longer the case, and png will be standard everywhere.
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ztarwuff
What the heck is a flair and why am I being asked to write one for my profile?
Posts: 558
Joined: 6 years ago
Location: Within 2 miles of the Imperial Crypt of Napoleon III

Re: Engine's graphic use

Postby ztarwuff » 2 years ago

Hoeloe wrote: This definitely is the case and always will be. In beta 3 and earlier, you cannot do this for basegame graphics though, only sprite replacements. As of beta 4 this is no longer the case, and png will be standard everywhere.
Oh thank goodness for that. I was worried I'd have to create whole new mask graphics for everything again.


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