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development news more like d.,, npcs

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Emral
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development news more like d.,, npcs

Post by Emral »

If anyone's interested in seeing what's cookin' then too bad. All I have to show is a blog where I sometimes post stuff that's being worked on. Order a pizza or something, I forgot to cook.

http://horikawaotane.com/smbx/blog/
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
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Grounder
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Re: development news more like d.,, npcs

Post by Grounder »

Wait, SMW Ninji?

You can't do that in the base game with a mask and a flag or two?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Willhart
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Re: development news more like d.,, npcs

Post by Willhart »

Looking forward to someone remaking SMW on this engine.
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Tobi555
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Re: development news more like d.,, npcs

Post by Tobi555 »

Don't wanna seem like that guy but I'm gonna be that guy...when is save stating going to be supplied for SMBX 2.0? :lol: I heard there was code being worked on for that and while I do play games legit it would be nice to have the option.
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Hoeloe
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Re: development news more like d.,, npcs

Post by Hoeloe »

Tobi555 wrote: 7 years ago Don't wanna seem like that guy but I'm gonna be that guy...when is save stating going to be supplied for SMBX 2.0? :lol: I heard there was code being worked on for that and while I do play games legit it would be nice to have the option.
Savestate.lua is in beta3, but it has some drawbacks. It doesn't work for everything (such as events and moving layers), and it won't apply to any lua code, so it's kind of a half-way house.

Proper savestating is... incredibly difficult to implement. I won't say it's impossible, but it's not exactly top of the dev team's priority list so I wouldn't bank on it happening any time soon.
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Emral
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Re: development news more like d.,, npcs

Post by Emral »

Grounder wrote: 7 years ago Wait, SMW Ninji?

You can't do that in the base game with a mask and a flag or two?
There's no SMBX NPC so far that accurately acts like the ninji in SMW

Also new post:
http://horikawaotane.com/smbx/blog/2017 ... -cleaning/
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
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Willhart
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Re: development news more like d.,, npcs

Post by Willhart »

You really did get a huge boost recently. I guess the break helped too.
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ztarwuff
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Re: development news more like d.,, npcs

Post by ztarwuff »

Enjl wrote: 7 years ago
Grounder wrote: 7 years ago Wait, SMW Ninji?

You can't do that in the base game with a mask and a flag or two?
There's no SMBX NPC so far that accurately acts like the ninji in SMW

Also new post:
http://horikawaotane.com/smbx/blog/2017 ... -cleaning/
I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji?
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Emral
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Re: development news more like d.,, npcs

Post by Emral »

ztarwuff wrote: I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji?
SMBX's SMW Ninji moves and jumps over gaps. Their behaviour is somewhat similar to this guy's.
SMW's Ninjis appear only in Bowser's Castle and behave like this. They're stationary and jump after a short time. Their jumpheight follows the pattern mid-high-low-low.
SMBX's SMB2 Ninji somewhat resembles the stationary Ninjis in SMB2, though even their behaviour is off.
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
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Re: development news more like d.,, npcs

Post by ztarwuff »

Enjl wrote: 7 years ago
ztarwuff wrote: I'm confused. How is NPC 77, the SMW Ninji, different from the actual SMW ninji?
SMBX's SMW Ninji moves and jumps over gaps. Their behaviour is somewhat similar to this guy's.
SMW's Ninjis appear only in Bowser's Castle and behave like this. They're stationary and jump after a short time. Their jumpheight follows the pattern mid-high-low-low.
SMBX's SMB2 Ninji somewhat resembles the stationary Ninjis in SMB2, though even their behaviour is off.
Oh, I see. It's such a tiny difference, I didn't even notice.
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